MRPCI/games/neon-precinct/game.json
m3ultra c83c90711d MRPCI v0.1 — the SCI-generation Monster Robot Party engine
Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's
Command/Event bus architecture and jumping a Sierra generation:

- 256-color palettes with live median-cut quantization + palette cycling
- four screens: visual / priority / control / hotspot
- A* pathfinding with LOS-verified edges and line-exact path following
- perspective scale tables (actors shrink toward the horizon)
- point-and-click verb bar AND a text parser, one shared verb pipeline
- rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers)
- deterministic 30Hz cycles, seeded RNG — byte-identical script replays
- checkpoint at room entry; death rewinds instead of restarting
- save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces
- demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 22:52:39 +10:00

15 lines
505 B
JSON

{
"name": "Neon Precinct",
"start_room": 0,
"intro_text": "Rain on chrome. You are Officer Morp-9, and somewhere in this city a case is getting colder. (Right-click cycles verbs. Or just type.)",
"verbs": {},
"flags": {},
"max_score": 25,
"ego_sprite": "",
"defaults": {
"listen": "The city hums in B-flat.",
"smell": "Ozone, rain, and yesterday's synth-noodles.",
"do": "Your servos find no purchase on that.",
"look": "Rain-slick chrome and old neon. Nothing more."
}
}