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m3ultra d8a017ad7d Add deterministic Blender yard-asset factory
One script regenerates every nature/hardware asset in PLAN3D §5-E, following
the house idiom from 3D-STORE/racks_to_glb.py: reset per asset, build under a
root empty at the origin, join by group, stamp props, export Y-up GLB.

Groups are joined per sway-unit rather than per-asset, so trees keep trunk and
canopy_* as separate nodes for Lane A to animate. Paths resolve from __file__
instead of a hardcoded home dir, since the library lives elsewhere on this box.

Verification re-imports each exported GLB from disk and asserts dims, tri
budget, and node-name survival, then renders it against the 1.7 m ref capsule.
Checking the file rather than the in-memory scene is what makes it a real test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:39:52 +10:00
.claude Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
prototype Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
tools Add deterministic Blender yard-asset factory 2026-07-16 21:39:52 +10:00
web/world Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
.gitignore Add deterministic Blender yard-asset factory 2026-07-16 21:39:52 +10:00
DESIGN.md Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
LANE_PROMPTS.md Add 3D execution plan, lane prompts, and THREADS log 2026-07-16 21:05:57 +10:00
PLAN3D.md Correct PLAN3D asset inventory; log M0 contract additions 2026-07-16 21:33:42 +10:00
server.py Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
THREADS.md Log the shared-worktree collision in THREADS 2026-07-16 21:36:44 +10:00