Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
0191b4680d v0.3 — AI parser lane + dialogue talker portraits
AI lane (ported from MRPGI): unknown typed sentences go to a local LLM (MRPCI_AI: ollama default / openrouter / off) that maps them onto already-legal commands; one in flight, polled per tick, hard-off under --script so replays stay byte-identical. Portraits: NPCs/props gain a portrait sprite drawn beside the dialogue window in the GUI (6x) and annotated frames (2x); sergeant + vend-bot faces in the demo. Also: --script + --render-room renders the frame a replay ends on. Verified: 5 test suites green, deterministic 25/25 playthrough, GUI boots.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 00:26:03 +10:00
m3ultra
c83c90711d MRPCI v0.1 — the SCI-generation Monster Robot Party engine
Headless core (mrpci-core) + macroquad GUI (mrpci), inheriting MRPGI's
Command/Event bus architecture and jumping a Sierra generation:

- 256-color palettes with live median-cut quantization + palette cycling
- four screens: visual / priority / control / hotspot
- A* pathfinding with LOS-verified edges and line-exact path following
- perspective scale tables (actors shrink toward the horizon)
- point-and-click verb bar AND a text parser, one shared verb pipeline
- rhai room scripts (on_enter/on_verb/on_trigger + after() tick timers)
- deterministic 30Hz cycles, seeded RNG — byte-identical script replays
- checkpoint at room entry; death rewinds instead of restarting
- save-anywhere slots; multi-voice chip synth; JSONL/HTTP/MCP surfaces
- demo game: Neon Precinct (3 rooms, 25 points, one merciful fusebox)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 22:52:39 +10:00