HardYards/tools
type-two d6f04d5e43 editor: one storm picker + a progress line that paints (S15 gates 2.1/2.2, B's halves)
editor_storm.js owns THE storm selection and THE storm list; SCORE IT's
dropdown is a view of it (default = southerly, C's old default, kept on
purpose). The score panel renders scoreSite's progress ticks — flight x/y,
elapsed — and audit.html gets the same line. C's half: subscribe
editor.wind.js per the THREADS proposal.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:19:44 +10:00
..
assetcheck assetcheck/look.html: the verify that answers "is this the right shape" 2026-07-18 16:01:39 +10:00
blender Palette audit + two temptation props: honest extras, in the factory 2026-07-18 16:01:27 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Lane E, Sprint 13: no wind clip — the pipeline can't supply one, and the lean was never a clip 2026-07-18 00:45:22 +10:00
garden_bench Lane C S13 correction: the bench flew site_02 funnel-OFF and tree-FROZEN; wild-night headline dies 2026-07-18 13:08:21 +10:00
jobsheet Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
site_audit editor: one storm picker + a progress line that paints (S15 gates 2.1/2.2, B's halves) 2026-07-20 18:19:44 +10:00
storm_envelope storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4) 2026-07-17 20:10:17 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
deploy_hardyards.sh Add deploy_hardyards.sh: partly.party deploy per the games-VPS pattern 2026-07-17 21:39:09 +10:00