HardYards/web/world/js/weather.js
type-two f029274940 Lane C S17 gate 1 + 1.2: the honesty gate on the board, and the exposure cross
- forecastHonest(def): "a storm the forecast can't describe honestly doesn't
  get offered" as a predicate, not a sentence — validator + measurable stats +
  the stone vocabulary ceiling (STONE_WORD_CEILING 2.0: past it, "golf ball"
  undersells the ice and the word ambushes where the band can't). The band-
  containment recomputes are disclosed as structural regression armour, not
  counted as coverage.
- c.test walks NIGHTS ∪ POOL from the shipped data (the union, per A's
  stormsToPreload finding — a pool-only storm is covered the day it exists).
  Negative controls: a lying windchange, a cricket-ball stone, both refused
  by name. Lead-0 card pins: the offer card's gust/sustained figures parsed
  back out and matched against stormStats; a lead-0 offer must not hedge.
- The exposure cross (the S14 pin pattern, third outing): my failure-route
  envelope (built world, anchor collateral keys through world.collateralFor,
  the gnome per scoreRun) vs A's exposureOf — item-level equality on ALL
  THREE yards: backyard 115, corner block 205, swing lawn 255. Zero unpriced
  keys. Teeth proven in-suite: strip the carport key and the cross reds.

Selftest 490/0/0 (A's 485 + 5), browser-verified; board verified live on
:8826 — both cards print the honest lead-0 lines and the crossed dollars.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:39:07 +10:00

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'use strict';
// SHADES — Lane C — weather: the wind field everyone samples.
//
// Implements the contracts.js wind surface (PLAN3D §4):
// wind.sample(pos, t) -> Vector3 m/s, includes gusts & local effects
// wind.gustTelegraph(t) -> {eta, dir, power} | null
//
// All the maths lives in weather.core.js (pure, no imports). This file is just
// the THREE adapter + storm loading, so the sim stays node-testable and the
// determinism rule can't be broken by accident.
import * as THREE from '../vendor/three.module.js';
import {
createWindField, validateStorm, validateSiteWind, GUST, RAIN_TIME_COMPRESSION,
hailBlockFor, stormStats, forecastFor,
} from './weather.core.js';
export {
GUST, validateStorm, validateSiteWind, RAIN_TIME_COMPRESSION,
hailBlockFor, stormStats, forecastFor,
};
const kmh = (ms) => ms * 3.6;
const band = (b, fmt) => (b.hi - b.lo < 0.05 ? fmt(b.lo) : `${fmt(b.lo)}${fmt(b.hi)}`);
// SPRINT16 gate 3.3's word map, lifted to module scope in S17 so the honesty
// gate below audits THE map the card prints from — a predicate checking a copy
// of the vocabulary would agree with the copy forever, which is the exact drift
// this repo keeps getting bitten by. Words map hail.size units (1.0 ≈ a 1.5 cm
// stone): storm_03's 0.7 reads "pea" (its own comment's word), the soaker's
// 0.45 "fine pea", the wild night's 1.3 and the ice night's 1.4 read "golf
// balls" — the sizes cloth stops dead.
const stoneWord = (v) => (v < 0.6 ? 'fine pea' : v <= 0.9 ? 'pea' : v <= 1.2 ? 'marble' : 'golf ball');
/**
* Where the stone vocabulary stops being honest. "golf ball" is the map's
* biggest word and it is open-ended upward — a storm whose stones measure 2.6
* would still print "golf ball stones", underselling ice the way the numbers
* are forbidden to. The numeric bands stay truthful at any size (band() can't
* lie), but the card leads with the WORD, and a word that rules out what
* actually falls is the same ambush as a band that does. 2.0 is where the line
* sits: at 1.0 ≈ 1.5 cm, 2.0 ≈ 3 cm is real golf-ball territory, so the word
* holds all the way up to it; past it we are in cricket-ball country the map
* has no word for. Shipped max is the ice night's 1.4 — real headroom, hard
* ceiling. A storm above this is unofferable until the vocabulary grows a word
* for it, and that is a wording sprint, not a data tweak.
*/
export const STONE_WORD_CEILING = 2.0;
/**
* How vague a night reads when it is `nightsOut` nights away — the week IS the
* forecast horizon, so tonight is exact (0) and the far end of the week is as
* vague as this game forecasts (1). Linear, because that maps the week onto
* forecastFor's documented 0..1 domain with nothing invented in between.
*
* For a five-night week: tomorrow reads at lead 0.25 — 75% confidence, a
* sustained band about ±8% wide. Visibly hedged, still worth rigging to.
*
* Lane A: this is the job sheet's missing argument. `forecastLines(def, 0)` is
* tonight; `forecastLines(tomorrowDef, leadFor(1, wk.nights))` is tomorrow's
* band. Nights beyond the week (or a one-night week) clamp to 1 and 0.
*
* @param {number} nightsOut 0 = tonight, 1 = tomorrow
* @param {number} [weekNights] nights in the week (5)
* @returns {number} lead, 0..1
*/
export function leadFor(nightsOut, weekNights = 5) {
if (!(nightsOut > 0)) return 0;
const horizon = weekNights - 1;
if (!(horizon > 0)) return 1; // a one-night week: anything but tonight is a guess
return Math.min(1, nightsOut / horizon);
}
/**
* The forecast card's two stat lines, already worded — DESIGN.md's partial
* information made visible. Lane A owns the card; this owns the numbers, so the
* card stays one call instead of re-deriving the storm inline.
*
* `lead` is how far out the night is: 0 = tonight (exact numbers, reads exactly
* as the card always has), 1 = the far end of the week (wide bands, low
* confidence). The bands ALWAYS contain the truth — a forecast may be vague but
* it must never rule out what actually happens, or a player who rigs for the top
* of the stated range gets ambushed.
*
* Numbers are MEASURED (stormStats), not estimated: the card's old inline
* `baseCurve peak + powBase + powRamp` read 30 m/s for storm_02, which really
* gusts to 32.3, because gust power is drawn per gust and rides a ramp.
*
* @param {object} def parsed storm JSON
* @param {number} [lead] 0..1
* @returns {{name, night, wind, rain, confidence, hail, truth}}
*/
export function forecastLines(def, lead = 0) {
const f = forecastFor(def, lead);
const i = (v) => v.toFixed(0);
const sustained = band(f.sustained, i);
const gusts = band({ lo: kmh(f.gustPeak.lo), hi: kmh(f.gustPeak.hi) }, i);
const sustainedKmh = band({ lo: kmh(f.sustained.lo), hi: kmh(f.sustained.hi) }, i);
// rain reads as a word, and a vague forecast hedges across two
const word = (v) => (v >= 0.8 ? 'heavy' : v >= 0.4 ? 'steady' : 'light');
const rainWord = word(f.rain.lo) === word(f.rain.hi)
? word(f.rain.hi) : `${word(f.rain.lo)}${word(f.rain.hi)}`;
const change = f.changeAt
? `· southerly change ${lead > 0 ? band(f.changeAt, i) + 's' : `at ${i(f.changeAt.lo)}s`}`
: '· no change forecast';
const hail = f.hail.chance === 'none' ? '' : `· hail ${f.hail.chance}`;
// SPRINT16 gate 3.3 — the stone and the rain RATE join the card (A prints
// them; this owns the wording, same split as every other line here). The
// stone is the fabric bet's whole argument: pea hail rattles through a
// 2 mm weave, anything bigger cannot — so the size word is what tells a
// player which fabric tonight wants, before a dollar is spent. The word map
// itself is module-scope now (S17) — the offer-honesty gate audits it.
const sz = f.hail.size;
const stones = f.hail.chance === 'none' ? '' : (
stoneWord(sz.lo) === stoneWord(sz.hi)
? `${stoneWord(sz.hi)} stones`
: `${stoneWord(sz.lo)}${stoneWord(sz.hi)} stones`
);
return {
name: (def.name ?? '').replace(/_/g, ' ').toUpperCase(),
night: (def.sky?.night ?? (def.sky?.darkness ?? 0) > 0.6),
wind: `sustained to ${sustained} m/s (${sustainedKmh} km/h) · gusts to ~${gusts} km/h`,
rain: `rain ${rainWord} ${change} ${hail}`.trim(),
// The gate-3.3 lines, separate fields so A's card can place them without
// re-deriving anything. Empty string = nothing to print, same rule as
// `confidence` below; both bands contain the truth at every lead.
rainRate: `rain to ${band(f.rainMmPerHour, i)} mm/hr`,
stones,
// Only worth showing when it isn't tonight — "CONFIDENCE 100%" is noise.
confidence: lead > 0 ? `forecast confidence ${Math.round(f.confidence * 100)}%` : '',
hail: f.hail,
truth: f.truth,
};
}
/**
* SPRINT17 gate 1 — CAN THE FORECAST DESCRIBE THIS STORM HONESTLY?
*
* The board's rule, stated in A's seam contract and enforced here: *a storm the
* forecast can't describe honestly doesn't get offered.* An offer card leads
* with my lines — if those lines can't tell the truth about a def, the def has
* no business on the board, however winnable the pairing is. c.test walks
* NIGHTS POOL through this, so a new pool entry (D's yard, arc-4 seeds)
* meets the gate at integration without anyone remembering to ask.
*
* Same contract shape as validateStorm: {ok, errors}, errors in English,
* recomputed FROM THE DEF — nothing here trusts the caller's provenance, so a
* hand-edited def fails on its own merits (the checkEnvelope rule).
*
* What has TEETH here, disclosed plainly (README: an assert that cannot fail
* is decoration):
* · validateStorm — structural lies (a windchange the dirCurve never
* delivers, overlapping gusts, a flatlining tail) really do fail.
* · the stone vocabulary ceiling — a def with stones past STONE_WORD_CEILING
* really does fail (the icenight at hail.size 2.6 is the negative control).
* · finiteness of the measured stats — a curve that produces NaN fails.
* What is STRUCTURAL and rides along as regression armour, not as a live gate:
* band-contains-truth and lead-0 exactness are guaranteed by forecastFor's
* band() today (lo=min(v,·), hi=max(v,·), width→0 at lead 0) — those loops can
* only fail on the day someone re-plumbs band(), which is precisely the day
* they should. Disclosed here and in THREADS rather than dressed up as
* coverage.
*
* @param {object} def parsed storm JSON
* @param {string} [name]
* @returns {{ok: boolean, errors: string[]}}
*/
export function forecastHonest(def, name = def?.name ?? 'storm') {
const errors = [];
const v = validateStorm(def, name);
if (!v.ok) errors.push(...v.errors);
if (!def || typeof def !== 'object' || !v.ok) return { ok: false, errors };
// The truth must be measurable before it can be told.
const s = stormStats(def);
for (const k of ['sustained', 'gustPeak', 'rainPeak', 'rainPeakMmPerHour',
'hailPeak', 'hailSeconds', 'hailSize']) {
if (!Number.isFinite(s[k])) {
errors.push(`${name}: stormStats.${k} is not finite — no honest line can be printed from it`);
}
}
// The vocabulary must reach the stone. Numbers band honestly at any size;
// the WORD is the card's opening argument and it must not undersell ice.
if (s.hailSeconds > 0 && s.hailSize > STONE_WORD_CEILING) {
errors.push(`${name}: hail.size ${s.hailSize} is past the stone vocabulary's ceiling `
+ `(${STONE_WORD_CEILING}) — "${stoneWord(s.hailSize)}" would undersell what falls; `
+ 'grow the word map before offering this storm');
}
// Recompute the band promises from the def (structural today — see header).
const contains = (b, val, what, lead) => {
if (val == null || b == null) return;
if (!(Number.isFinite(b.lo) && Number.isFinite(b.hi))) {
errors.push(`${name}: ${what} band at lead ${lead} is not finite`);
} else if (val < b.lo - 1e-9 || val > b.hi + 1e-9) {
errors.push(`${name}: ${what} band [${b.lo}, ${b.hi}] at lead ${lead} rules out the truth ${val}`);
}
};
for (const lead of [0, 0.5, 1]) {
const f = forecastFor(def, lead);
contains(f.sustained, s.sustained, 'sustained', lead);
contains(f.gustPeak, s.gustPeak, 'gustPeak', lead);
contains(f.rain, s.rainPeak, 'rain', lead);
contains(f.rainMmPerHour, s.rainPeakMmPerHour, 'rainMmPerHour', lead);
contains(f.hail.seconds, s.hailSeconds, 'hail.seconds', lead);
contains(f.hail.size, s.hailSize, 'hail.size', lead);
contains(f.changeAt, s.changeAt, 'changeAt', lead);
if (lead === 0) {
for (const [what, b] of [['sustained', f.sustained], ['gustPeak', f.gustPeak], ['rain', f.rain]]) {
if (b.lo !== b.hi) errors.push(`${name}: lead-0 ${what} band [${b.lo}, ${b.hi}] hedges — tonight is exact`);
}
if (s.hailSeconds > 0 && f.hail.chance === 'none') {
errors.push(`${name}: hails for ${s.hailSeconds.toFixed(1)}s but tonight's card says "none"`);
}
}
}
return { ok: errors.length === 0, errors };
}
// Resolved against this module, not the server root: server.py serves the repo
// root (so the 2D prototype stays reachable), but the demo bench serves web/.
// import.meta.url is right under both, and under whatever Lane A does next.
const STORM_DIR = new URL('../data/storms', import.meta.url).href;
/** Fetch + validate a storm def. Throws loud on bad data — storms are content. */
export async function loadStorm(name, dir = STORM_DIR) {
const url = `${dir}/${name}.json`;
const res = await fetch(url);
if (!res.ok) throw new Error(`weather: cannot load ${url} (${res.status})`);
const def = await res.json();
const { ok, errors } = validateStorm(def, name);
if (!ok) throw new Error(`weather: ${url} is invalid:\n ${errors.join('\n ')}`);
return def;
}
/**
* The wind a YARD actually flies — storm def + the SITE's local effects,
* wired exactly as main.js does at every site load (setVenturi from
* siteDef.wind.venturi, tree shelters from the anchors). SPRINT13:
*
* THREE harnesses have now measured site_02 with the funnel switched OFF by
* building wind from the storm def alone — B's site_audit (Sprint 11, their
* sweep.selftest tells the story), C's garden_bench (Sprint 13, where it
* flipped the $80-line headline: 91.5 FULL funnel-off vs 39.8 TATTERED in
* D's live replay), and probe4, which never attempted it. The venturi lives
* in the SITE json, not the storm, so `def.wind.venturi` off a storm def
* LOOKS right and never fires. Any tool measuring a yard builds its wind
* HERE, or it is measuring a yard that doesn't ship. The strictly-raises
* assert in c.test.js goes red if the setVenturi line is ever dropped.
*
* @param {object} stormDef parsed storm JSON
* @param {object} [siteDef] parsed site JSON (loadSite) — its wind.venturi list
* @param {Array} [anchors] world anchors; trees become wind shelters
* @param {object} [opts] forwarded to createWind ({seed})
*/
export function windForSite(stormDef, siteDef, anchors = [], opts = {}) {
const wind = createWind(stormDef, opts);
wind.setVenturi(siteDef?.wind?.venturi ?? []);
wind.setSheltersFromTrees(anchors.filter((a) => a.type === 'tree'));
return wind;
}
/**
* @param {object} def parsed storm JSON
* @param {object} [opts] {seed} — same seed + same def = same storm, every run
* @returns the `wind` object from contracts.js
*/
export function createWind(def, opts = {}) {
const field = createWindField(def, opts);
const scratch = { x: 0, y: 0, z: 0 };
const wind = {
/**
* Wind velocity at a world position, m/s.
* @param {THREE.Vector3} pos
* @param {number} t storm time, seconds
* @param {THREE.Vector3} [out] pass one to avoid allocating — sail.js
* samples per-face per-frame, so this matters
*/
sample(pos, t, out) {
const v = out || new THREE.Vector3();
field.vecAt(pos.x, pos.z, t, scratch);
return v.set(scratch.x, scratch.y, scratch.z);
},
/** Scalar speed — for HUD, rain, grass. Cheaper than sample(); no allocation. */
speedAt(pos, t) {
return field.speedAt(pos.x, pos.z, t);
},
/** {eta, dir, power} while a gust is inbound but hasn't risen yet, else null. */
gustTelegraph(t) {
return field.telegraph(t);
},
/**
* Register wind shadows (trees, house). Lane A: call after the yard is built.
* Until then there are simply no shadows — nothing breaks.
* @param {Array<{x,z,radius,strength,length}>} list
*/
setShelters(list) { field.setShelters(list); return wind; },
/** Convenience: take shadows straight off world.anchors' tree entries. */
setSheltersFromTrees(trees, o = {}) {
return wind.setShelters(trees.map((tr) => ({
x: tr.pos ? tr.pos.x : tr.x,
z: tr.pos ? tr.pos.z : tr.z,
radius: o.radius ?? tr.radius ?? 3,
strength: o.strength ?? 0.45,
length: o.length ?? 14,
})));
},
/**
* A site's wind funnels (SPRINT9 site_02). Lane A: call with the site JSON's
* `wind.venturi` after building the yard. Empty/absent = no funnels, so
* backyard_01 reads exactly as it always has.
* @param {Array<{x,z,axis,gain,radius,sharp}>} list
*/
setVenturi(list) { field.setVenturi(list); return wind; },
get venturi() { return field.venturi; },
/** Storm events fired in (a,b] — poll with (t-dt, t). Deterministic. */
eventsBetween(a, b) { return field.eventsBetween(a, b); },
/** 0..1 rain intensity — drives drop count and opacity. */
rainAt(t) { return field.rainAt(t); },
/** 0..1 hail intensity (SPRINT5 decision 13). Zero for a hail-free storm. */
hailAt(t) { return field.hailAt(t); },
/** Stone-size scalar — audio pitch, visual scale, damage weight. */
get hailSize() { return field.hailSize; },
/** Rain rate in real-world mm/hr. Ponding (decision 10) reads this. */
rainMmPerHour(t) { return field.rainMmPerHour(t); },
/** Real-world mm of water delivered over (t0,t1]. Multiply by
* RAIN_TIME_COMPRESSION cloth-side — see weather.core. */
rainDepthMm(t0, t1) { return field.rainDepthMm(t0, t1); },
/** Direction (radians, XZ plane from +X toward +Z) ignoring local effects. */
dirAt(t) { return field.dirAt(t); },
get duration() { return field.duration; },
get gusts() { return field.gusts; },
get def() { return field.def; },
get seed() { return field.seed; },
core: field,
};
return wind;
}