HardYards/web/world
type-two b7f065cd57 e.test: pin the gutter price band, the DOWN/UP swap truth, and anchor absence in the wreck
Five new asserts (Lane E 67 -> 72; selftest 315 -> 320):
- price exists, sits between gnome and carport, keyed to the anchors'
  collateral string, wreck carries the same bill and names its twin
- the torn gutter is DOWN in the wreck and UP in the intact house — negative
  control run: rebuilt with the ground run at eave height, selftest went red
  ('gutter_down tops out at y=2.68', 1 failed / 319 passed) while the Blender
  verify PASSed the same bad file (plan position unmoved, no box span changed);
  restored build round-tripped to identical hashes
- wreck height equals house height (a house does not fall when its gutter does)
- no fascia_anchor_* survives into the wreck
- house pair added to the shared ground-plane test

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:21:40 +10:00
..
data Sprint 11 shepherd: C's venturi correction taken, D's two landmines defused 2026-07-17 17:51:30 +10:00
js e.test: pin the gutter price band, the DOWN/UP swap truth, and anchor absence in the wreck 2026-07-17 20:21:40 +10:00
models Gutter priced and wrecked: GUTTER_COLLATERAL=90 baked with reasoning; torn-gutter house wreck, carport pattern 2026-07-17 20:21:24 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness 2026-07-17 17:42:54 +10:00
index.html Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
selftest.html Add tools/site_audit; retract the p1 claim against C; show LANE BAL 2026-07-17 14:52:31 +10:00