HardYards/web/world
type-two 8e23bf4702 Land leadFor(): the job sheet's per-night forecast lead
forecastLines(def, lead) always took the param; what was missing was the
map from "this night is N nights away" to a lead. leadFor(nightsOut,
weekNights) is that map, linear onto forecastFor's documented 0..1 domain
so tonight is exact and the week's far end is lead 1. Tomorrow at a
five-night week reads 0.25 — 75% confidence, sustained band ~±8%.

hud.js is Lane A's; this only exports the argument.

The new assert pins the property that makes a band safe to print: it
RESOLVES. lo rises and hi falls monotonically onto the truth as the night
approaches, because the centre-wander is the same seeded draw at every
lead — so tomorrow's band always contains tonight's and the card never
jumps. Verified against a mutation that reseeds per lead (caught).

Its containment half is honestly decoration today and is labelled as
such in the test: 0.6-of-half-width wander means c±w never crosses v, so
deleting the clamps does not make it fail. Kept as a contract guard for a
future rewrite of band(), not counted as coverage of today's code.

Selftest 298/0/0.
2026-07-17 17:14:53 +10:00
..
data The second site: corner block loads from JSON; night 3 moves to it 2026-07-17 16:05:06 +10:00
js Land leadFor(): the job sheet's per-night forecast lead 2026-07-17 17:14:53 +10:00
models Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
index.html Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
selftest.html Add tools/site_audit; retract the p1 claim against C; show LANE BAL 2026-07-17 14:52:31 +10:00