site_audit's headless false-negative is fixed by the browser front-end (A's loadSite/createWorld landed in main — that was all it waited on), and fixing it surfaced a worse bug underneath: the sweep built its wind from the STORM def alone and never called setVenturi, which main.js:424 does at every site load. The venturi is SITE data, so every site_02 audit ever run — including the numbers quoted at C in SPRINT10 — was of a corner block with no gap. The SPRINT6 p1=7.4kN failure inverted: there the tool called a good site unriggable, here it called a mean site cheap. - sweep.js: setVenturi on both winds (the gap doesn't switch off for the settle); both front-ends pass the site's funnel and print it, so a funnelled run is legible as one. - sweep.selftest.js (new, wired into b.test.js): the auditor gets an auditor. Funnel must strictly raise every corner; a funnel-less site must be byte-identical. Verified it fails when the setVenturi calls are deleted. - rigging.js: setWorld(world) + session.setBudget(n)/setAnchors() — A's two asks. Markers are rebuilt (the anchor set changes across sites) and disposed; stale picks die with the old yard. Deletes A's "one private touch" into this module. - dev_rigging.html: dead since SPRINT10 (called createWorld without a site, which now throws) and nothing noticed, because a dev page has no selftest to go red. Fixed, dressed, and given the site switch it should have had (N = next yard). Verdict for C/A, in THREADS: site_02 PASSES with the funnel on — 64 of 66 lines affordable, cheapest $20. The funnel kills nothing, so the gain does NOT need dropping and E's tree stays put. It's a reach problem, not a gain problem: the throat's radius is 5 m and the bed centre is 6.08 m away, so the gap screams over the carport at +50% and reaches the garden at +0.0%. selftest 300/0/0 (296 + 4 new).
252 lines
12 KiB
JavaScript
252 lines
12 KiB
JavaScript
/**
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* rigging.selftest.js — assert suite for the prep-phase economy. [Lane B]
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*
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* Same shape as sail.selftest.js: exports RIGGING_TESTS as [name, fn] pairs so
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* one set of asserts runs under both Lane A's selftest.html (via
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* js/tests/b.test.js) and node.
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*/
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import { RiggingSession } from './rigging.js';
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import { SailRig, TENSION_MIN, TENSION_MAX } from './sail.js';
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import { HARDWARE, START_BUDGET, SPARE_COST } from './contracts.js';
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const [CARABINER, SHACKLE, RATED] = HARDWARE;
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/** Lane A's real yard (THREADS: "yard layout is now FACT"), trimmed to what the economy needs. */
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export const ANCHORS = [
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{ id: 'h1', type: 'house', pos: { x: -5, y: 2.6, z: -9.9 } },
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{ id: 'h2', type: 'house', pos: { x: 0, y: 2.6, z: -9.9 } },
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{ id: 'h3', type: 'house', pos: { x: 5, y: 2.6, z: -9.9 } },
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{ id: 't1', type: 'tree', pos: { x: -9, y: 3.2, z: 2 } },
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{ id: 't2', type: 'tree', pos: { x: 8, y: 3.1, z: -2 } },
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{ id: 'p1', type: 'post', pos: { x: -6.4, y: 3.9, z: 7.4 } },
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{ id: 'p2', type: 'post', pos: { x: 5.3, y: 3.9, z: 8 } },
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].map((a) => ({ ...a, sway: () => a.pos }));
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const session = () => new RiggingSession({ anchors: ANCHORS });
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const TESTS = [];
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const test = (name, fn) => TESTS.push([name, fn]);
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const assert = (cond, msg) => { if (!cond) throw new Error(msg); };
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test('rigging four corners charges the cheapest hardware each', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) assert(s.rig(id).ok, `rig ${id} failed`);
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assert(s.budget === START_BUDGET - 4 * CARABINER.cost, `budget $${s.budget}`);
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assert(s.canStart, 'four corners should be startable');
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return `$${START_BUDGET} -> $${s.budget} after four carabiners`;
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});
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test('a sail has four corners, not five', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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const r = s.rig('t1');
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assert(!r.ok && r.reason === 'a sail has four corners', `fifth corner allowed: ${JSON.stringify(r)}`);
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assert(s.budget === START_BUDGET - 4 * CARABINER.cost, 'refused corner should not be charged');
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return 'fifth pick refused and not charged';
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});
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test('hardware cycles up, charging only the difference', () => {
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const s = session();
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s.rig('h1');
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assert(s.cycleHardware('h1').ok, 'cycle to shackle failed');
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assert(s.pickOf('h1').hw === SHACKLE, 'expected shackle');
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assert(s.budget === START_BUDGET - SHACKLE.cost, `budget $${s.budget} should be $${START_BUDGET - SHACKLE.cost}`);
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s.cycleHardware('h1');
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assert(s.pickOf('h1').hw === RATED, 'expected rated shackle');
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assert(s.budget === START_BUDGET - RATED.cost, `budget $${s.budget}`);
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return `carabiner -> shackle -> rated, paid $${RATED.cost} total`;
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});
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test('cycling past the top tier wraps and refunds', () => {
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const s = session();
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s.rig('h1');
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s.cycleHardware('h1'); s.cycleHardware('h1'); // -> rated
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s.cycleHardware('h1'); // -> wraps to carabiner
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assert(s.pickOf('h1').hw === CARABINER, 'expected wrap back to carabiner');
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assert(s.budget === START_BUDGET - CARABINER.cost, `budget $${s.budget} — wrap should refund the difference`);
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return `wrapped and refunded back to $${s.budget}`;
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});
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test('unrig refunds exactly what the corner cost', () => {
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const s = session();
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s.rig('h1');
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s.cycleHardware('h1'); s.cycleHardware('h1'); // rated, $30
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assert(s.unrig('h1').ok, 'unrig failed');
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assert(s.budget === START_BUDGET, `budget $${s.budget} should be back to $${START_BUDGET}`);
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assert(!s.isRigged('h1'), 'h1 should be free again');
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return 'full refund, no leak';
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});
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test('spares cost real money and refund', () => {
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const s = session();
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assert(s.setSpares(1).ok, 'buying a spare failed');
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assert(s.budget === START_BUDGET - SPARE_COST, `budget $${s.budget}`);
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s.setSpares(0);
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assert(s.budget === START_BUDGET && s.spares === 0, 'selling the spare back should restore budget');
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return `spare costs $${SPARE_COST}, refunds clean`;
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});
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test('budget is a real wall', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id); // $20, $60 left
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s.cycleHardware('h1'); s.cycleHardware('h1'); // -> rated, $25 more, $35 left
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s.cycleHardware('h3'); s.cycleHardware('h3'); // -> rated, $25 more, $10 left
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s.cycleHardware('p1'); // -> shackle, $10, $0 left
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const broke = s.cycleHardware('p2');
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assert(!broke.ok && broke.reason === 'not enough budget', `overspend allowed: ${JSON.stringify(broke)}`);
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assert(s.budget === 0, `budget $${s.budget}`);
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assert(s.pickOf('p2').hw === CARABINER, 'refused upgrade should not have applied');
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return 'refused the upgrade that would have gone negative';
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});
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// DESIGN.md: "good hardware everywhere is unaffordable. You *will* field one
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// dodgy corner — the game is choosing which one." If this ever passes, the
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// central economic tension of the game is gone and the budget is decoration.
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// contracts.js's HARDWARE comment names this as the shape retuning had to keep.
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test('you cannot afford good hardware on all four corners', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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let upgraded = 0;
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for (const id of ['h1', 'h3', 'p1', 'p2']) if (s.setHardware(id, RATED).ok) upgraded++;
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assert(upgraded < 4, `all four corners got rated shackles with $${START_BUDGET} — no compromise left to make`);
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assert(upgraded >= 2, `only ${upgraded} rated corners affordable — budget may be too tight to be interesting`);
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return `$${START_BUDGET} buys ${upgraded}/4 rated corners, then you are choosing your weak link`;
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});
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// ---- the site switch (SPRINT11 — Lane A's setBudget/setWorld asks) ----------
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test('setBudget re-banks the shop and clears the night before it', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id); // $20 of carabiners hanging
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assert(s.budget === START_BUDGET - 20, `budget $${s.budget}`);
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s.setBudget(150); // a new night, a fatter wallet
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assert(s.budget === 150, `re-banked budget is $${s.budget}, expected $150`);
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// The bug this exists to stop: a re-banked wallet still holding last night's
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// rig would read $150 with four corners already up — hardware nobody paid for.
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assert(s.picks.length === 0, `${s.picks.length} picks survived the re-bank — this wallet never paid for them`);
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// and the new bank has to STICK through a reset, or "play again" hands back $80
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s.rig('h1'); s.reset();
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assert(s.budget === 150, `reset fell back to $${s.budget} — setBudget must move the START budget, not just the balance`);
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return `re-banked to $150, prep phase clean, sticks through reset`;
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});
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test('setAnchors moves the session to a new yard and drops the old picks', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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// the corner block: a different anchor SET, and no h1/p1 anywhere in it
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const CORNER_BLOCK = [
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{ id: 'q1', type: 'post', pos: { x: -3.95, y: 3.94, z: -2.82 } },
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{ id: 'q3', type: 'post', pos: { x: 2.25, y: 3.99, z: 4.5 } },
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{ id: 'cb1', type: 'post', pos: { x: -8.41, y: 2.29, z: -3 } },
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{ id: 'cp2', type: 'post', pos: { x: -8.41, y: 1.68, z: -5.61 } },
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].map((a) => ({ ...a, sway: () => a.pos }));
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s.setAnchors(CORNER_BLOCK);
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// `p4` on the backyard is not `p4` on the corner block, and `h1` is nowhere:
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// picks are anchor IDs, so carrying them across a site rigs a quad from anchors
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// that do not exist.
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assert(s.picks.length === 0, `${s.picks.length} backyard picks followed the session to the corner block`);
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assert(!s.rig('h1').ok, 'h1 is a backyard anchor and must not rig on the corner block');
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assert(s.rig('cb1').ok, 'cb1 is a corner-block anchor and should rig');
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return 'session followed the site; stale picks did not';
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});
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test('picks come back ring-ordered however you click them', () => {
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const s = session();
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// deliberately crossing order: two diagonals first
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for (const id of ['h1', 'p2', 'h3', 'p1']) s.rig(id);
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const ids = s.picks.map((p) => p.anchorId);
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// a valid ring puts h1 opposite p2 (they are diagonal across the yard)
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const opposite = ids[(ids.indexOf('h1') + 2) % 4];
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assert(opposite === 'p2', `h1 should sit opposite p2 in the ring, got ${ids.join(',')}`);
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return `clicked h1,p2,h3,p1 -> ring ${ids.join(' -> ')}`;
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});
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test('tension clamps to the rigging range', () => {
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const s = session();
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assert(s.setTension(99) === TENSION_MAX, 'over-tight should clamp');
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assert(s.setTension(0) === TENSION_MIN, 'over-loose should clamp');
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s.setTension(1.15);
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assert(s.tension === 1.15, 'in-range tension should pass through');
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return `clamped to ${TENSION_MIN}..${TENSION_MAX}`;
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});
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test('commit hands a working rig to the sim', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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s.setHardware('h1', RATED);
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s.setTension(1.1);
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const rig = s.commit(new SailRig({ anchors: ANCHORS }));
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assert(rig.rigged, 'rig should be rigged');
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assert(rig.corners.length === 4, 'rig should have four corners');
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assert(rig.tension === 1.1, `rig tension ${rig.tension}`);
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assert(rig.corners.find((c) => c.anchorId === 'h1').hw === RATED, 'h1 should have carried its rated shackle into the sim');
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const wind = { sample: () => ({ x: 0, y: 0, z: 12 }) };
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for (let i = 0; i < 240; i++) rig.step(1 / 60, wind, i / 60);
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assert(rig.corners.every((c) => Number.isFinite(c.load)), 'committed rig went NaN');
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return `committed and stepped 4 s clean over the real yard, max load ${(rig.maxLoad() / 1000).toFixed(2)} kN`;
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});
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test('commit refuses an unfinished rig', () => {
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const s = session();
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s.rig('h1'); s.rig('h3');
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let threw = false;
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try { s.commit(new SailRig({ anchors: ANCHORS })); } catch { threw = true; }
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assert(threw, 'committing two corners should throw');
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return 'two corners refused';
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});
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test('summary names the weak link for the HUD', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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s.setHardware('h1', RATED); s.setHardware('h3', SHACKLE); s.setHardware('p1', SHACKLE);
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const sum = s.summary;
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assert(sum.weakest === 'p2', `weakest should be the lone carabiner p2, got ${sum.weakest}`);
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assert(sum.corners.length === 4, 'summary should list four corners');
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return `weak link flagged: ${sum.weakest}, $${sum.budget} left`;
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});
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test('reset() returns a used session to a fresh prep phase', () => {
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const s = session();
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for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
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s.setHardware('h1', RATED); s.setTension(1.2); s.setSpares(1);
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assert(s.budget < START_BUDGET, 'setup should have spent money');
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s.reset();
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assert(s.budget === START_BUDGET, `budget not restored: $${s.budget}`);
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assert(s.picks.length === 0, 'picks not cleared');
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assert(s.tension === 1.0 && s.spares === 0, 'tension/spares not reset');
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// and it's actually usable again, not just zeroed
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assert(s.rig('t1').ok && s.canStart === false, 'session not rig-able after reset');
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return 'budget, picks, tension, spares all fresh; rig-able again';
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});
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export const RIGGING_TESTS = TESTS;
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export function runRiggingSelftest() {
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const results = TESTS.map(([name, fn]) => {
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try { return { name, pass: true, detail: fn() || '' }; }
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catch (e) { return { name, pass: false, detail: e.message }; }
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});
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return { pass: results.every((r) => r.pass), results };
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}
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function report(out) {
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const lines = out.results.map(
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(r) => `${r.pass ? 'PASS' : 'FAIL'} ${r.name}${r.detail ? `\n ${r.detail}` : ''}`
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);
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return `${lines.join('\n')}\n\n${out.pass ? 'ALL GREEN' : 'FAILURES'} — ${out.results.filter((r) => r.pass).length}/${out.results.length}`;
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}
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if (typeof process !== 'undefined' && process.versions?.node && import.meta.filename === process.argv[1]) {
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const out = runRiggingSelftest();
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console.log(report(out));
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process.exit(out.pass ? 0 : 1);
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}
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export { report };
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