HardYards/web/world/models
type-two 4d1a2d7aa9 Gutter priced and wrecked: GUTTER_COLLATERAL=90 baked with reasoning; torn-gutter house wreck, carport pattern
The fascia anchors have said collateral:"gutter" since Sprint 6 and nobody
priced one — collateralFor('gutter') returns null, backyard_01's house is a
free failure. Proposal rides in the asset like the carport's did: 90, between
the gnome (25) and the carport (180), with the band reasoning next to the
constant. A rules the number.

house_yardside_wrecked_v1: same origin/footprint/facade (shared _house_facade
helper — intact house BIN chunk byte-identical to the committed GLB, only the
three new price extras differ), fascia torn through the anchored span, left
run hanging by its last bracket, right run kinked ON the grass, downpipe out
of plumb, offcuts flat on the lawn. No fascia_anchor_* empties survive — you
cannot re-tie to a ripped eave.

collateral_key is new and explicit: unlike the carport, the structure and the
thing you take have different names, so the key names which collateral string
the value prices.

All 33 GLBs byte-identical across two full factory runs; the house pair also
byte-identical between --only and full runs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:21:24 +10:00
..
debris
textures Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
bike_kid_01_v1.glb Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
broom_01_v1.glb Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
carabiner_v1.glb
carport_01_v1.glb Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
carport_01_wrecked_v1.glb Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
fence_panel_snapped_v1.glb Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
fence_panel_v1.glb
fence_post_v1.glb
garden_bed_v1.glb Add night dressing and end cards; fix the hide_render bug 2026-07-17 09:28:26 +10:00
garden_gnome_01_broken_v1.glb Add aftermath wreckage props and verify glTF extras survive 2026-07-17 01:24:19 +10:00
garden_gnome_01_v1.glb
gate_v1.glb
hail_stone_01_v1.glb Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
house_yardside_v1.glb Gutter priced and wrecked: GUTTER_COLLATERAL=90 baked with reasoning; torn-gutter house wreck, carport pattern 2026-07-17 20:21:24 +10:00
house_yardside_wrecked_v1.glb Gutter priced and wrecked: GUTTER_COLLATERAL=90 baked with reasoning; torn-gutter house wreck, carport pattern 2026-07-17 20:21:24 +10:00
ladder_01_v1.glb
MODELS.md
player_01.glb
player_anims.glb
ref_capsule_v1.glb
sail_post_v1.glb Make rake_pivot a real pivot; log Sprint 2 in THREADS 2026-07-17 00:56:15 +10:00
shackle_v1.glb
shed_01_v1.glb
shed_table_v1.glb
tree_gum_01_v1.glb Sweep and taper the tree limbs; pin the anchors that ride them 2026-07-17 11:25:03 +10:00
tree_gum_02_v1.glb Sweep and taper the tree limbs; pin the anchors that ride them 2026-07-17 11:25:03 +10:00
turnbuckle_v1.glb
washing_line_01_v1.glb