MRPGI/kit/locations/dungeon.json
type-two d0caf983a0 Initial commit: MRPGI — Apple-Silicon AGI adventure engine
A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad:

- Dual-buffer (visual + priority) room model with hand-painted walkability
- In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools
- Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits
- Objects with look/use/needs/keys/win conditions (no code)
- Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter)
- Branching NPC dialogue trees, chiptune SFX, per-room ambient music
- Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror
- Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 17:26:55 +10:00

120 lines
2.0 KiB
JSON

{
"strokes": [
{
"Rect": {
"x": 0,
"y": 0,
"w": 160,
"h": 168,
"color": 0,
"meaning": "None"
}
},
{
"Rect": {
"x": 6,
"y": 16,
"w": 148,
"h": 146,
"color": 8,
"meaning": "Floor"
}
},
{
"Rect": {
"x": 0,
"y": 0,
"w": 160,
"h": 16,
"color": 0,
"meaning": "Wall"
}
},
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"h": 8,
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],
"spawn": [
80,
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],
"exits": [
null,
null,
1,
null
],
"objects": [
{
"name": "altar",
"sprite": "altar",
"x": 80,
"y": 98,
"look": "A stone altar humming with cold light. A book-shaped hollow waits in its surface.",
"takeable": false,
"synonyms": "shrine pedestal",
"use_text": "You lay the spellbook on the altar. Light pours up, a doorway tears open, and you step through. YOU ESCAPED — adventure complete. THE END.",
"needs": "spellbook",
"wins": true
},
{
"name": "torch",
"sprite": "torch",
"x": 30,
"y": 120,
"look": "A torch in a rusted bracket.",
"takeable": true,
"synonyms": "light flame",
"use_text": "",
"needs": "",
"wins": false
}
]
}