HardYards/web/world/js/tests/weather.selftest.js
m3ultra f1d51d6b87 Hail — the system that makes the garden score respond to the rig (decision 13)
Rain honestly walks under a sail (a droplet's terminal velocity is ~9 m/s, so a
30 m/s crosswind blows it in at ~73° off vertical), which is why a perfect rig
scored 54% garden vs 48% for no rig at all. Hail is dense: terminal ~22 m/s, and
a dense stone couples weakly to the crosswind, so even a gale leans it ≤20°.
Steep hail is blocked by overhead cloth, so the garden score becomes
rig-responsive without faking the rain physics — and it was always DESIGN.md
canon (hail shreds gardens; drainage answers rain, later).

weather.core: `hail` block in storm JSON — authored bursts (envelopes) plus one
synced to every gust at/above `withGustsAbove`, so the biggest gusts arrive WITH
ice. `hailAt(t)` (max over live bursts), `hailSize`, validator. Gust-synced
bursts key off the deterministic gust timeline and draw ZERO randomness, so
tuning hail can't re-time the storm — asserted, same guarantee as the downdraft.
storm_02 bursts on the southerly change (peak 1.0 at t=56.5, 11.4 hail-seconds);
storm_03 a mild 0.5; storm_01 none.

skyfx: `hailVelocity` (steep, ≤20° lean, terminal-velocity reasoning cited so
nobody re-opens the rain-angle argument), a second RainShadow fed the steep
vector, `gardenHailExposure(bed, t)` in the gardenExposure mold (A wires the
drain), instanced falling stones (hidden under the cloth so you SEE the sail
working), and hail audio: ground clatter that fades as the sail intercepts, plus
the cloth DRUM that rises exactly as the sail catches hail — the "my sail is
earning its money" sound.

Decision-13 gate proven: no-sail garden takes 4.4× the hail of a bed under a
good rig over a full storm_02 (bar is ≥2×), through the real gardenHailExposure
and B's SailRig. Verified live too (router-patched): stones fall visibly steeper
than the rain beside them, and a bed-covering rig cuts hail exposure roughly in
half at the burst.

Selftest 214/0/0 (was 207); node 36/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:14:27 +10:00

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'use strict';
// SHADES — Lane C — weather selftest.
//
// Imports the pure core only (no THREE, no DOM), so this runs in node OR from
// Lane A's selftest.html. Fixed-dt loops, never rAF (rAF pauses in hidden tabs
// — PLAN3D §0).
//
// node web/world/js/tests/run-node.mjs
//
// Lane A: `import { runWeatherSuite } from './js/tests/weather.selftest.js'` and
// call it with the fetched storm defs.
import {
createWindField, validateStorm, gustEnvelope, GUST, RAIN_TIME_COMPRESSION,
} from '../weather.core.js';
const DT = 1 / 60;
// yard is ~30×20 m, origin at centre — probe the corners and the middle
const PROBES = [
{ x: 0, z: 0 }, { x: -14, z: -9 }, { x: 14, z: -9 },
{ x: -14, z: 9 }, { x: 14, z: 9 }, { x: 5, z: -3 },
];
// t1 and t2 from Lane A's landed yard (THREADS: "yard layout is now FACT")
const TREE_SHELTERS = [
{ x: -9, z: 2, radius: 3, strength: 0.45, length: 14 },
{ x: 8, z: -2, radius: 2.5, strength: 0.4, length: 12 },
];
/**
* The case list, defined once and run by two harnesses: run-node.mjs for a
* one-second tuning loop, and js/tests/c.test.js for Lane A's selftest.html at
* merge time. Cases are sync, matching testkit's Suite.test(label, fn).
*
* @param {Object<string, object>} storms parsed storm defs, keyed by name
* @returns {{cases: {name:string, fn:() => void}[], metrics: object}}
* `metrics` fills in as the cases run — read it after, not before.
*/
export function weatherCases(storms) {
const cases = [];
const metrics = {};
const test = (name, fn) => cases.push({ name, fn });
const assert = (cond, msg) => { if (!cond) throw new Error(msg); };
const defs = Object.entries(storms);
// ---- 1. gust telegraph lead (PLAN3D §5-C.5: always >= 1.2 s before ramp) ----
// The whole gust read is "you SEE it coming, then it hits". If the lead ever
// collapses, the storm stops being fair and starts being a dice roll.
for (const [name, def] of defs) {
test(`${name}: gust telegraph lead >= 1.2s`, () => {
const field = createWindField(def);
assert(field.gusts.length > 0, 'storm scheduled no gusts at all');
const step = 1 / 240;
let worst = Infinity;
for (const g of field.gusts) {
// when does THIS gust first actually push?
let rise = null;
for (let t = g.t0; t < g.endAt; t += step) {
if (gustEnvelope(t - g.t0, g.pow) > 1e-6) { rise = t; break; }
}
assert(rise !== null, `gust at t=${g.t0.toFixed(2)} never rises`);
// when did the HUD first get told about it?
let announced = null;
for (let t = Math.max(0, g.t0 - 2); t < rise; t += step) {
const tg = field.telegraph(t);
if (tg && Math.abs(tg.eta - (g.rampAt - t)) < 1e-6) { announced = t; break; }
}
assert(announced !== null, `gust at t=${g.t0.toFixed(2)} was never telegraphed`);
const lead = rise - announced;
worst = Math.min(worst, lead);
assert(lead >= 1.2,
`gust at t=${g.t0.toFixed(2)}: telegraph lead ${lead.toFixed(3)}s < 1.2s`);
// and the telegraph window must be silent — no force before the ramp
for (let t = g.t0; t < g.rampAt; t += step) {
assert(gustEnvelope(t - g.t0, g.pow) === 0,
`gust at t=${g.t0.toFixed(2)} pushes during its telegraph window`);
}
}
metrics[`${name}.worstTelegraphLead`] = +worst.toFixed(3);
});
}
// ---- 2. wind.sample continuity ----
// Sail load goes with wind², so a discontinuity here is an impulse that can
// snap a corner out of nowhere. Both axes matter: time (a standing player)
// and space (a running one).
const MAX_JUMP = 1.5; // m/s per 1/60 frame
for (const [name, def] of defs) {
test(`${name}: wind continuity in time (< ${MAX_JUMP} m/s per frame)`, () => {
const field = createWindField(def).setShelters(TREE_SHELTERS);
const a = { x: 0, y: 0, z: 0 }, b = { x: 0, y: 0, z: 0 };
let worst = 0, worstT = 0, worstP = null;
for (const p of PROBES) {
field.vecAt(p.x, p.z, 0, a);
for (let t = DT; t <= field.duration; t += DT) {
field.vecAt(p.x, p.z, t, b);
const d = Math.hypot(b.x - a.x, b.y - a.y, b.z - a.z);
if (d > worst) { worst = d; worstT = t; worstP = p; }
a.x = b.x; a.y = b.y; a.z = b.z;
}
}
metrics[`${name}.maxTemporalJump`] = +worst.toFixed(4);
assert(worst < MAX_JUMP,
`jump ${worst.toFixed(3)} m/s at t=${worstT.toFixed(2)} probe=(${worstP.x},${worstP.z})`);
});
test(`${name}: wind continuity in space (< ${MAX_JUMP} m/s per 0.1 m)`, () => {
const field = createWindField(def).setShelters(TREE_SHELTERS);
const a = { x: 0, y: 0, z: 0 }, b = { x: 0, y: 0, z: 0 };
let worst = 0, worstAt = null;
// sweep the yard at the storm's angriest moments, straight through both trees
for (const t of [10, 30, 57, 64, 80]) {
for (let z = -10; z <= 10; z += 1) {
field.vecAt(-15, z, t, a);
for (let x = -15 + 0.1; x <= 15; x += 0.1) {
field.vecAt(x, z, t, b);
const d = Math.hypot(b.x - a.x, b.y - a.y, b.z - a.z);
if (d > worst) { worst = d; worstAt = { x: +x.toFixed(1), z, t }; }
a.x = b.x; a.y = b.y; a.z = b.z;
}
}
}
metrics[`${name}.maxSpatialJump`] = +worst.toFixed(4);
assert(worst < MAX_JUMP,
`jump ${worst.toFixed(3)} m/s at ${JSON.stringify(worstAt)}`);
});
}
// ---- 3. storm JSON validator ----
for (const [name, def] of defs) {
test(`${name}: validates`, () => {
const { ok, errors } = validateStorm(def, name);
assert(ok, errors.join('; '));
});
}
// A validator that only ever says yes isn't a validator.
test('validator rejects broken storms', () => {
const base = () => JSON.parse(JSON.stringify(storms.storm_02_wildnight));
const cases = [
['duration missing', (d) => { delete d.duration; }],
['duration negative', (d) => { d.duration = -5; }],
['baseCurve absent', (d) => { delete d.baseCurve; }],
['baseCurve non-monotonic t', (d) => { d.baseCurve = [[0, 5], [50, 9], [20, 7], [90, 6]]; }],
['baseCurve negative speed', (d) => { d.baseCurve = [[0, 5], [90, -2]]; }],
['baseCurve ends before duration', (d) => { d.baseCurve = [[0, 5], [40, 9]]; }],
['dirCurve absent', (d) => { delete d.dirCurve; }],
['gusts absent', (d) => { delete d.gusts; }],
['gusts.minGap zero', (d) => { d.gusts.minGap = 0; }],
['gusts.maxGap < minGap', (d) => { d.gusts.minGap = 9; d.gusts.maxGap = 4; }],
['gusts overlap (minGap < gust length)', (d) => { d.gusts.minGap = 2; }],
['debris event with no model', (d) => { d.events = [{ t: 10, type: 'debris' }]; }],
['event with no type', (d) => { d.events = [{ t: 10 }]; }],
['windchange that dirCurve never delivers', (d) => {
d.dirCurve = [[0, 0.9], [90, 1.0]];
d.events = [{ t: 55, type: 'windchange', telegraph: 6 }];
}],
];
for (const [label, mutate] of cases) {
const d = base();
mutate(d);
const { ok } = validateStorm(d, 'broken');
assert(!ok, `validator ACCEPTED a storm with: ${label}`);
}
});
// ---- 4. determinism ----
// Everything downstream (selftest fast-forward, Lane B's byte-equal load
// traces) rests on this. Two builds of the same storm must be indiscernible.
test('same def + same seed => identical trace', () => {
const def = storms.storm_02_wildnight;
const a = createWindField(def).setShelters(TREE_SHELTERS);
const b = createWindField(def).setShelters(TREE_SHELTERS);
const va = { x: 0, y: 0, z: 0 }, vb = { x: 0, y: 0, z: 0 };
for (let t = 0; t <= def.duration; t += DT) {
for (const p of PROBES) {
a.vecAt(p.x, p.z, t, va);
b.vecAt(p.x, p.z, t, vb);
assert(va.x === vb.x && va.z === vb.z,
`diverged at t=${t.toFixed(3)} probe=(${p.x},${p.z})`);
}
}
assert(a.gusts.length === b.gusts.length, 'gust timelines differ in length');
a.gusts.forEach((g, i) => {
assert(g.t0 === b.gusts[i].t0 && g.pow === b.gusts[i].pow, `gust ${i} differs`);
});
});
test('different seed => different storm', () => {
const def = storms.storm_02_wildnight;
const a = createWindField(def, { seed: 1 });
const b = createWindField(def, { seed: 2 });
const same = a.gusts.length === b.gusts.length
&& a.gusts.every((g, i) => g.t0 === b.gusts[i].t0 && g.pow === b.gusts[i].pow);
assert(!same, 'seed is being ignored — every storm would be identical');
});
// ---- 5. sampling order must not matter ----
// sample() is called by sail/player/debris/rain in whatever order the frame
// happens to run. If it ever depends on call order, storms stop replaying.
test('sample order independent', () => {
const def = storms.storm_02_wildnight;
// same fixed t values, walked in two different orders, on two fields
const times = [0, 3.5, 17.3, 4.1, 55.0, 88.9, 63.2, 21.7, 39.9, 70.4];
const sorted = [...times].sort((a, b) => a - b);
const inOrder = createWindField(def).setShelters(TREE_SHELTERS);
const shuffled = createWindField(def).setShelters(TREE_SHELTERS);
const va = { x: 0, y: 0, z: 0 }, vb = { x: 0, y: 0, z: 0 };
const seen = new Map();
for (const t of sorted) {
inOrder.vecAt(3, -2, t, va);
seen.set(t, { x: va.x, z: va.z });
}
for (const t of times) { // deliberately out of order, and jumping backwards
shuffled.vecAt(3, -2, t, vb);
const want = seen.get(t);
assert(vb.x === want.x && vb.z === want.z,
`sampling order changed the wind at t=${t}: ${vb.x},${vb.z} vs ${want.x},${want.z}`);
}
});
// ---- 6. the storms are what the design says they are (PLAN3D §7) ----
// storm_02 has to be able to destroy a flat cheap rig; storm_01 must not.
test('storm_02 is genuinely violent, storm_01 is not', () => {
const wild = createWindField(storms.storm_02_wildnight);
const gentle = createWindField(storms.storm_01_gentle);
const peak = (f) => {
let mx = 0, mxBase = 0;
for (let t = 0; t <= f.duration; t += DT) {
mx = Math.max(mx, f.uniformSpeed(t));
mxBase = Math.max(mxBase, f.uniformSpeed(t) - f.gustOnly(t));
}
return { mx, mxBase };
};
const w = peak(wild), g = peak(gentle);
metrics['storm_02.peakGustSpeed'] = +w.mx.toFixed(2);
metrics['storm_02.peakSustained'] = +w.mxBase.toFixed(2);
metrics['storm_01.peakGustSpeed'] = +g.mx.toFixed(2);
metrics['storm_01.peakSustained'] = +g.mxBase.toFixed(2);
assert(w.mx >= 30, `storm_02 peaks at only ${w.mx.toFixed(1)} m/s — won't break a cheap rig`);
assert(w.mxBase >= 18, `storm_02 sustained peaks at only ${w.mxBase.toFixed(1)} m/s`);
assert(g.mx <= 15, `storm_01 peaks at ${g.mx.toFixed(1)} m/s — too wild for the gentle storm`);
assert(w.mx > g.mx * 2, 'storm_02 should be far worse than storm_01');
});
// ---- 7. wind change actually swings the wind ----
test('storm_02 southerly change swings the wind', () => {
const f = createWindField(storms.storm_02_wildnight);
const ev = (storms.storm_02_wildnight.events || []).find((e) => e.type === 'windchange');
assert(ev, 'storm_02 has no windchange event');
const before = f.dirAt(ev.t - 5);
const after = f.dirAt(ev.t + 8);
const swing = Math.abs(after - before);
metrics['storm_02.changeSwingRad'] = +swing.toFixed(3);
assert(swing > 0.9, `change only swings ${swing.toFixed(2)} rad — should be a real slew`);
// and the player must be warned before it lands
assert((ev.telegraph ?? 0) >= 4, 'windchange telegraph is too short to react to');
});
// ---- 8. shelters ----
test('tree wind shadow bites downwind and nowhere else', () => {
const def = storms.storm_02_wildnight;
const bare = createWindField(def);
const shad = createWindField(def).setShelters([{ x: 0, z: 0, radius: 3, strength: 0.5, length: 14 }]);
const t = 30;
const d = bare.dirAt(t);
const dx = Math.cos(d), dz = Math.sin(d);
const lee = { x: dx * 5, z: dz * 5 }; // 5 m downwind of the tree
const luv = { x: -dx * 5, z: -dz * 5 }; // 5 m upwind
const leeS = shad.speedAt(lee.x, lee.z, t), leeB = bare.speedAt(lee.x, lee.z, t);
const luvS = shad.speedAt(luv.x, luv.z, t), luvB = bare.speedAt(luv.x, luv.z, t);
metrics['shelter.leeDrop'] = +(1 - leeS / leeB).toFixed(3);
assert(leeS < leeB * 0.85, `lee side only dropped to ${(leeS / leeB).toFixed(2)}× — shadow too weak`);
assert(Math.abs(luvS - luvB) < 1e-9, 'upwind side is being sheltered — shadow is pointing the wrong way');
});
// ---- 9. vertical structure (SPRINT3 decision 8: fraction of TOTAL) ----
// Cloth pressure goes with dot(wind, normal). A flat panel's normal points at
// the sky, so in a purely horizontal wind that dot is ~0 and "lie it flat and
// ignore the storm" wins — the opposite of the game. The downdraft is now a
// fraction of the LOCAL total wind speed (was: gust power), so a flat roof is
// pressed whenever it's windy, not only at gust peaks. Lane B owns the
// cloth-side no-free-lunch assert; these are the wind side.
test('downdraft is a fixed fraction of the local horizontal speed', () => {
const def = storms.storm_02_wildnight;
const f = createWindField(def);
const frac = def.gusts.downdraftOfTotal;
assert(Math.abs(f.downFrac - frac) < 1e-12, `field downFrac ${f.downFrac} != json ${frac}`);
const out = { x: 0, y: 0, z: 0 };
let peakDown = 0;
for (const p of PROBES) {
for (let t = 0; t <= f.duration; t += DT) {
f.vecAt(p.x, p.z, t, out);
const horiz = Math.hypot(out.x, out.z);
assert(out.y <= 1e-9, `vertical went UP (${out.y.toFixed(3)}) at t=${t.toFixed(2)} — downdraft only`);
// out.y must be exactly -frac * horizontal, everywhere, always
assert(Math.abs(out.y + frac * horiz) < 1e-9,
`downdraft ${out.y.toFixed(3)} != -${frac}×${horiz.toFixed(3)} at t=${t.toFixed(2)}`);
peakDown = Math.min(peakDown, out.y);
}
}
metrics['storm_02.peakDowndraft'] = +peakDown.toFixed(2);
// Held at downdraftOfTotal 0.15 → ~-4.9 m/s; target 0.45 → ~-14.7. Floor at
// -3 so this proves "a real downdraft exists" across the whole transition
// range without false-failing when the joint step bumps the value.
assert(peakDown < -3, `peak downdraft only ${peakDown.toFixed(2)} m/s — a flat sail would still shrug it off`);
});
test('downdraft rides the wind: present when windy, gone when calm', () => {
// The point of fraction-of-total: it's not a gust-only feature any more. Some
// sustained-wind moment between gusts must still carry a real downdraft, and a
// hypothetically dead-calm field must carry none.
const f = createWindField(storms.storm_02_wildnight);
let sustainedDown = 0;
for (let t = 0; t <= f.duration; t += DT) {
const inGust = f.gusts.some((g) => t > g.t0 && t < g.endAt);
if (!inGust) sustainedDown = Math.min(sustainedDown, f.verticalAt(0, 0, t));
}
assert(sustainedDown < -2,
`between gusts the downdraft peaks at only ${sustainedDown.toFixed(2)} — total-speed semantics should keep it pressing`);
// dead calm → no downdraft (guards against a constant offset sneaking in)
const calm = createWindField({
duration: 10, baseCurve: [[0, 0], [10, 0]], dirCurve: [[0, 0], [10, 0]],
gusts: { minGap: 6, maxGap: 6, powBase: 0, powRand: 0, powRamp: 0, downdraftOfTotal: 0.5 },
});
for (let t = 0; t <= 10; t += 0.1) {
assert(Math.abs(calm.verticalAt(0, 0, t)) < 1e-9, `air is falling in a dead calm at t=${t.toFixed(1)}`);
}
});
test('downdraft follows the tree shadow (shelters from falling air too)', () => {
const def = storms.storm_02_wildnight;
const f = createWindField(def).setShelters([{ x: 0, z: 0, radius: 3, strength: 0.5, length: 14 }]);
const t = 30;
const d = f.dirAt(t);
const dx = Math.cos(d), dz = Math.sin(d);
const leeDown = Math.abs(f.verticalAt(dx * 5, dz * 5, t)); // downwind of the tree
const openDown = Math.abs(f.verticalAt(-dx * 5, -dz * 5, t)); // upwind, unsheltered
assert(leeDown < openDown * 0.85, `lee downdraft ${leeDown.toFixed(2)} not sheltered vs open ${openDown.toFixed(2)}`);
});
test('downdraftOfTotal 0 gives a perfectly horizontal wind', () => {
const def = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
def.gusts.downdraftOfTotal = 0;
const f = createWindField(def);
const out = { x: 0, y: 0, z: 0 };
for (let t = 0; t <= f.duration; t += 0.05) {
f.vecAt(2, -1, t, out);
assert(out.y === 0, `y=${out.y} at t=${t.toFixed(2)} with downdraft 0 — the opt-out leaks`);
}
});
test('downdraft does not re-time the storm', () => {
// The vertical carries NO rng draws of its own now (it's a pure function of
// local speed), so tuning it cannot possibly shift gust times or powers. Lane
// A hand-drove storm_02 and watched the carabiner blow at t=45.4 and p2
// cascade at t=56; a downdraft tweak silently moving those would be a nasty
// way to lose an afternoon. Determinism is now structural, but still asserted.
const base = storms.storm_02_wildnight;
const a = createWindField(base);
for (const dd of [0, 0.1, 0.22, 0.5, 1]) {
const d = JSON.parse(JSON.stringify(base));
d.gusts.downdraftOfTotal = dd;
const b = createWindField(d);
assert(a.gusts.length === b.gusts.length, `downdraft ${dd} changed the gust count`);
a.gusts.forEach((g, i) => {
assert(g.t0 === b.gusts[i].t0,
`downdraft ${dd} moved gust ${i} from t=${g.t0.toFixed(3)} to ${b.gusts[i].t0.toFixed(3)}`);
assert(g.pow === b.gusts[i].pow, `downdraft ${dd} changed gust ${i}'s power`);
});
// and the HORIZONTAL wind must be byte-identical regardless of downdraft
assert(a.speedAt(3, -2, 47.3) === b.speedAt(3, -2, 47.3), `downdraft ${dd} changed the horizontal wind`);
}
});
test('speedAt stays horizontal — a wind meter does not read falling air', () => {
const f = createWindField(storms.storm_02_wildnight);
const out = { x: 0, y: 0, z: 0 };
for (const p of PROBES) {
for (const t of [12, 40, 60, 75.3]) {
f.vecAt(p.x, p.z, t, out);
assert(Math.abs(f.speedAt(p.x, p.z, t) - Math.hypot(out.x, out.z)) < 1e-9,
`speedAt != horizontal magnitude of sample at t=${t}`);
}
}
});
test('validator rejects a bad downdraft and the renamed field', () => {
for (const dd of [-0.1, 1.5, NaN, 'lots']) {
const d = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
d.gusts.downdraftOfTotal = dd;
assert(!validateStorm(d, 'broken').ok, `validator ACCEPTED downdraftOfTotal = ${dd}`);
}
// the old gust-only field must be rejected, not silently re-meant
const legacy = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
delete legacy.gusts.downdraftOfTotal;
legacy.gusts.downdraft = 0.3;
assert(!validateStorm(legacy, 'legacy').ok, 'validator silently accepted the pre-SPRINT3 downdraft field');
});
// ---- 10. the ponding story (SPRINT4 decision 10) ----
// Lane B owns water-on-cloth; these assert the RAIN DATA can tell the story
// their mass model needs, using their own arithmetic, before their cloth lands.
// B measured: 5 cm over a 25 m² flat sail = 1250 kg = 3.1 kN/corner, against a
// storm_02 wind load of only 0.21.1 kN. So depth is the whole mechanic.
const FLAT_AREA = 25; // m², B's reference flat sail
const KILL_DEPTH_MM = 50; // 5 cm — B's 3.1 kN/corner
/** Water on a flat sail over a whole storm, at decision 10's compression. */
const stormDepthMm = (def) => {
const f = createWindField(def);
return f.rainDepthMm(0, f.duration) * RAIN_TIME_COMPRESSION;
};
/** B's arithmetic: mm over an area → kN per corner (4 corners, 1000 kg/m³). */
const kNPerCorner = (mm) => (mm / 1000) * FLAT_AREA * 1000 * 9.81 / 4 / 1000;
test('storm_02 rain can drown a flat rig; storm_01 rain cannot', () => {
const wild = stormDepthMm(storms.storm_02_wildnight);
const gentle = stormDepthMm(storms.storm_01_gentle);
metrics['storm_02.pondDepth_mm'] = +wild.toFixed(1);
metrics['storm_02.pond_kN_per_corner'] = +kNPerCorner(wild).toFixed(2);
metrics['storm_01.pondDepth_mm'] = +gentle.toFixed(2);
metrics['storm_01.pond_kN_per_corner'] = +kNPerCorner(gentle).toFixed(3);
assert(wild >= KILL_DEPTH_MM * 0.9,
`storm_02 only delivers ${wild.toFixed(1)} mm — Lane B needs ~${KILL_DEPTH_MM} mm to drown a flat rig`);
// and it must dwarf the wind it's competing with (B: 0.21.1 kN/corner)
assert(kNPerCorner(wild) > 1.5,
`storm_02 ponding is only ${kNPerCorner(wild).toFixed(2)} kN/corner — no stronger than the wind`);
// the gentle storm must be unable to hurt anything, or the ramp is a lie
assert(kNPerCorner(gentle) < 0.3,
`storm_01 ponds ${kNPerCorner(gentle).toFixed(2)} kN/corner — a light shower must not threaten a rig`);
assert(wild > gentle * 20, 'the wild night should deliver vastly more water than a shower');
});
test('storm_03 ponding sits between the other two', () => {
const mid = stormDepthMm(storms.storm_03_southerly);
const wild = stormDepthMm(storms.storm_02_wildnight);
const gentle = stormDepthMm(storms.storm_01_gentle);
metrics['storm_03.pondDepth_mm'] = +mid.toFixed(1);
metrics['storm_03.pond_kN_per_corner'] = +kNPerCorner(mid).toFixed(2);
assert(mid > gentle * 3 && mid < wild * 0.5,
`storm_03 delivers ${mid.toFixed(1)} mm — wanted a real middle rung between ${gentle.toFixed(1)} and ${wild.toFixed(1)}`);
// it should threaten a carabiner (1.2 kN) once wind is added, not a shackle (3.2)
assert(kNPerCorner(mid) > 0.25 && kNPerCorner(mid) < 1.2,
`storm_03 ponds ${kNPerCorner(mid).toFixed(2)} kN/corner — should tease a cheap rig, not drown a decent one`);
});
test('rain depth integrates monotonically and matches its curve', () => {
const f = createWindField(storms.storm_02_wildnight);
// depth only ever accumulates
let prev = 0;
for (let t = 1; t <= f.duration; t += 1) {
const d = f.rainDepthMm(0, t);
assert(d >= prev - 1e-9, `rain depth went BACKWARDS at t=${t}: ${d} < ${prev}`);
prev = d;
}
// splitting the interval must give the same water (no double-count, no gap)
const whole = f.rainDepthMm(0, 90);
const split = f.rainDepthMm(0, 30) + f.rainDepthMm(30, 60) + f.rainDepthMm(60, 90);
assert(Math.abs(whole - split) < 0.05,
`depth(0,90)=${whole.toFixed(3)} but the three thirds sum to ${split.toFixed(3)}`);
// dead calm before the rain starts
assert(f.rainDepthMm(0, 0) === 0, 'zero-length interval delivered water');
assert(f.rainDepthMm(10, 5) === 0, 'a backwards interval delivered water');
});
test('rainMmPerHour tracks rainAt against the storm scale', () => {
for (const [name, def] of defs) {
if (!def.rain || !def.rain.curve) continue;
const f = createWindField(def);
const peak = def.rain.peakMmPerHour;
assert(Number.isFinite(peak), `${name} has a rain curve but no peakMmPerHour`);
for (let t = 0; t <= f.duration; t += 2.5) {
const want = f.rainAt(t) * peak;
assert(Math.abs(f.rainMmPerHour(t) - want) < 1e-9,
`${name}: rainMmPerHour ${f.rainMmPerHour(t)} != rainAt×peak ${want} at t=${t}`);
}
// rainAt stays a 0..1 intensity — skyfx uses it for drop count and opacity
for (let t = 0; t <= f.duration; t += 2.5) {
const r = f.rainAt(t);
assert(r >= 0 && r <= 1, `${name}: rainAt ${r} outside 0..1 at t=${t}`);
}
}
});
test('validator rejects a rain curve with no scale, and a silly scale', () => {
const noScale = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
delete noScale.rain.peakMmPerHour;
assert(!validateStorm(noScale, 'x').ok, 'validator accepted a rain curve with no mm/hr scale — ponding would silently use the default');
for (const mm of [-1, 5000, NaN]) {
const d = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
d.rain.peakMmPerHour = mm;
assert(!validateStorm(d, 'x').ok, `validator accepted peakMmPerHour=${mm}`);
}
const hot = JSON.parse(JSON.stringify(storms.storm_02_wildnight));
hot.rain.curve = [[0, 0], [45, 3], [90, 0]];
assert(!validateStorm(hot, 'x').ok, 'validator accepted rain intensity above 1 — the scale is peakMmPerHour, not the curve');
});
// ---- 11. hail (SPRINT5 decision 13) ----
// The wind-side of hail: intensity timeline and its ramp across the campaign.
// The garden-damage half (steep shadow, ≥2× rig response) needs skyfx +
// SailRig, so it lives in c.test.js.
test('hail ramps across the campaign: none / mild / a wild-night burst', () => {
const peakAndArea = (def) => {
const f = createWindField(def);
let peak = 0, peakT = 0, area = 0;
for (let t = 0; t <= f.duration; t += DT) {
const h = f.hailAt(t);
if (h > peak) { peak = h; peakT = t; }
area += h * DT;
}
return { peak, peakT, area };
};
const g = peakAndArea(storms.storm_01_gentle);
const m = peakAndArea(storms.storm_03_southerly);
const w = peakAndArea(storms.storm_02_wildnight);
metrics['storm_01.hailPeak'] = +g.peak.toFixed(2);
metrics['storm_03.hailPeak'] = +m.peak.toFixed(2);
metrics['storm_02.hailPeak'] = +w.peak.toFixed(2);
metrics['storm_02.hailSeconds'] = +w.area.toFixed(1);
assert(g.peak === 0, `the gentle storm hailed (${g.peak}) — storm_01 must have no hail`);
assert(m.peak > 0.2 && m.peak < 0.8, `storm_03 hail peak ${m.peak.toFixed(2)} — wanted a mild middle rung`);
assert(w.peak >= 0.95, `storm_02 hail peak only ${w.peak.toFixed(2)} — the wild night needs a proper burst`);
assert(w.area > m.area * 3, 'the wild night should carry vastly more hail than the mild storm');
});
test('storm_02 hail lands ON the southerly change', () => {
const change = (storms.storm_02_wildnight.events.find((e) => e.type === 'windchange')).t;
const f = createWindField(storms.storm_02_wildnight);
// find the authored-burst peak (near the change), not just any gust-synced tick
let peak = 0, peakT = 0;
for (let t = change - 3; t <= change + 8; t += DT) {
const h = f.hailAt(t);
if (h > peak) { peak = h; peakT = t; }
}
assert(peak >= 0.95, `hail near the change only reached ${peak.toFixed(2)}`);
assert(Math.abs(peakT - change) < 6, `hail peaks at t=${peakT.toFixed(1)}, the change is at t=${change} — they should coincide`);
});
test('hail is silent through a gust telegraph and rides its own gust', () => {
// the gust-synced bursts must not fire during the telegraph window, or hail
// would arrive before the gust it belongs to — the opposite of the drama
const def = storms.storm_02_wildnight;
const f = createWindField(def);
const thresh = def.hail.withGustsAbove;
for (const g of f.gusts) {
if (g.pow < thresh) continue;
// during the telegraph (first GUST.TELEGRAPH s) the gust-synced part is 0.
// an authored burst may still overlap, so only check gusts clear of t=55±8.
if (Math.abs(g.t0 - 55) < 10) continue;
for (let t = g.t0 + 0.05; t < g.t0 + GUST.TELEGRAPH; t += DT) {
assert(f.hailAt(t) < 1e-9, `hail fell during a gust's telegraph at t=${t.toFixed(2)} — it should wait for the gust`);
}
}
});
test('hail does not re-time the storm (zero draws of its own)', () => {
const base = storms.storm_02_wildnight;
const a = createWindField(base);
for (const gi of [0, 0.3, 0.85, 1]) {
const d = JSON.parse(JSON.stringify(base));
d.hail.gustBurstIntensity = gi;
d.hail.bursts = []; // even removing the authored burst mustn't move gusts
const b = createWindField(d);
assert(a.gusts.length === b.gusts.length, `hail change moved the gust count`);
a.gusts.forEach((g, i) => {
assert(g.t0 === b.gusts[i].t0 && g.pow === b.gusts[i].pow, `hail change re-timed gust ${i}`);
});
assert(a.speedAt(3, -2, 47.3) === b.speedAt(3, -2, 47.3), 'hail change altered the wind');
}
});
test('validator rejects broken hail blocks', () => {
const base = () => JSON.parse(JSON.stringify(storms.storm_02_wildnight));
const cases = [
['size 0', (d) => { d.hail.size = 0; }],
['size huge', (d) => { d.hail.size = 20; }],
['intensity > 1', (d) => { d.hail.bursts[0].intensity = 1.5; }],
['negative fade', (d) => { d.hail.bursts[0].fade = -1; }],
['burst after the storm', (d) => { d.hail.bursts[0].t = 200; }],
['gustBurstIntensity > 1', (d) => { d.hail.gustBurstIntensity = 2; }],
['neither bursts nor gusts', (d) => { delete d.hail.bursts; delete d.hail.withGustsAbove; }],
];
for (const [label, mutate] of cases) {
const d = base(); mutate(d);
assert(!validateStorm(d, 'broken').ok, `validator accepted broken hail: ${label}`);
}
// a hail-free storm (no block at all) must still validate
const none = base(); delete none.hail;
assert(validateStorm(none, 'nohail').ok, 'validator rejected a storm with no hail — hail is optional');
});
return { cases, metrics };
}
/** Run every case and collect results. Used by run-node.mjs. */
export function runWeatherSuite(storms) {
const { cases, metrics } = weatherCases(storms);
const results = cases.map((c) => {
try {
c.fn();
return { name: c.name, ok: true };
} catch (e) {
return { name: c.name, ok: false, err: e.message };
}
});
const pass = results.filter((r) => r.ok).length;
return { suite: 'weather', pass, fail: results.length - pass, results, metrics };
}