Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's Command/Event bus architecture and jumping a Sierra generation: - 256-color palettes with live median-cut quantization + palette cycling - four screens: visual / priority / control / hotspot - A* pathfinding with LOS-verified edges and line-exact path following - perspective scale tables (actors shrink toward the horizon) - point-and-click verb bar AND a text parser, one shared verb pipeline - rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers) - deterministic 30Hz cycles, seeded RNG — byte-identical script replays - checkpoint at room entry; death rewinds instead of restarting - save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces - demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
284 B
TOML
12 lines
284 B
TOML
[workspace]
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members = ["mrpci-core", "mrpci"]
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resolver = "2"
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# macroquad renders much more smoothly when its dependencies are optimized,
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# even during `cargo run` dev builds. Our own crates stay fast to recompile.
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[profile.dev]
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opt-level = 1
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[profile.dev.package."*"]
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opt-level = 3
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