HardYards/web/world/js
type-two 8ec01028f9 Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike
The letterhead is the point: one business, two documents, same masthead, so
the job sheet and the invoice read as a pair of papers off the same outfit's
printer rather than two game screens. DESIGN.md has opened with "you run a
small landscaping outfit" since day one and it has never been on the glass.

tools/jobsheet/ — paste-ready for Lane A between CUT markers, purely additive
(.card/.row/.ledger untouched), rendered to four PNGs before handover, each
state addressable as ?v=. The ledger already WAS an invoice; it just never
said so. The line worth keeping is .void: a bonus that was on the job sheet
and didn't survive the night, struck through in the same column as the money
that did — a bonus you never watch fail is one you never learn to protect.

Two design calls left as A's with the reasoning beside them, same as the
carport's $180: the business name (proposal: HARD YARDS) and the ABN
(sequential digits on purpose — a plausible one could be a real business's).

bike_kid_01.glb — 1.15 x 0.33 x 0.74 m, 700 tris, lean baked in because a
bike doesn't stand up on its own. Two bugs caught by LOOKING at the render,
neither catchable by the existing suite: a comment claiming a step-through
above a diamond frame, and a fork with negative rake that drew head tube and
fork as one pole through the front wheel. Both passed the Blender verify —
a bounding box can't answer "is this the right shape".

The lean is an export-time axis fact (+Y in Blender is -Z in three.js), so
e.test.js now pins it in browser coords. Proved the assert fails: rebuilt at
lean=0 and Blender still said PASS while the selftest went red.

selftest 299/0/0. 32/32 GLBs byte-identical across three full factory runs.
2026-07-17 17:39:58 +10:00
..
tests Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
broom.js Lane D: calibrate the douse to B's real ponds; fix the sagging-belly refusal 2026-07-17 09:23:17 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Land ponding v1: rainwater pools on flat sails and kills them 2026-07-17 03:25:46 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
hud.js The second site: corner block loads from JSON; night 3 moves to it 2026-07-17 16:05:06 +10:00
interact.js Lane D: calibrate the douse to B's real ponds; fix the sagging-belly refusal 2026-07-17 09:23:17 +10:00
ladder.js Land needsLadder on the work field, measured against E's real carport 2026-07-17 15:28:47 +10:00
main.js The second site: corner block loads from JSON; night 3 moves to it 2026-07-17 16:05:06 +10:00
player.js Lane D: the broom, greyed prompts, and the label pass 2026-07-17 03:03:02 +10:00
player.sim.js Lane D: the ladder sub-system (decision 12) 2026-07-17 02:34:49 +10:00
rigging.js Fabric + 0.40 as one landing: the wild night has a clean $80 win 2026-07-17 14:25:59 +10:00
rigging.selftest.js Land ponding v1: rainwater pools on flat sails and kills them 2026-07-17 03:25:46 +10:00
sail.js Redesign the settled-at-entry guard: ask the cloth, not the corners 2026-07-17 15:01:09 +10:00
sail.selftest.js Guard pond accessors before attach; caught driving the live game 2026-07-17 03:32:02 +10:00
skyfx.js Fabric + 0.40 as one landing: the wild night has a clean $80 win 2026-07-17 14:25:59 +10:00
testkit.js Gate 0: name the harness dispute's cause; make skips real (testkit) 2026-07-17 10:21:01 +10:00
weather.core.js Add validateSiteWind — the site JSON's wind block fails loud (SPRINT10) 2026-07-17 15:30:00 +10:00
weather.js Add validateSiteWind — the site JSON's wind block fails loud (SPRINT10) 2026-07-17 15:30:00 +10:00
week.js The second site: corner block loads from JSON; night 3 moves to it 2026-07-17 16:05:06 +10:00
world.js The second site: corner block loads from JSON; night 3 moves to it 2026-07-17 16:05:06 +10:00