TRELLIS meshes never bone-heat directly (non-manifold even after weld); the watertight proxy solves, POLYINTERP_NEAREST transfers (ACTIVE->SELECTED — reversed is a silent no-op), 4x smooth knocks down shell-bleed spikes. Proven on the tradie: 194k->14k tris, 22 real groups, clean walk at game scale. --tris 0 = old direct path for authored meshes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| autorig.py | ||
| common.py | ||
| retarget.py | ||
| smoke_mesh.py | ||
| verify_glb.py | ||