server.py serves the repo root rather than web/, so the 2D prototype stays reachable next to the 3D port — you want to flip between the reference implementation and the thing you're porting without stopping the server. --selfcheck verifies the tree and prints URLs; no node, no network. three r175 is copied in from 90sDJsim rather than referenced, so the game has no runtime dependency on a sibling checkout. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
13 lines
248 B
Plaintext
13 lines
248 B
Plaintext
# House rule (PLAN3D §0): the runtime asset is always .glb. Raw DCC files stay
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# in the canonical libraries outside the repo and never get committed here.
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*.fbx
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*.blend
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*.blend[0-9]
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*.obj
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*.mtl
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# macOS / python noise
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.DS_Store
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__pycache__/
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*.pyc
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