HardYards/web/world/js
m3ultra da35a954e0 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 02:39:40 +10:00
..
tests Merge remote-tracking branch 'origin/lane/c' 2026-07-17 02:39:40 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Merge remote-tracking branch 'origin/lane/b' 2026-07-17 01:01:48 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
hud.js Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
interact.js Lane D: solids collision, the M3 verbs, shelter and stumble 2026-07-17 00:08:46 +10:00
main.js Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
player.js Lane D: solids collision, the M3 verbs, shelter and stumble 2026-07-17 00:08:46 +10:00
player.sim.js Lane D: retune stumble/shove against the REAL storm_02, pin to storm JSON 2026-07-17 01:25:17 +10:00
rigging.js Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
rigging.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.js Add sail UVs and Lane E's weave texture 2026-07-17 01:29:22 +10:00
sail.selftest.js Merge Sprint 2 lanes; wire debris into sail step; settle downdraft dispute as documented skip 2026-07-17 01:09:51 +10:00
skyfx.js Rain gets physical units for ponding; night pass on wildnight 2026-07-17 02:28:09 +10:00
testkit.js Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather.core.js Rain gets physical units for ponding; night pass on wildnight 2026-07-17 02:28:09 +10:00
weather.js Rain gets physical units for ponding; night pass on wildnight 2026-07-17 02:28:09 +10:00
world.js Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00