HardYards/web/world
type-two d8d3ef983f Lane A S18: ⚖️ E's items answered — 0.80 RULED, palette hunk applied, and the second law deleted because I proved it cannot fire
0.80 adopted as E proposed, reasoning endorsed not re-derived: it earns the
highest rung below the sail post because it is the only palette structure BUILT
to be tied to, and it stops short of 1.00 for section rather than condition.
De-rating honest steel for looking dangerous is the corroded post's lie
inverted, and one of those on a ladder is a trap — two is a pattern the player
learns to distrust generally, which would cost the rust post its teeth. The
"it usually holds" half is ruled IN explicitly: the lesson is "the same failure
has a different price depending on what is underneath it".

Palette hunk applied verbatim to editor.js (eighth application), with E's three
warnings carried into the code. HIDDEN on bare lane/a by `requires` — the
self-healing seam that filter was written for — so it appears by itself at merge
with no third commit. ANCHOR_TYPE widening ENDORSED, deliberately NOT duplicated.

E asked for a second one-variable law (a new TIER must not debut with the
callout). I built it, measured it on E's own poisoned scenario, and it returned
ZERO offences: rule 2 already requires the emergency's yard to be rigged by a
strictly earlier night, so every tier resident in that yard necessarily debuts
on that earlier ordinary job. Permanently green for a structural reason — the
exact shape of my own S17 stormsToPreload filing. Deleted rather than shipped;
the measurement lives in board.js beside the rule it would have extended.

⚖️ Gate 5: the gnome BELONGS in exposureOf and stays — the two harnesses differ
because they answer two questions, and that difference is legitimate where
$45-vs-$90 was not. After E's world.js hunks the remaining delta should be
exactly the gnome and nothing else.

Selftest 539/0/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:01:47 +10:00
..
data Lane D S17 gate 3.2: THE POOL YARD — authored cold, in the game only by being chosen 2026-07-21 03:53:20 +10:00
js Lane A S18: ⚖️ E's items answered — 0.80 RULED, palette hunk applied, and the second law deleted because I proved it cannot fire 2026-07-25 20:01:47 +10:00
models Lane E S17 gate 3.1: THE CORRODED TIER — mutations restored, tell verified at 20 m, droop pinned to geometry 2026-07-21 01:51:57 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness 2026-07-17 17:42:54 +10:00
dev_skyfx.html Lane C S13 gate 2.3 + D's sliver: ambient leaves from 30 km/h; hail pool hides at zero 2026-07-18 11:51:26 +10:00
editor.html Sprint 14 integration: merge a/e/c/b (406/0/0), mount B's score + C's wind panels in editor.html 2026-07-18 16:52:36 +10:00
index.html Sprint 14 gate 1 close: round-trip pinned, pool items landed, free-carport fixed 2026-07-18 16:14:34 +10:00
selftest.html Add tools/site_audit; retract the p1 claim against C; show LANE BAL 2026-07-17 14:52:31 +10:00