.claude
Assemble the game: real wind, player, sail, sky and debris (gate 1)
2026-07-16 23:38:03 +10:00
prototype
Add side-systems to design doc + playable sail-storm prototype
2026-07-16 20:55:31 +10:00
tools
Add aftermath wreckage props and verify glTF extras survive
2026-07-17 01:24:19 +10:00
web /world
Rain gets physical units for ponding; night pass on wildnight
2026-07-17 02:28:09 +10:00
.gitignore
Add deterministic Blender yard-asset factory
2026-07-16 21:39:52 +10:00
DESIGN.md
Add side-systems to design doc + playable sail-storm prototype
2026-07-16 20:55:31 +10:00
LANE_PROMPTS.md
Add Sprint 4 plan and lane prompts: face and water
2026-07-17 02:03:47 +10:00
PLAN3D.md
Correct PLAN3D asset inventory; log M0 contract additions
2026-07-16 21:33:42 +10:00
server.py
Vendor three.js r175, add stdlib dev server and launch config
2026-07-16 21:33:42 +10:00
SPRINT2.md
Add Sprint 2 assembly instructions: wire proven modules into one playable storm
2026-07-16 22:24:35 +10:00
SPRINT3.md
Add Sprint 3 plan and lane prompts: close the game loop
2026-07-17 01:11:16 +10:00
SPRINT4.md
Add Sprint 4 plan and lane prompts: face and water
2026-07-17 02:03:47 +10:00
THREADS.md
Log ponding data, the router gap, decision 7 helper and the night pass
2026-07-17 02:29:17 +10:00