HardYards/web/world/js
m3ultra 95b0917601 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
..
tests Merge remote-tracking branch 'origin/lane/c' 2026-07-17 08:44:27 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Merge remote-tracking branch 'origin/lane/b' 2026-07-17 01:01:48 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
hud.js Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
interact.js Lane D: the ladder sub-system (decision 12) 2026-07-17 02:34:49 +10:00
ladder.js Lane D: the ladder sub-system (decision 12) 2026-07-17 02:34:49 +10:00
main.js Forward hailAt/hailSize in the wind router (decision 13 plumbing) 2026-07-17 03:18:02 +10:00
player.js Lane D: the ladder sub-system (decision 12) 2026-07-17 02:34:49 +10:00
player.sim.js Lane D: the ladder sub-system (decision 12) 2026-07-17 02:34:49 +10:00
rigging.js Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
rigging.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.js Add sail UVs and Lane E's weave texture 2026-07-17 01:29:22 +10:00
sail.selftest.js Decision 11: the 60% bar passes. I was wrong; bump the storm to 0.45 2026-07-17 02:21:27 +10:00
skyfx.js Hail — the system that makes the garden score respond to the rig (decision 13) 2026-07-17 03:14:27 +10:00
testkit.js Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather.core.js Hail — the system that makes the garden score respond to the rig (decision 13) 2026-07-17 03:14:27 +10:00
weather.js Hail — the system that makes the garden score respond to the rig (decision 13) 2026-07-17 03:14:27 +10:00
world.js Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00