The scoring quantity is the FLOWN garden state now, not static cover%. New gardenfly.js: windForSite (C's shared builder — venturi + shelters, one copy in the repo) → real attach (throws on D's skipped-attach trap) → skyfx exposure → garden.js, per candidate line; cover% demoted to a labelled geometry diagnostic. audit.html flies every affordable line + bare bed and judges the site's pinned separation block on the block's own storm; audit.mjs (node) keeps fast winnability, gains p5 in its verified dump, and points at the browser for garden truth. On C's correction, three structural adoptions: - windForSite everywhere (three harnesses independently mis-built site wind; no fourth copy); - LIVE anchors via the re-pointable wind proxy — the audit's own frozen-sway remap was C's landmine 2 wearing my file's name (audit.html:69); - the MARGIN rule (AUDIT.MARGIN = 0.15, one copy): every row prices twice — $hw holds vs $cleanHw with >=15% headroom — and only clean lines are winners; verdict code 'marginal-only' when the budget can only buy the knife edge (D's 39.8-TATTERED wild night, C's dead 91.9 headline). Also game-true flight: the phantom 12s calm settle is GONE from the sweep (commit->attach->storm is one keypress; the settle skewed every storm sample 12 s off the authored curve — SailRig samples wind at its INTERNAL clock). That skew is not academic: it is a.test's separation-flight harness too, and gardenfly.selftest now pins BOTH chains (game-true 63.8 tattered vs skewed 68.4 'full' on the pinned p5 line — the disagreement is flagged to A in THREADS, not overruled here). The pinned recipe also sweeps regardless of the 18-45 band (it is 45.9 m² — the band predates p5; flagged to A). Selftest 356/0/0 on the scratch merge (b+a+c@45bdc2d). Mutation-checked: MARGIN=0 reddens the margin test (node); dropping siteDef from gardenfly's windForSite call reddens the venturi test (browser, exact test named). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
201 lines
11 KiB
JavaScript
201 lines
11 KiB
JavaScript
/**
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* sweep.js — the winnability sweep, shared by BOTH front-ends. [Lane B, SPRINT10]
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*
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* There is exactly one copy of "is this site winnable" and this is it. audit.mjs
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* (node, fast, but blind to GLB-dressed anchors) and audit.html (browser, reads
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* the fully dressed createWorld(site).anchors) both import auditSweep and only
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* differ in how they GET the anchors and how they PRINT the result. A tool built
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* to catch reimplemented-formula drift must not carry two copies of its own math.
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*
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* Pure given its inputs: hand it anchors (world.anchors themselves, ideally —
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* live sway matters, see below), the bed rect, the storm def and the SITE def,
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* and it flies the same attach→storm chain the game flies and returns ranked
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* rows + a verdict. No I/O, no process, no DOM.
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*
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* SPRINT13: winnability rows carry the margin rule now (AUDIT.MARGIN) — a
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* corner priced inside 15% of its effective rating holds on this bench and
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* "breaks in the game" (C's residual, cause unfound), so every row prices
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* twice: `hw` (holds) and `cleanHw` (holds with margin), and only clean lines
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* are winners. The garden side of the audit lives in gardenfly.js (browser).
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*/
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import { SailRig, orderRing } from '../../web/world/js/sail.js';
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import { windForSite } from '../../web/world/js/weather.js';
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import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js';
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/** Audit knobs, in one place so both front-ends and any future site agree. */
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export const AUDIT = {
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BAND: { lo: 18, hi: 45 }, // A's a.test rigging band, m²
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MIN_COVER: 0.25, // A's "shades the bed" bar
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SPARE_COST: 15, // a $15 spare is the difference between a repair and a prayer
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/**
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* C's margin rule (SPRINT13 correction): even a corrected bench under-reads
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* the real UI's peaks by ~5–15% on site_02 (cause unfound, in the pool).
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* Until it's found, a corner priced within this fraction of its effective
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* rating "breaks in the game" — the bench held q4 at 1.24-vs-1.2 and read
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* 91.9 FULL; the real game pushed it over and shipped D's 39.8 TATTERED.
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* A line with a marginal corner is flagged, never sold as a clean PASS.
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*/
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MARGIN: 0.15,
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};
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// SPRINT13: SETTLE_S / PRE_GUST_S / CALM_STORM are GONE, with the phantom
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// settle they parameterised. In the real game the rig does not exist before
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// commit — commit→attach→storm is one keypress (the rig.t fix's own words) —
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// so the attach transient flies under STORM wind and its loads count. The old
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// 12 s calm settle + resetPeaks measured a chain the game never flies, and
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// also skewed every storm sample 12 s off the authored curve (C measured both
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// on the bench and removed its copy the same day).
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/** Ground-plane area, shoelace over the ring — the same formula a.test uses. */
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export function areaOf(q) {
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const r = orderRing(q);
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let a = 0;
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for (let i = 0, j = r.length - 1; i < r.length; j = i++) a += (r[j].pos.x + r[i].pos.x) * (r[j].pos.z - r[i].pos.z);
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return Math.abs(a / 2);
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}
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/**
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* Cheapest hardware that holds a corner at `peakN` newtons off an anchor with
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* `ratingHint` hint, or null if the shop can't at any price.
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*
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* SPRINT12: sail.js fails a corner on `load > hw.rating * anchor.ratingHint`
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* (A's ruling — the anchor is a failure point, not just the steel), so the
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* hardware that HOLDS is the cheapest h with `h.rating * hint >= peak`, i.e.
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* `h.rating >= peak / hint`. An audit that keeps pricing on bare hw.rating
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* flies a different game than ships: on the corner block it would sell you a
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* $5 carabiner for a beam that now lets go at 0.22 of it.
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*/
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export const tierFor = (peakN, ratingHint = 1) =>
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HARDWARE.find((h) => h.rating * ratingHint >= peakN) || null;
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/**
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* Sweep every bed-covering quad and price the cheapest holding line.
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* @param {object} o
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* @param {Array} o.anchors world.anchors THEMSELVES where possible (their
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* sway closures carry the tree's real movement — a
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* static remap froze the gum tree and under-read
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* every tr1 corner, C's landmine 2), or resolved
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* { id, type, pos, sway, ratingHint } for synthetic
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* yards. Omit ratingHint and the anchor is priced
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* at full hardware strength (hint 1), which is a
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* LIE for any GLB-dressed anchor (fascia 0.35,
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* carport beam 0.22). Hand this the dressed truth.
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* @param {object} o.bed garden bed rect { x, z, w, d }
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* @param {object} o.stormDef the storm JSON to fly
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* @param {object} [o.siteDef] the SITE json — its wind.venturi is half the
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* yard's weather (three harnesses learned this the
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* hard way); preferred over `venturi`
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* @param {Array} [o.venturi] bare funnel list, for synthetic yards with no
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* site JSON (sweep.selftest). Ignored if siteDef given.
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* @param {function} [o.use] the yard's wind-proxy re-pointer (C's bench
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* pattern) — called with the sweep's wind so live
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* tree-sway closures sample the storm being flown
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* @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best } }}
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*/
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export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null }) {
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// 1. every quad, in the rigging band, that shades the bed
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const cands = [];
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for (let a = 0; a < anchors.length; a++) for (let b = a + 1; b < anchors.length; b++)
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for (let c = b + 1; c < anchors.length; c++) for (let d = c + 1; d < anchors.length; d++) {
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const q = [anchors[a], anchors[b], anchors[c], anchors[d]];
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const area = areaOf(q);
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if (area < AUDIT.BAND.lo || area > AUDIT.BAND.hi) continue;
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let rig;
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try {
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rig = new SailRig({ anchors, gridN: 10 }).attach(q.map((x) => x.id), Array(4).fill(HARDWARE[2]), 1.0);
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} catch { continue; } // degenerate ring
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const cover = rig.coverageOver(bed, { x: 0, y: 1, z: 0 });
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if (cover >= AUDIT.MIN_COVER) cands.push({ ids: q.map((x) => x.id), area, cover });
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}
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// The site's PINNED separation line sweeps regardless of the band: A's
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// gate-1.4 recipe (p1+p2+p3+p5) is 45.9 m² against the band's 45 — the band
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// is an audit heuristic calibrated before p5 existed, and an audit that
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// cannot see the site's own ruled-best line is auditing a different yard.
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// Flagged `pinned` so front-ends can say why it's there; band-vs-pin
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// reconciliation is A's (posted in THREADS).
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const pinIds = siteDef?.separation?.line?.map((l) => l.anchor);
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if (pinIds && !cands.some((c) => pinIds.every((id) => c.ids.includes(id)))) {
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const q = pinIds.map((id) => anchors.find((a) => a.id === id)).filter(Boolean);
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if (q.length === 4) {
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try {
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const rig = new SailRig({ anchors, gridN: 10 }).attach(pinIds, Array(4).fill(HARDWARE[2]), 1.0);
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cands.push({ ids: pinIds, area: areaOf(q), cover: rig.coverageOver(bed, { x: 0, y: 1, z: 0 }), pinned: true });
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} catch { /* a pin naming unriggable anchors will fail loudly in a.test; nothing to add here */ }
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}
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}
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if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } };
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// 2. peak corner loads, flown the way the GAME flies them. Every clause here
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// is a bug some harness shipped:
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// · windForSite — the one shared wind builder (C's helper): venturi from
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// the SITE def + tree shelters, byte-for-byte main.js's site-load
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// wiring. THREE harnesses independently mis-built site wind before it
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// existed (this tool's Sprint-11 funnel-off audit, C's bench reading
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// def.wind.venturi off the STORM def, D's first garden harness) — a
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// fourth copy of the wiring is how there's a fifth bug.
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// · `use` re-points the caller's world-wind proxy so LIVE tree-sway
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// closures sample this sweep's storm (frozen sway under-read q4 by
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// 0.22 kN on the $80 line — C's landmine 2).
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// · NO calm settle, NO resetPeaks: commit→attach→storm is one keypress
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// in the real game, so the attach transient flies under storm wind
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// and its loads count (cheap steel genuinely dies "at the settle" —
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// that's the storm's opening seconds, not a separate phase).
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const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
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use?.(wind);
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const rows = [];
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for (const cnd of cands) {
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// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night
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const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 })
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.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
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for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
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// Price each corner against its anchor's EFFECTIVE strength. c.anchor is the
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// resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures.
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//
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// TWO prices per corner (C's margin rule):
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// `tier` cheapest hardware that HOLDS the measured peak — what the
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// old audit sold, and what a player gambling the knife edge
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// actually buys;
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// `cleanTier` cheapest hardware that holds it WITH ≥ MARGIN headroom —
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// the price the margin rule trusts (demand ÷ (1 − MARGIN)).
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// A corner whose `tier` sits inside the margin band is `marginal`: it
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// holds on this bench and "breaks in the game" (the residual's working
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// rule). The row's clean price is what closing that gap costs.
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const tiers = rig.corners.map((c) => {
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const hint = c.anchor.ratingHint ?? 1;
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const tier = tierFor(c.peakLoad, hint);
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return { id: c.anchorId, peak: c.peakLoad, hint, tier,
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cleanTier: tierFor(c.peakLoad / (1 - AUDIT.MARGIN), hint),
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headroom: tier ? +(1 - c.peakLoad / (tier.rating * hint)).toFixed(3) : null };
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});
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const unholdable = tiers.filter((c) => !c.tier);
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const marginal = tiers.filter((c) => c.tier && c.headroom < AUDIT.MARGIN);
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const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
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const cleanHw = tiers.every((c) => c.cleanTier)
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? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null;
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rows.push({ ...cnd, tiers, unholdable, marginal, hw, cleanHw,
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total: hw + AUDIT.SPARE_COST,
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affordable: !unholdable.length && hw <= START_BUDGET,
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clean: cleanHw != null && cleanHw <= START_BUDGET });
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}
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rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1));
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// winners are lines the budget can buy at the CLEAN price (≥15% headroom on
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// every corner); a line only affordable on knife-edge steel is the wild-night
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// 91.9-FULL illusion and gets its own bucket + verdict code so no front-end
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// can print PASS over it by accident.
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const winners = rows.filter((r) => r.clean).sort((a, b) => a.cleanHw - b.cleanHw);
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const marginalWinners = rows.filter((r) => r.affordable && !r.clean);
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return {
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cands, rows, winners, marginalWinners,
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verdict: winners.length
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? { ok: true, code: 'pass', best: winners[0] }
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: marginalWinners.length
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? { ok: false, code: 'marginal-only', best: marginalWinners[0] }
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: { ok: false, code: 'unaffordable', best: rows[0] },
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};
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}
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