MRPCI/mrpci-core/src/bin/mrpci-headless/main.rs
m3ultra 64a2db6605 Bundles carry sprites + --export-bundle/--bundle flags (MRP3GI M1 prereqs)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:59:07 +10:00

163 lines
6.2 KiB
Rust

//! mrpci-headless — every control surface for the MRPCI engine in one
//! binary: JSONL stdio (the substrate), --serve HTTP, --mcp for Claude,
//! --script replay for golden tests, --render-room for LLM eyes, --sample
//! to write the demo game.
mod http;
mod mcp;
mod sample;
use mrpci_core::{Command, Event, GameState, World};
use std::io::{BufRead, Write};
fn main() {
let args: Vec<String> = std::env::args().collect();
let get = |flag: &str| -> Option<String> {
args.iter().position(|a| a == flag).and_then(|i| args.get(i + 1).cloned())
};
let has = |flag: &str| args.iter().any(|a| a == flag);
if has("--help") || has("-h") {
println!(
"mrpci-headless — the MRPCI engine, no window\n\n\
USAGE:\n mrpci-headless [--game DIR] [MODE]\n\n\
MODES (default: JSONL stdio — one JSON command per line):\n\
--serve [PORT] HTTP surface (default 8093)\n\
--mcp MCP server on stdio (for Claude)\n\
--script FILE replay a JSONL command log, print events\n\
--render-room FILE render the current room to a PNG and exit\n\
--screens DIR dump visual/priority/control/hotspot PNGs\n\
--sample write the demo game into games/neon-precinct\n\
--seed N seed the deterministic RNG\n\
--room N jump to room N at boot (with --render-room etc)\n\
--ticks N advance N cycles at boot (palette cycling, NPCs)\n\
--bundle FILE boot from a single-JSON world bundle (the wasm path)\n\
--export-bundle F write the loaded game as one bundle JSON and exit\n"
);
return;
}
if has("--sample") {
let dir = get("--sample-dir").unwrap_or_else(|| "games/neon-precinct".into());
match sample::write_sample(&dir) {
Ok(()) => println!("sample game written to {}", dir),
Err(e) => {
eprintln!("sample write failed: {}", e);
std::process::exit(1);
}
}
return;
}
let game_dir = get("--game").unwrap_or_else(|| ".".into());
// `--bundle FILE` boots from a single-JSON world instead of a folder —
// the exact path a filesystem-less (wasm) build takes, testable here.
let world = match get("--bundle") {
Some(path) => {
let s = std::fs::read_to_string(&path).unwrap_or_else(|e| {
eprintln!("can't read bundle {}: {}", path, e);
std::process::exit(1);
});
let bundle: mrpci_core::WorldBundle = serde_json::from_str(&s).unwrap_or_else(|e| {
eprintln!("bad bundle {}: {}", path, e);
std::process::exit(1);
});
let mut sprites: Vec<_> = bundle.sprites.clone().into_iter().collect();
sprites.sort_by(|a, b| a.0.cmp(&b.0));
World::from_memory(
bundle.manifest,
bundle.rooms,
bundle.scripts,
sprites,
)
}
None => World::load_game(&game_dir),
};
let mut gs = GameState::new(world);
if let Some(path) = get("--export-bundle") {
let bundle = gs.world.to_bundle();
let j = serde_json::to_string(&bundle).expect("bundle serializes");
std::fs::write(&path, &j).expect("write bundle");
println!("bundle exported: {} ({} rooms, {} scripts, {} sprites, {} bytes)",
path, bundle.rooms.len(), bundle.scripts.len(), bundle.sprites.len(), j.len());
return;
}
if let Some(seed) = get("--seed").and_then(|s| s.parse::<u64>().ok()) {
gs.apply(Command::SetSeed { seed });
}
if let Some(n) = get("--room").and_then(|s| s.parse::<u32>().ok()) {
gs.apply(Command::GotoRoom { n });
}
if let Some(n) = get("--ticks").and_then(|s| s.parse::<u32>().ok()) {
gs.apply(Command::Tick { n });
}
if let Some(path) = get("--render-room") {
let png = if has("--raw") { gs.render_png(true) } else { gs.render_png_annotated() };
std::fs::write(&path, png).expect("write png");
println!("rendered {} ({} room {})", path, gs.world.manifest.name, gs.world.current);
return;
}
if let Some(dir) = get("--screens") {
std::fs::create_dir_all(&dir).expect("mkdir");
std::fs::write(format!("{}/visual.png", dir), gs.render_png(true)).unwrap();
for which in ["priority", "control", "hotspot"] {
let rgba = mrpci_core::render::debug_screen(&gs.world.screens, which);
std::fs::write(format!("{}/{}.png", dir, which), mrpci_core::render::encode_png(&rgba)).unwrap();
}
println!("screens dumped to {}", dir);
return;
}
if has("--mcp") {
mcp::serve(gs);
return;
}
if has("--serve") {
let port: u16 = get("--serve").and_then(|p| p.parse().ok()).unwrap_or(8093);
http::serve(gs, port);
return;
}
if let Some(path) = get("--script") {
let f = std::fs::File::open(&path).unwrap_or_else(|e| {
eprintln!("can't open {}: {}", path, e);
std::process::exit(1);
});
for line in std::io::BufReader::new(f).lines().map_while(Result::ok) {
run_line(&mut gs, &line);
}
return;
}
// The substrate: JSONL on stdio.
let stdin = std::io::stdin();
for line in stdin.lock().lines().map_while(Result::ok) {
run_line(&mut gs, &line);
}
}
fn run_line(gs: &mut GameState, line: &str) {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
return;
}
let out = std::io::stdout();
let mut out = out.lock();
match serde_json::from_str::<Command>(line) {
Ok(cmd) => {
for ev in gs.apply(cmd) {
let _ = writeln!(out, "{}", serde_json::to_string(&ev).unwrap_or_default());
}
}
Err(e) => {
let ev = Event::Error { message: format!("bad command: {}", e) };
let _ = writeln!(out, "{}", serde_json::to_string(&ev).unwrap_or_default());
}
}
let _ = out.flush();
}