Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's Command/Event bus architecture and jumping a Sierra generation: - 256-color palettes with live median-cut quantization + palette cycling - four screens: visual / priority / control / hotspot - A* pathfinding with LOS-verified edges and line-exact path following - perspective scale tables (actors shrink toward the horizon) - point-and-click verb bar AND a text parser, one shared verb pipeline - rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers) - deterministic 30Hz cycles, seeded RNG — byte-identical script replays - checkpoint at room entry; death rewinds instead of restarting - save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces - demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
8 lines
304 B
Bash
Executable File
8 lines
304 B
Bash
Executable File
#!/bin/sh
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# Play the demo (generates it first if missing).
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# Headless surfaces live in the companion binary:
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# cargo run -p mrpci-core --bin mrpci-headless -- --help
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set -e
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[ -f games/neon-precinct/game.json ] || cargo run -q -p mrpci-core --bin mrpci-headless -- --sample
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exec cargo run -p mrpci "$@"
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