# MRPGI theme packs Drop-in archetypes across four genres. Each folder has: - **`objects.json`** — a catalog of ready-made objects (name / look / use text / `needs` / `wins` / synonyms all written). Copy any into a room. - **`locations/*.json`** — a sample room you can use as-is or as a template. - **`gemini_sprites.md`** — Nano Banana prompts to make the art when you have time. | theme | vibe | object highlights | |-------|------|-------------------| | `scifi/` | derelict-ship sci-fi | console, blaster, alien, robot, keycard, airlock (win) | | `monsters/` | a bestiary | goblin, slime, troll, ghost, dragon, mimic, skeleton | | `saucy/` | flirty nightlife comedy | rose, wine, cocktail, jukebox, letter, velvet door (win) | | `horror/` | gothic candlelit dread | candle, skull, coffin, ouija, portrait, crypt door (win) | ## Use an object Open a theme's `objects.json`, copy one `{ … }` block, and paste it into the `objects: [ … ]` array of any `rooms/roomN.json` (tweak its `x`/`y`). Or place a sprite with the object tool (`0`) in the editor and copy the look/use/needs text into its fields. ## Use a location ```sh cp kit/themes/horror/locations/crypt.json rooms/room5.json ``` Launch, press `>` to walk to room 5, then re-wire its **exits** on the top strip to connect it to your world. (Sample locations ship sealed — you add the doorways.) ## Make the art (later) Each `gemini_sprites.md` has a shared STYLE line + a per-sprite table. The flow: 1. Generate on a **solid magenta background** (image models don't do transparency well). 2. Key the magenta to transparent in any editor (magic-wand / "remove background"). 3. Save as `sprites/.png` — the name must match the object's `sprite` field. 4. Press `R` in the editor. Done. Until then, objects whose sprite doesn't exist show as a small **magenta square** placeholder — totally fine for blocking out a game. Many sprites already exist from the fantasy kit (`orc`, `chest`, `door`, `key`, `torch`, `potion`, …) and are reused across themes. ## Note on the EGA palette Don't stress matching colours exactly — the engine snaps every loaded image to the 16-colour EGA palette automatically. Load `palettes/mrpgi-ega.gpl` in Aseprite if you want to paint in the exact colours from the start.