# MRPGI — Claude context **This repo is the ENGINE only** — a Sierra-AGI-style graphical adventure engine (Rust — Cargo workspace: `mrpgi-core` headless + `mrpgi` GUI). Games are separate repos that consume it; don't blur the two. `MANUAL.md`, `EDITOR_GUIDE.md`, `docs/`, and `handover.md` (when present) are the working references — read them before big changes. - Git remote: Gitea `ssh://git@100.71.119.27:222/monster/MRPGI.git`. - Games built on this engine live in their own repos: `monster/mrpquest.git` (MorpQuest — the beyondmorp text adventure, remade), `monster/policesquadquest.git` (Police Squad homage). The only game content that belongs HERE is `games/lost-fuse` (the built-in demo/sample). - Engine changes needed by a game get committed here (general-purpose, tests green) and pushed — a game repo must never fork engine code. - Art/asset generation happens in separate sessions/tools (Gemini Flow etc.) and lands as files — check `assets/` and lore/report dirs for handoffs instead of asking John to re-paste. - Long /verify passes have died on session limits before — prefer small verify batches over one giant pass.