HardYards/tools
type-two edce5c2758 Lane B S16: flyGarden grows a porosity param — the audit engine can fly membrane
Default stays the pinned 0.30 shade cloth (asserted: omitting porosity ===
explicit 0.30 to the digit, hp and every corner peak), so no pinned number
moves. porosity 0 flies genuinely heavier (per-corner strictly greater,
measured 1.23x average on the synthetic funnel yard). C's storm_06 gate-3.1
membrane-vs-cloth pin and B's membrane-balance tables ride this seam.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 20:25:42 +10:00
..
assetcheck assetcheck/look.html: the verify that answers "is this the right shape" 2026-07-18 16:01:39 +10:00
blender Lane E S15 gate 1.2: re-bake sail_post top_anchor 0.90 -> 1.00 per the gate 1.1 ruling; factory emits the per-type anchor ratings manifest (anchor_ratings.gen.js) from the re-imported GLBs, ambiguity-aware, --only-guarded; asset_report carries per-asset anchor extras 2026-07-20 17:49:38 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Lane E, Sprint 13: no wind clip — the pipeline can't supply one, and the lean was never a clip 2026-07-18 00:45:22 +10:00
garden_bench Lane C S13 correction: the bench flew site_02 funnel-OFF and tree-FROZEN; wild-night headline dies 2026-07-18 13:08:21 +10:00
jobsheet Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
site_audit Lane B S16: flyGarden grows a porosity param — the audit engine can fly membrane 2026-07-20 20:25:42 +10:00
storm_envelope storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4) 2026-07-17 20:10:17 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
deploy_hardyards.sh Add deploy_hardyards.sh: partly.party deploy per the games-VPS pattern 2026-07-17 21:39:09 +10:00