HardYards/web/world
m3ultra b7f93d6486 Land ponding v1: rainwater pools on flat sails and kills them
The water arc, carried since Sprint 3. Rain (Lane C's rainMmPerHour x the
exported RAIN_TIME_COMPRESSION, never hardcoded) lands on each node's
horizontal projection, runs down its steepest of 8 neighbours, and pools
where it can't get out. A flat sail's belly is a basin water flows into
and can't climb from; a hypar drains along its saddle ridge to the low
corners and off — so ponding cannot pincer §7, and measured on real yard
quads a flat rig holds 12 kg/m² vs a twisted rig's 1.7.

The 8-neighbour graph is load-bearing: a 4-way one can't follow the
saddle's diagonal ridge, so it trapped water in the gravity belly and a
hypar pooled as much as a flat sail. Steepest-GRADIENT descent (not
steepest drop) because a diagonal is √2 farther.

Gate 1, in asserts: a flat carport rig under a capped wind survives dry
(4/4) and dies wet (a corner at t=85s) — the control isolates water from
wind — and the broom saves it. Plus dump-on-break, dump-on-tension-up
(the turnbuckle counter-play), mass conservation, and a belly-tear safety
valve at 4 m of sag.

API for D and A, frozen in contracts.js: pondMass(), pondCentroid(),
drainPondAt(node, dt) -> kg-on-your-head. session.reset() for A's "play
again".

On D's tn-1.04 cliff: investigating it IS what surfaced the ponding load
regime. The 10 kN "spike" is real physics, not solver divergence — a
155 m² flat sail holding 2100 kg of water genuinely pulls ~21 kN, stays
finite, and tracks the water. So no physics-altering clamp (the
displacement clamp I tried moved the thesis 39->34%); instead an opt-in
`watchDivergence` tripwire that throws with a repro above 80 kN, live in
every selftest rig and never false-tripping, and a belly-tear that bounds
the runaway physically. Full writeup for D in THREADS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:25:46 +10:00
..
data/storms Merge remote-tracking branch 'origin/lane/b' 2026-07-17 02:39:41 +10:00
js Land ponding v1: rainwater pools on flat sails and kills them 2026-07-17 03:25:46 +10:00
models Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
index.html Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
selftest.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00