{ "_comment": "Free motion libraries. 'license' matters: only CC0/permissive entries may ship in web games (see asset-pipeline licensing zones). Research-only sources are for local experiments.", "sources": [ { "name": "bandai_namco_1", "url": "https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset/archive/refs/heads/master.zip", "format": "bvh", "license": "CC-BY-NC-ND 4.0 (research/personal only — do NOT ship in games)", "unpack": true, "verified": false }, { "name": "lafan1_ubisoft", "url": "https://github.com/ubisoft/ubisoft-laforge-animation-dataset/archive/refs/heads/master.zip", "format": "bvh", "license": "Ubisoft non-commercial (research only — do NOT ship in games)", "unpack": true, "verified": false }, { "name": "cmu_asfamc_official", "url": "TODO — http://mocap.cs.cmu.edu hosts per-subject zips (asf/amc); the community BVH conversions (cgspeed / MotionBuilder-friendly) move mirrors often. Find a live mirror, then: python3 library/fetch.py --url --name cmu_bvh", "format": "asf/amc or bvh", "license": "free for all uses incl. commercial (CMU asks for credit)", "notes": "the bundled bonemaps/cmu_mb_to_mixamo.json matches the MotionBuilder-friendly BVH naming", "verified": false }, { "name": "existing_mixamo_bank", "url": "TODO — not a download: machines that have ~/Documents/mixamo-fetch/out/ already hold anim-only Mixamo FBX clips. Point `mirpamo batch ~/Documents/mixamo-fetch/out -o out/` straight at it; mixamorig names map 1:1.", "format": "fbx", "license": "Mixamo (web-ok per asset-pipeline licensing zones)", "verified": true } ] }