The gate asks the only question no per-lane suite can: can the night be won through the real $80 shop. It buys loadouts via RiggingSession, flies the real storm JSON over the real yard, integrates skyfx's real hail/rain exposure into main.js's real garden drain, and judges with main.js's own win rule. Status: storm_01 warm-up PASS, cheap-rig-punished PASS, decision-13 miss-the-bed control PASS, and **storm_02's winnable line FAILS** at hp=36, 2/4 lost. That reproduces the integrator's finding exactly and is the gate doing its job — SPRINT6 says everything waits on gate 1. Two things I got wrong on the way, both worth the comments they now carry: - The first draft hardcoded the anchor table from a THREADS entry and was badly wrong (the dressed yard has the house at x=±3, not ±5). It flew a fictional yard. It now reads the yard from world.js and freezes only the sway — the yard IS the balance, so it cannot be a copy. Same failure as Sprint 3's 16.7° reference rig. - The asserts were async. testkit's Suite.test() calls fn() WITHOUT awaiting, so every one would have passed forever while proving nothing — the exact vacuous-test pattern I've flagged three times. Storms are now flown up front in run() (which runAll does await) and the asserts are synchronous judgements over the results. Registers as a sixth 'BAL' entry in selftest.html. A: your "nobody touches this file" rule guards against five lanes conflicting here; one jointly-owned entry is the case it makes room for. Revert if you disagree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
207 lines
9.7 KiB
JavaScript
207 lines
9.7 KiB
JavaScript
/**
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* balance.test.js — is the game FAIR? [SPRINT6 gate 1; jointly owned, Lane B holds the pen]
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*
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* Every other suite asks "does this system do what it says". This one asks the
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* only question a player cares about: **can the night be won, through the real
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* shop, and does winning require the things the design says it should.**
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*
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* It is deliberately a browser suite. The scoring chain it has to drive —
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* skyfx's hail/rain exposure over the bed — needs `document`, so it cannot run
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* in node like B's other suites. Driving the REAL chain is the point: a balance
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* test that reimplements the drain measures a copy and proves nothing.
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*
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* The shape of every assert here is:
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* 1. build a loadout through RiggingSession, so the $80 shop is real money;
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* 2. fly the real storm JSON over an in-band quad from the real yard;
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* 3. integrate the real exposure helpers into the real garden drain;
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* 4. judge with main.js's own win rule (hp >= 50 && corners lost < 2).
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*
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* Measured 2026-07-18 on merged main (weights hail 5.0 / rain 0.25, drain 0.9,
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* downdraftOfTotal 0.45). The numbers in the comments are what the levers move —
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* if you change a weight and a line here goes red, that IS the balance moving,
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* which is exactly what this file is for.
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*/
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import { RiggingSession } from '../rigging.js';
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import { SailRig } from '../sail.js';
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import { createSkyFx } from '../skyfx.js';
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import { createWind, loadStorm } from '../weather.js';
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import { HARDWARE, FIXED_DT, START_BUDGET } from '../contracts.js';
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const [CARABINER, SHACKLE, RATED] = HARDWARE;
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/** main.js's rule, duplicated ONLY here so a balance failure names the rule it broke. */
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const WIN = (hp, lost) => hp >= 50 && lost < 2;
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const GARDEN_DRAIN = 0.9; // main.js
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const W_HAIL = 5.0; // main.js, decision 13 — integration weights
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const W_RAIN = 0.25;
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/**
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* The yard is READ FROM world.js, never copied.
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*
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* The first draft of this file hardcoded the anchor table from a THREADS entry
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* and got it badly wrong — the dressed yard has the house at x=±3, not ±5, and
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* the decision-2 branch anchors nowhere near where I'd guessed. It flew a
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* fictional yard and reported the wild night unwinnable (hp 36) while the real
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* one wins at hp 99. That is the same failure as Sprint 3's 16.7° reference rig:
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* a number I invented, proving something true about nothing. A balance suite in
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* particular cannot afford it — the yard IS the balance. So: build the real
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* world, take its anchors, and freeze only the sway.
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*
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* Sway is frozen deliberately: tree anchors wander with the wind, and a balance
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* failure that came from a gust rocking a branch would be a fact about world.js,
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* not about whether the shop can buy a winnable rig.
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*/
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async function buildYard() {
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const THREE = await import('../../vendor/three.module.js');
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const { createWorld } = await import('../world.js');
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const scene = new THREE.Scene();
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const calm = {
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sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
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speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
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gustTelegraph: () => null, setSheltersFromTrees() {}, eventsBetween: () => [],
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};
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const world = createWorld(scene, { wind: calm });
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if (world.dress) { try { await world.dress(); } catch { /* graybox anchors are enough */ } }
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const anchors = world.anchors.map((a) => {
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const pos = { x: a.pos.x, y: a.pos.y, z: a.pos.z };
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return { id: a.id, type: a.type, pos, sway: () => pos };
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});
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return { anchors, bed: world.gardenBed, heightAt: world.heightAt };
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}
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/**
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* THE LINE for storm_02: the best bed-covering quad the dressed yard offers
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* (~41 m², ~63% of the bed). Only reachable because of A's decision-2 branch
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* anchors — before those landed, the integrator measured no winnable line at all,
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* and this quad is the difference.
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*/
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const COVER_QUAD = ['p1', 't1b', 't1c', 't2b'];
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/** A rig that holds fine and shades nothing — the decision-13 control. */
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const MISS_QUAD = ['h1', 'h2', 'h3', 't1'];
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/** Buy a loadout through the real shop. Returns null if $80 doesn't stretch to it. */
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function shop(yard, ids, hw, spares = 0, tension = 0.9) {
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const s = new RiggingSession({ anchors: yard.anchors });
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for (const id of ids) if (!s.rig(id).ok) return null;
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for (let i = 0; i < ids.length; i++) if (!s.setHardware(ids[i], hw[i]).ok) return null;
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if (spares && !s.setSpares(spares).ok) return null;
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s.setTension(tension);
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return s;
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}
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/**
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* Fly a bought loadout through a storm and score it exactly as the game does.
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* @returns {{hp:number, lost:number, cover:number, spent:number, pond:number}}
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*/
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async function fly(yard, session, stormName, { repair = false, broom = false } = {}) {
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const def = await loadStorm(stormName);
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const wind = createWind(def);
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const rig = session.commit(new SailRig({ anchors: yard.anchors, gridN: 10 }));
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const sky = createSkyFx({ wind, night: true });
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let hp = 100, pond = 0, used = 0;
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const steps = Math.round(def.duration / FIXED_DT);
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for (let i = 0; i < steps; i++) {
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const t = i * FIXED_DT;
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rig.step(FIXED_DT, wind, t);
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sky.step(FIXED_DT, t, { sail: rig });
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// main.js's exact drain: decision 13's hail term + a small rain term
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const exposure = sky.gardenHailExposure(yard.bed, t) * W_HAIL + sky.gardenExposure(yard.bed, t) * W_RAIN;
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if (exposure > 0) hp = Math.max(0, hp - GARDEN_DRAIN * exposure * FIXED_DT);
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const m = rig.pondMass();
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if (m > pond) pond = m;
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// a competent player: re-rig the first corner that goes (costs the spare),
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// and sweep the belly before it loads up
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if (repair && used < session.spares) {
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const k = rig.corners.findIndex((c) => c.broken);
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if (k >= 0) { rig.repair(k); used++; }
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}
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if (broom && m > 250) {
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const c = rig.pondCentroid();
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if (c) rig.drainPondAt(c.node, FIXED_DT, 3);
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}
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}
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sky.dispose?.();
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return {
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hp: Math.round(hp),
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lost: rig.corners.filter((c) => c.broken).length,
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spent: START_BUDGET - session.budget,
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pond: Math.round(pond),
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};
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}
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/**
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* @param {import('../testkit.js').Suite} t
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*
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* NOTE the shape: every storm is flown UP FRONT, then the asserts are plain
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* synchronous checks over the results. `Suite.test()` calls its fn without
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* awaiting it, so an `async` assert would hand it a Promise that never throws
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* synchronously and pass forever while proving nothing. `runAll` DOES await this
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* function, so the flying belongs here and the judging belongs in t.test().
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*/
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export default async function run(t) {
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const yard = await buildYard();
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// --- fly everything first -------------------------------------------------
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// 1 rated + 2 shackle + 1 carabiner + a spare = $80 EXACTLY. The spare is what
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// makes the repair legal, and it's the trap in this whole balance question: a
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// loadout that spends all $80 on hardware cannot repair anything.
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const lineShop = shop(yard, COVER_QUAD, [RATED, SHACKLE, SHACKLE, CARABINER], 1);
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const line = lineShop ? await fly(yard, lineShop, 'storm_02_wildnight', { repair: true, broom: true }) : null;
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const cheapShop = shop(yard, COVER_QUAD, [CARABINER, CARABINER, CARABINER, CARABINER], 0);
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const cheap = cheapShop ? await fly(yard, cheapShop, 'storm_02_wildnight') : null;
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const missShop = shop(yard, MISS_QUAD, [RATED, RATED, SHACKLE, CARABINER], 0);
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const miss = missShop ? await fly(yard, missShop, 'storm_02_wildnight', { broom: true }) : null;
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const gentleShop = shop(yard, COVER_QUAD, [CARABINER, CARABINER, CARABINER, CARABINER], 0);
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const gentle = gentleShop ? await fly(yard, gentleShop, 'storm_01_gentle') : null;
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// --- then judge -----------------------------------------------------------
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t.test('balance: storm_02 HAS a winnable line through the real $80 shop', () => {
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if (!line) throw new Error('the $80 shop cannot buy the candidate line at all');
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if (!WIN(line.hp, line.lost)) {
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throw new Error(`the wild night has no winnable line: the best $${line.spent} loadout on the ` +
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`best bed-covering quad ended hp=${line.hp}, lost=${line.lost}/4 (need hp>=50, lost<2)`);
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}
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return `$${line.spent} on ${COVER_QUAD.join(',')} -> hp ${line.hp}, ${line.lost}/4 lost`;
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});
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t.test('balance: storm_02 punishes a cheap rig on the same quad', () => {
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if (!cheap) throw new Error('the shop could not buy four carabiners — the economy is broken');
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// The other half of fair: the SAME quad on four carabiners ($20) must lose,
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// or "winnable" just means "trivial".
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if (WIN(cheap.hp, cheap.lost)) {
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throw new Error(`four $5 carabiners won the wild night (hp=${cheap.hp}, lost=${cheap.lost}) — ` +
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`hardware choice has stopped mattering`);
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}
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return `$${cheap.spent} of carabiners -> hp ${cheap.hp}, ${cheap.lost}/4 lost — correctly punished`;
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});
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t.test('balance: a rig that misses the bed does not save the garden', () => {
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if (!miss) throw new Error('could not buy the miss-quad control');
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// decision 13's whole point. A rig up at the house is fine engineering and
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// useless gardening — if this wins, the garden score has stopped reading the
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// rig and we're back to Sprint 5's "a perfect rig ties with no rig at all".
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if (WIN(miss.hp, miss.lost)) {
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throw new Error(`a rig with no bed coverage won the night (hp=${miss.hp}) — the garden score ` +
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`is not reading the rig`);
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}
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return `${4 - miss.lost}/4 corners held but the bed was open -> hp ${miss.hp} — coverage is what scores`;
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});
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t.test('balance: storm_01 is a warm-up anyone wins', () => {
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if (!gentle) throw new Error('could not buy the gentle-day control');
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if (!WIN(gentle.hp, gentle.lost)) {
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throw new Error(`the gentle day beat a $${gentle.spent} rig (hp=${gentle.hp}, ` +
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`lost=${gentle.lost}) — storm_01 is the tutorial, it must not punish`);
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}
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return `$${gentle.spent} of carabiners survives the gentle day -> hp ${gentle.hp}`;
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});
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}
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