Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's Command/Event bus architecture and jumping a Sierra generation: - 256-color palettes with live median-cut quantization + palette cycling - four screens: visual / priority / control / hotspot - A* pathfinding with LOS-verified edges and line-exact path following - perspective scale tables (actors shrink toward the horizon) - point-and-click verb bar AND a text parser, one shared verb pipeline - rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers) - deterministic 30Hz cycles, seeded RNG — byte-identical script replays - checkpoint at room entry; death rewinds instead of restarting - save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces - demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 lines
415 B
TOML
10 lines
415 B
TOML
[package]
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name = "mrpci"
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version = "0.1.0"
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edition = "2021"
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description = "Monster Robot Party Creative Interpreter — the SCI-generation sibling of MRPGI: 256-color rooms, palette cycling, A* click-to-walk, verbs + parser, rhai scripts. This crate is the macroquad GUI; the engine lives in mrpci-core."
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[dependencies]
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mrpci-core = { path = "../mrpci-core" }
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macroquad = { version = "0.4", features = ["audio"] }
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