Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's Command/Event bus architecture and jumping a Sierra generation: - 256-color palettes with live median-cut quantization + palette cycling - four screens: visual / priority / control / hotspot - A* pathfinding with LOS-verified edges and line-exact path following - perspective scale tables (actors shrink toward the horizon) - point-and-click verb bar AND a text parser, one shared verb pipeline - rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers) - deterministic 30Hz cycles, seeded RNG — byte-identical script replays - checkpoint at room entry; death rewinds instead of restarting - save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces - demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
347 B
Plaintext
15 lines
347 B
Plaintext
// Neon Row.
|
|
|
|
fn on_enter() {
|
|
if once("seen_street") {
|
|
say("Your shift started four hours ago. The rain never clocked out.");
|
|
}
|
|
}
|
|
|
|
fn on_trigger(name) {
|
|
if name == "tripwire" && once("rat_scare") {
|
|
play("scan");
|
|
say("A rat the size of a toaster bolts from under the EAT sign, swearing in ultrasonic.");
|
|
}
|
|
}
|