MRPCI/games/neon-precinct/game.json
m3ultra 0191b4680d v0.3 — AI parser lane + dialogue talker portraits
AI lane (ported from MRPGI): unknown typed sentences go to a local LLM (MRPCI_AI: ollama default / openrouter / off) that maps them onto already-legal commands; one in flight, polled per tick, hard-off under --script so replays stay byte-identical. Portraits: NPCs/props gain a portrait sprite drawn beside the dialogue window in the GUI (6x) and annotated frames (2x); sergeant + vend-bot faces in the demo. Also: --script + --render-room renders the frame a replay ends on. Verified: 5 test suites green, deterministic 25/25 playthrough, GUI boots.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 00:26:03 +10:00

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JSON

{
"name": "Neon Precinct",
"start_room": 0,
"intro_text": "Rain on chrome. You are Officer Morp-9, and somewhere in this city a case is getting colder. (Right-click cycles verbs. Or just type.)",
"verbs": {},
"flags": {},
"max_score": 25,
"ego_sprite": "",
"defaults": {
"look": "Rain-slick chrome and old neon. Nothing more.",
"do": "Your servos find no purchase on that.",
"listen": "The city hums in B-flat.",
"smell": "Ozone, rain, and yesterday's synth-noodles."
}
}