MRPCI/mrpci-core/tests/bundle.rs
m3ultra 64a2db6605 Bundles carry sprites + --export-bundle/--bundle flags (MRP3GI M1 prereqs)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:59:07 +10:00

45 lines
1.8 KiB
Rust

//! Bundle round-trip: a game folder → one JSON document → a fully working
//! World with NO filesystem. This is exactly how a wasm build boots, so it
//! gets a native test.
use mrpci_core::{Command, GameState, World, WorldBundle};
fn game_dir() -> Option<String> {
for p in ["games/neon-precinct", "../games/neon-precinct"] {
if std::path::Path::new(p).join("game.json").exists() {
return Some(p.to_string());
}
}
None
}
#[test]
fn bundle_round_trip_boots_without_fs() {
let Some(dir) = game_dir() else {
eprintln!("demo game not generated; skipping");
return;
};
let world = World::load_game(dir);
let json = serde_json::to_string(&world.to_bundle()).expect("bundle serializes");
let bundle: WorldBundle = serde_json::from_str(&json).expect("bundle parses");
assert_eq!(bundle.rooms.len(), 3, "all three demo rooms travel");
assert!(bundle.scripts.len() >= 4, "main.rhai + room scripts travel");
assert!(bundle.sprites.contains_key("keycard"), "art travels");
let mut sprites: Vec<_> = bundle.sprites.clone().into_iter().collect();
sprites.sort_by(|a, b| a.0.cmp(&b.0));
let world2 = World::from_memory(bundle.manifest, bundle.rooms, bundle.scripts, sprites);
let mut gs = GameState::new(world2);
gs.apply(Command::NewGame { room: None });
// The world is really alive: art cooked, scripts compiled, sim ticking.
assert!(gs.world.cel("keycard").is_some(), "sprites quantized from bundle art");
let snap = gs.snapshot();
assert_eq!(snap.room_name, "Neon Row");
assert!(!snap.props.is_empty());
gs.apply(Command::Tick { n: 60 });
let frame = gs.render_indices(true);
assert_eq!(frame.len(), 320 * 190);
assert!(frame.iter().any(|&p| p != 0), "frame isn't blank");
}