A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad: - Dual-buffer (visual + priority) room model with hand-painted walkability - In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools - Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits - Objects with look/use/needs/keys/win conditions (no code) - Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter) - Branching NPC dialogue trees, chiptune SFX, per-room ambient music - Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror - Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
21 lines
332 B
Plaintext
21 lines
332 B
Plaintext
GIMP Palette
|
|
Name: MRPGI EGA 16
|
|
Columns: 8
|
|
#
|
|
0 0 0 black
|
|
0 0 170 blue
|
|
0 170 0 green
|
|
0 170 170 cyan
|
|
170 0 0 red
|
|
170 0 170 magenta
|
|
170 85 0 brown
|
|
170 170 170 light gray
|
|
85 85 85 dark gray
|
|
85 85 255 light blue
|
|
85 255 85 light green
|
|
85 255 255 light cyan
|
|
255 85 85 light red
|
|
255 85 255 light magenta
|
|
255 255 85 yellow
|
|
255 255 255 white
|