HardYards/web/world/js
m3ultra 0f5f4d8368 Make rake_pivot a real pivot; log Sprint 2 in THREADS
rake_pivot shipped as a childless empty, so rotating it moved nothing — and
rotating the whole GLB instead, which is the only alternative, tips the concrete
footing out of the ground along with the post. DESIGN.md makes raking away from
the load a player decision, so the handle has to actually work.

It now holds post + pad_eye + top_anchor, with footing left on the root: rake it
8° and the post leans while the concrete stays planted. Asserted both directions
in e.test.js — the head must travel over 0.3 m and the footing under 0.01.

Same class as the canopy bug, found the same way: by driving the handle in a
test instead of eyeballing the model. Exported dims unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 00:56:15 +10:00
..
tests Make rake_pivot a real pivot; log Sprint 2 in THREADS 2026-07-17 00:56:15 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
interact.js Lane D: the small person — player, interactions, selftests 2026-07-16 21:55:16 +10:00
main.js Assemble the game: real wind, player, sail, sky and debris (gate 1) 2026-07-16 23:38:03 +10:00
player.js Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
player.sim.js Lane D: the small person — player, interactions, selftests 2026-07-16 21:55:16 +10:00
rigging.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
rigging.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
skyfx.js Expose audio state and levels 2026-07-16 21:56:22 +10:00
testkit.js Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather.core.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
weather.js Add debris, skyfx and the Lane C bench; align to landed contracts 2026-07-16 21:38:21 +10:00
world.js Expose the yard's hemisphere light for skyfx 2026-07-16 23:38:03 +10:00