HardYards/web/world
type-two b70699189c Lane C S13 gate 2.3 + D's sliver: ambient leaves from 30 km/h; hail pool hides at zero
Leaves: a pooled handful (cap 7) streaming with the wind from 8.3 m/s — the
same number D keys the player's lean on, so the yard and the body start
telling one story at one speed. Count rides a 2.5 s speed EMA so it doesn't
strobe; own seeded rng (seed ^ 0x1eaf) so the pool never shifts the crate
sequence; bit-identical under identical (dt, t) streams (asserted).
debris.clear() rewinds the layer. dev_skyfx flies the debris layer now and
warms it to the scrub point, so ?t=50 shows the leaves t=50 would have.

D's aftermath sliver, exactly as diagnosed on lane/d: the hail InstancedMesh
at count:0 with frustum culling and depthWrite off still draws instance 0's
identity matrix — a 5 cm always-on-top speck at the origin. mesh.visible now
gates on n > 0, sky.hail joins the public fx object, and a whole-storm assert
demands hidden-at-zero / shown-when-falling in both directions (gated on
floor(1300 x intensity) >= 1: a burst's first frames honestly draw nothing).

THREADS: gate-2 wrap entry — D's judging unblocked, A's M key live.
Selftest 340/0/0 (+2 tests). Mutation-checked: dropped stepLeaves, a 3 m/s
threshold, and an always-visible hail pool all go red.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:51:26 +10:00
..
data Rule the gutter $90 (E's proposal adopted); teach collateralFor/wreckStructure the house; action B's effective-rating flag 2026-07-17 20:45:49 +10:00
js Lane C S13 gate 2.3 + D's sliver: ambient leaves from 30 km/h; hail pool hides at zero 2026-07-18 11:51:26 +10:00
models Gutter priced and wrecked: GUTTER_COLLATERAL=90 baked with reasoning; torn-gutter house wreck, carport pattern 2026-07-17 20:21:24 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness 2026-07-17 17:42:54 +10:00
dev_skyfx.html Lane C S13 gate 2.3 + D's sliver: ambient leaves from 30 km/h; hail pool hides at zero 2026-07-18 11:51:26 +10:00
index.html Retitle the game page: HARD YARDS (release name; SHADES stays the repo name) 2026-07-17 21:37:23 +10:00
selftest.html Add tools/site_audit; retract the p1 claim against C; show LANE BAL 2026-07-17 14:52:31 +10:00