HardYards/web/world/js/tests/c.test.js
type-two f029274940 Lane C S17 gate 1 + 1.2: the honesty gate on the board, and the exposure cross
- forecastHonest(def): "a storm the forecast can't describe honestly doesn't
  get offered" as a predicate, not a sentence — validator + measurable stats +
  the stone vocabulary ceiling (STONE_WORD_CEILING 2.0: past it, "golf ball"
  undersells the ice and the word ambushes where the band can't). The band-
  containment recomputes are disclosed as structural regression armour, not
  counted as coverage.
- c.test walks NIGHTS ∪ POOL from the shipped data (the union, per A's
  stormsToPreload finding — a pool-only storm is covered the day it exists).
  Negative controls: a lying windchange, a cricket-ball stone, both refused
  by name. Lead-0 card pins: the offer card's gust/sustained figures parsed
  back out and matched against stormStats; a lead-0 offer must not hedge.
- The exposure cross (the S14 pin pattern, third outing): my failure-route
  envelope (built world, anchor collateral keys through world.collateralFor,
  the gnome per scoreRun) vs A's exposureOf — item-level equality on ALL
  THREE yards: backyard 115, corner block 205, swing lawn 255. Zero unpriced
  keys. Teeth proven in-suite: strip the carport key and the cross reds.

Selftest 490/0/0 (A's 485 + 5), browser-verified; board verified live on
:8826 — both cards print the honest lead-0 lines and the crossed dollars.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:39:07 +10:00

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/**
* Lane C selftests — wind field, storm timelines, rain, debris.
*
* The asserts live in weather.selftest.js as a plain case list, because they
* import nothing but weather.core.js (no THREE, no DOM) and so also run under
* `node web/world/js/tests/run-node.mjs` — a one-second loop for tuning a storm
* curve, instead of a browser round trip. This file is the browser half: it
* feeds them the fetched storms and adds the checks that need the real
* weather.js adapter (contract shape, THREE.Vector3 out).
*
* Lane A: a.test.js's 'gust telegraph always gives at least 1.2 s of warning'
* is lifted onto the real wind below, per your note — the stub's claim to it is
* now redundant and yours to drop whenever suits. Logged in THREADS.
*/
import * as THREE from '../../vendor/three.module.js';
import { assert, assertClose, assertEq, fixedLoop } from '../testkit.js';
import { FIXED_DT, checkContract, DEBRIS_PIECE_FIELDS, createStubWind } from '../contracts.js';
import {
loadStorm, createWind, windForSite, forecastLines, forecastFor, leadFor, hailBlockFor,
forecastHonest, stormStats, STONE_WORD_CEILING,
} from '../weather.js';
import { loadSite, createWorld } from '../world.js';
// SPRINT17 gate 1 — the board's weather side. NIGHTS POOL is every storm an
// offer card can print; both are data, so the honesty walk below tracks them
// without a test edit the day D's pool yard lands.
import { NIGHTS } from '../week.js';
import { POOL, exposureOf } from '../board.js';
// GATE 2.3 — the GAME's own wind wiring, IMPORTED rather than re-typed. A pin
// that copied main.js's two lines would agree with a copy of the game forever,
// including on the day the game itself changed. "Two harnesses, one number"
// means reaching for the real one.
import { createWindRouter } from '../main.js';
import { normalizeAxis, shelterAtten, worstSecond, STORM_KEYS as WIND_STORM_KEYS } from '../editor.wind.js';
import { createStormSel, stormSel, STORM_KEYS as SEL_STORM_KEYS, DEFAULT_SEL } from '../editor_storm.js';
import { createDebris } from '../debris.js';
import { createSkyFx, RainShadow } from '../skyfx.js';
import { SailRig, HARDWARE } from '../sail.js';
import { weatherCases } from './weather.selftest.js';
import { ENVELOPE_TESTS } from '../../../../tools/storm_envelope/envelope.selftest.js';
// SPRINT16 gate 3: the membrane night's pin flies THE audit chain (gardenfly),
// and the seeded generator must satisfy the storm-side envelope harness.
import { flyGarden, hardwareByName } from '../../../../tools/site_audit/gardenfly.js';
import { stormEnvelope } from '../../../../tools/storm_envelope/envelope.js';
import { makeStorm } from '../stormgen.js';
// Keep in step with data/storms/. The node runner globs the directory, so this
// list going stale shows up here first — as it did when storm_03 landed and the
// ponding case reached for a storm the browser half had never loaded.
const STORMS = [
'storm_01_gentle', 'storm_02_wildnight', 'storm_03_southerly',
// SPRINT6: the week's two variants — night 3 (same force, half the warning)
// and night 5 (less wind, 2.8× the hail).
'storm_03b_earlybuster', 'storm_02b_icenight',
// SPRINT16 gate 3.1: the pea-hail soaker — the first night the default
// fabric is the wrong answer. Its membrane-vs-cloth pin is below.
'storm_06_soaker',
];
/** @param {import('../testkit.js').Suite} t */
export default async function run(t) {
const storms = {};
for (const name of STORMS) storms[name] = await loadStorm(name);
// --- the shared case list (also runs headless in node) ---
const { cases } = weatherCases(storms);
for (const c of cases) t.test(c.name, c.fn);
// --- SPRINT12 gate 2.4: the storm-side envelope harness audits itself ---
// Same pattern as sweep.selftest in b.test.js: the tool that second-guesses
// B's audit must not be the thing that drifts. See envelope.selftest.js.
for (const [name, fn] of ENVELOPE_TESTS) t.test(name, fn);
// --- the bits that need the THREE adapter, not just the core ---
t.test('weather.js satisfies the wind contract', () => {
const wind = createWind(storms.storm_02_wildnight);
const problems = checkContract('wind', wind);
assert(problems.length === 0, problems.join('; '));
});
t.test('sample() returns a Vector3 and honours an out param', () => {
const wind = createWind(storms.storm_02_wildnight);
const pos = new THREE.Vector3(3, 0, -2);
const a = wind.sample(pos, 12.5);
assert(a instanceof THREE.Vector3, 'sample did not return a THREE.Vector3');
assert(Number.isFinite(a.x) && Number.isFinite(a.y) && Number.isFinite(a.z),
`sample returned a non-finite vector: ${a.x},${a.y},${a.z}`);
// out param must not change the answer, only where it lands
const out = new THREE.Vector3();
const b = wind.sample(pos, 12.5, out);
assert(b === out, 'out param was ignored');
assert(a.x === b.x && a.y === b.y && a.z === b.z, 'out param changed the result');
});
// This assert once read `a.y === 0` — "wind is horizontal". SPRINT2 decision 3
// made that false on purpose (gusts descend, so a flat sail pays); SPRINT3
// decision 8 made the descent a fraction of TOTAL wind, so it's present
// whenever it's windy, not only in gusts. Keeping the invariants that consumers
// (player shove, rain angle, HUD) rely on: y is down-or-zero, never up, never
// garbage, and speedAt() is horizontal-only.
t.test('vertical wind is downward-only and rides the wind', () => {
const wind = createWind(storms.storm_02_wildnight);
const pos = new THREE.Vector3(0, 1.7, 0);
const v = new THREE.Vector3();
let sawDown = false;
fixedLoop(wind.duration, FIXED_DT, (dt, time) => {
wind.sample(pos, time, v);
assert(v.y <= 1e-9, `wind blew UP (y=${v.y.toFixed(3)}) at t=${time.toFixed(2)}`);
assert(Number.isFinite(v.y), `vertical wind is not finite at t=${time.toFixed(2)}`);
if (v.y < -2) sawDown = true;
});
assert(sawDown, 'never saw a downdraft worth the name in a whole wild night');
// the wind meter must stay horizontal — falling air shouldn't spike the HUD
const s = wind.sample(pos, 0.5);
assert(Math.abs(wind.speedAt(pos, 0.5) - Math.hypot(s.x, s.z)) < 1e-9,
'speedAt() is not the horizontal magnitude of sample()');
});
// Lifted from a.test.js onto the real wind (Lane A's note in this file's
// header). This is the promise the whole storm rests on: the player can
// always react. Deliberately walks the public surface, not the core.
t.test('gust telegraph always gives at least 1.2 s of warning', () => {
const wind = createWind(storms.storm_02_wildnight);
let had = false, edges = 0;
fixedLoop(wind.duration, FIXED_DT, (dt, time) => {
const tel = wind.gustTelegraph(time);
if (tel && !had) {
edges++;
assert(tel.eta >= 1.2, `telegraph appeared with only ${tel.eta.toFixed(2)}s of warning`);
assert(Number.isFinite(tel.power) && tel.power > 0, 'telegraph carried no power');
assert(Number.isFinite(tel.dir), 'telegraph carried no direction');
}
had = !!tel;
});
assert(edges >= 5, `only ${edges} gusts telegraphed in a ${wind.duration}s storm — too quiet to test`);
});
// --- SPRINT2 decision 5: debris.pieces is Lane B's to read, so it's frozen ---
t.test('debris conforms and its pieces match the frozen shape', () => {
const wind = createWind(storms.storm_02_wildnight);
const debris = createDebris({ wind });
assert(checkContract('debris', debris).length === 0, checkContract('debris', debris).join('; '));
const p = debris.spawn({ model: 'BlueCrate_v2', lateral: 0 }, 40);
for (const [field, want] of Object.entries(DEBRIS_PIECE_FIELDS)) {
const got = typeof p[field];
assert(got === want, `piece.${field} is ${got}, contract says ${want}`);
if (want === 'number') assert(Number.isFinite(p[field]), `piece.${field} is not finite`);
}
assert(debris.pieces.includes(p), 'spawn() returned a piece that is not in pieces');
assert(p.r > 0 && p.mass > 0, 'a piece with no radius or no mass cannot be collided with');
// The array is mutated in place and pieces are spliced on despawn — that's
// documented, and B reads it fresh inside step(). Prove clear() empties it
// rather than swapping in a new array behind their reference.
const ref = debris.pieces;
debris.clear();
assert(ref === debris.pieces && debris.pieces.length === 0,
'clear() replaced the pieces array instead of emptying it — B holds a reference');
});
// SPRINT13 gate 2.3 — ambient leaves. QA: "debris reads 0 through night 3";
// the crates are event drama, the leaves are the continuous tell. Threshold
// 8.3 m/s (30 km/h) matches D's lean threshold on purpose — the yard and the
// body start telling the same story at the same speed. Count stays single
// digits, they stream WITH the wind, and the layer is deterministic.
t.test('ambient leaves: none in a calm, a streaming handful from ~30 km/h', () => {
const stub = (sp) => ({
seed: 5,
sample: (p, t2, o) => o.set(sp, 0, 0),
eventsBetween: () => [],
});
const calm = createDebris({ wind: stub(5) });
fixedLoop(8, FIXED_DT, (dt, time) => calm.step(dt, time, {}));
assert(calm.leafCount === 0,
`${calm.leafCount} leaves flying at 18 km/h — below the threshold the yard is still`);
const gale = createDebris({ wind: stub(13) });
fixedLoop(8, FIXED_DT, (dt, time) => gale.step(dt, time, {}));
assert(gale.leafCount > 0, 'no leaves at 47 km/h — the gale has no ambient tell');
assert(gale.leafCount <= 9, `${gale.leafCount} leaves — the plan says single digits`);
// they stream WITH the wind (+x here): over one step every leaf either
// moves downwind or recycles ~a span upwind; none drifts against it
const before = gale.leaves.map((pos) => pos.x);
gale.step(FIXED_DT, 8, {});
const after = gale.leaves.map((pos) => pos.x);
assert(before.length === after.length, 'leaf count strobed across one step');
for (let i = 0; i < before.length; i++) {
const d = after[i] - before[i];
assert(d > 0 || d < -10, `leaf ${i} moved ${d.toFixed(3)} m against a +x wind`);
}
// deterministic: same seed, same (dt, t) stream, same leaves — bit for bit
const a = createDebris({ wind: stub(13) });
const b = createDebris({ wind: stub(13) });
fixedLoop(5, FIXED_DT, (dt, time) => { a.step(dt, time, {}); b.step(dt, time, {}); });
assert(a.leafCount === b.leafCount && a.leaves.every((pos, i) =>
pos.x === b.leaves[i].x && pos.y === b.leaves[i].y && pos.z === b.leaves[i].z),
'two identical (dt, t) streams produced different leaves');
// clear() rewinds the layer — next night starts from the same state
gale.clear();
assert(gale.leafCount === 0, 'clear() left leaves flying into the aftermath card');
});
// SPRINT13, the third time this repo learned it: the venturi lives in the
// SITE json, not the storm def. B's site_audit flew site_02 funnel-OFF in
// Sprint 11 (their sweep.selftest tells it); C's garden_bench did it again
// in Sprint 13 — `def.wind.venturi` off a storm def LOOKS right and never
// fires, and the funnel-off bench called the $80 line 91.5 FULL on a night
// the real game scores it 39.8 TATTERED (D's live replay). windForSite is
// the shared builder that makes the mistake unmakeable; this assert is
// B's strictly-raises pin lifted onto it, with the REAL shipped funnel:
// drop the setVenturi line and the two winds collapse to equal reads.
const site02 = await loadSite('site_02_corner_block'); // awaited here: Suite.test() is sync
t.test('windForSite flies the SITE venturi — the shipped funnel strictly raises the throat wind', () => {
const def = storms.storm_02_wildnight;
const site = site02;
const vl = site.wind?.venturi ?? [];
assert(vl.length > 0, "site_02 lost its venturi — this test (and the yard's weather) proves nothing");
const bare = createWind(def); // storm def alone — the trap itself
const funnelled = windForSite(def, site);
const throat = new THREE.Vector3(vl[0].x, 1.5, vl[0].z);
const a = new THREE.Vector3(), b = new THREE.Vector3();
let bareMean = 0, funMean = 0, n = 0;
for (let time = 20; time <= 80; time += 0.5) {
bare.sample(throat, time, a);
funnelled.sample(throat, time, b);
bareMean += Math.hypot(a.x, a.z); funMean += Math.hypot(b.x, b.z); n++;
}
bareMean /= n; funMean /= n;
assert(bareMean > 3, `the storm never blew at the throat (${bareMean.toFixed(1)} m/s) — vacuous`);
assert(funMean > bareMean * 1.1,
`throat wind ${funMean.toFixed(2)} vs bare ${bareMean.toFixed(2)} m/s — the site's venturi is not `
+ 'reaching windForSite\'s wind (it must call setVenturi the way main.js does at every site load)');
});
// D's aftermath find (S13, lane/d): the hail InstancedMesh at count:0 with
// frustum culling and depthWrite both off still draws instance 0's identity
// matrix — a ~5 cm always-on-top white sliver at the origin, the QA's "ghost
// near the shed table". The gate is mesh.visible, not count. This flies the
// wild night and demands the pool is invisible whenever no hail is falling
// and visible whenever it is — both directions, whole storm.
t.test("hail pool: invisible when nothing falls (D's aftermath sliver)", () => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ scene, camera, wind });
let sawHail = false, sawCalm = false;
fixedLoop(wind.duration, FIXED_DT, (dt, time) => {
sky.step(dt, time, {});
// the mesh draws floor(1300 × intensity) stones, so a burst's first
// millisecond can honestly show zero — demand visibility only once the
// intensity buys at least one stone, and invisibility only at exactly 0
if (sky.hailAmount >= 1 / 1300) {
sawHail = true;
assert(sky.hail.mesh.visible, `hail falling at t=${time.toFixed(1)} but the pool is hidden`);
} else if (sky.hailAmount === 0) {
sawCalm = true;
assert(!sky.hail.mesh.visible, `no hail at t=${time.toFixed(1)} but the pool still draws — the sliver`);
}
});
assert(sawHail && sawCalm, 'storm never exercised both states — this test proves nothing');
sky.dispose();
});
// Lane A rebuilds skyfx on every phase change, so dispose() is on the hot path.
// They verified sun/hemi restore exactly and spotted that fog didn't; this pins
// both. The vacuity guards matter — a restore test where nothing ever moved is
// a test that passes forever and checks nothing.
t.test('skyfx.dispose() hands the scene back exactly as it found it', () => {
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x9fc4e8);
scene.fog = new THREE.Fog(0x9fc4e8, 30, 140);
const camera = new THREE.PerspectiveCamera();
const sun = new THREE.DirectionalLight(0xfff4e0, 2.0);
const hemi = new THREE.HemisphereLight(0xbfd8ff, 0x3a4a2a, 1.8);
const before = {
bg: scene.background, fogColor: scene.fog.color.getHex(),
fogNear: scene.fog.near, fogFar: scene.fog.far,
sun: sun.intensity, hemi: hemi.intensity, children: scene.children.length,
};
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ scene, camera, wind, sun, hemi });
fixedLoop(40, FIXED_DT, (dt, time) => sky.step(dt, time, {}));
assert(sun.intensity < before.sun * 0.9, 'the storm never dimmed the sun — this test proves nothing');
assert(scene.fog.near !== before.fogNear, 'the storm never touched the fog — this test proves nothing');
sky.dispose();
assert(sun.intensity === before.sun, `sun left at ${sun.intensity}, want ${before.sun}`);
assert(hemi.intensity === before.hemi, `hemi left at ${hemi.intensity}, want ${before.hemi}`);
assert(scene.background === before.bg, 'scene.background not restored');
assert(scene.fog.color.getHex() === before.fogColor,
`fog colour left at #${scene.fog.color.getHex().toString(16)}, want #${before.fogColor.toString(16)}`);
assert(scene.fog.near === before.fogNear && scene.fog.far === before.fogFar,
`fog left at near=${scene.fog.near} far=${scene.fog.far}, want ${before.fogNear}/${before.fogFar}`);
assert(scene.children.length === before.children,
`skyfx left ${scene.children.length - before.children} object(s) in the scene`);
});
// SPRINT13 gate 3.3 — A's M key. main.js feature-detects sky.setMute and only
// advertises M once it exists, so this contract is what lights the key up.
// The pre-unlock case is the one that bites: M pressed on the splash screen,
// BEFORE the first gesture builds the audio graph, must survive the unlock.
t.test('M-mute: setMute silences the bus, and a pre-unlock mute survives unlock', () => {
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ wind }); // headless — the bus needs no scene
assert(typeof sky.setMute === 'function', "no setMute — A's M key has nothing to call");
assert(sky.muted === false, 'a fresh sky must not start muted');
sky.setMute(true); // before unlock — the splash case
assert(sky.muted === true, 'setMute(true) did not take');
sky.unlockAudio();
if (sky.audio.ready) { // no AudioContext = nothing to silence
assert(sky.audio.masterGain === 0,
`unlock forgot a pre-unlock mute: master at ${sky.audio.masterGain}`);
sky.setMute(false);
assert(sky.audio.masterGain > 0, 'unmute left the master gain at 0');
}
sky.dispose();
});
// SPRINT13 gate 2.1 — the storm grade. The QA sighting: 65 km/h + driving
// rain under a noon-blue sky with razor midday shadows. Cause: sky and sun
// both multiplied the weather by the author's palette (`darkness`, 0.5 on
// the southerly), so the dial could zero the weather's say — and nothing
// touched shadow softness at all. Pins: the grade floors the darkness dial,
// the sun dims/goes slate/softens, and dispose hands all of it back.
t.test('storm grade: a mid-darkness gale dims the sun, softens shadows, restores on dispose', () => {
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x9fc4e8);
const camera = new THREE.PerspectiveCamera();
const sun = new THREE.DirectionalLight(0xfff2dc, 2.0);
const before = { sun: sun.intensity, color: sun.color.getHex(), radius: sun.shadow.radius };
// a darkness-0.5 storm blowing 18 m/s (65 km/h) in full rain — the QA scene
const gale = {
seed: 1, def: { sky: { darkness: 0.5 } },
sample: (p, t2, o) => o.set(18, 0, 0),
speedAt: () => 18, rainAt: () => 1, rainMmPerHour: () => 30,
gustTelegraph: () => null, eventsBetween: () => [], setSheltersFromTrees() {},
};
const sky = createSkyFx({ scene, camera, wind: gale, sun });
fixedLoop(10, FIXED_DT, (dt, time) => sky.step(dt, time, {}));
assert(sky.stormGrade > 0.7,
`grade ${sky.stormGrade} — the darkness dial still zeroes the weather (the old formula reads 0.50 here)`);
assert(sun.intensity < before.sun * 0.5,
`sun at ${sun.intensity.toFixed(2)} of ${before.sun} — still noon at 65 km/h`);
assert(sun.shadow.radius > 4,
`shadow radius ${sun.shadow.radius} — razor-sharp midday shadows in a gale`);
assert(sun.color.getHex() !== before.color, 'the sun disc never lost its noon warmth');
sky.dispose();
assert(sun.intensity === before.sun && sun.color.getHex() === before.color
&& sun.shadow.radius === before.radius,
'dispose did not hand the sun back exactly (intensity / colour / shadow radius)');
});
// SPRINT13 gate 2.2 — the wall's edges, judged from in-yard eye height.
// Two QA sightings, both geometry: a sliver of bright sky under the bank's
// base (it stopped AT the camera's horizontal plane, above the ground's true
// horizon), and a hard vertical seam at the arc ends (0.36 alpha at the
// outer tenth). The band now overshoots the equator and the end fade is
// steeper; these pins are what "grounded" and "feathered" mean in numbers.
t.test('the change-front wall grounds below the horizon and feathers its ends', () => {
const wind = createWind(storms.storm_03_southerly);
const sky = createSkyFx({ wind });
const geo = sky.front.geometry;
geo.computeBoundingBox();
assert(geo.boundingBox.min.y < -20,
`front base at y=${geo.boundingBox.min.y.toFixed(1)} — a band stopping at eye level floats a sky sliver under the wall`);
const uv = geo.attributes.uv, col = geo.attributes.color;
assert(col && col.itemSize === 4, 'front lost its vertex alpha — the edges are hard cuts again');
let edgeMax = 0;
for (let i = 0; i < uv.count; i++) {
const u = uv.getX(i);
if (u <= 0.09 || u >= 0.91) edgeMax = Math.max(edgeMax, col.getW(i));
}
assert(edgeMax < 0.2,
`arc-end alpha ${edgeMax.toFixed(2)} — the vertical seam QA saw at the bank's ends`);
sky.dispose();
});
// --- SPRINT2 §Lane C.3: rain has to stop at the cloth ---
// Driven with a synthetic 4×4 m panel rather than a whole cloth sim: the thing
// under test is the projection, and a flat panel makes the right answer
// something you can work out on paper.
const PANEL = {
pos: new Float32Array([-2, 3, -2, 2, 3, -2, 2, 3, 2, -2, 3, 2]),
tris: [0, 1, 2, 0, 2, 3],
};
t.test('rain shadow: straight-down rain leaves a dry patch under the panel', () => {
const s = new RainShadow();
s.update(PANEL, 0, -1, 0);
assert(s.live, 'shadow never built');
assert(s.occluded(0, 1, 0), 'drop directly under the panel is still falling');
assert(s.occluded(1.5, 0.1, 1.5), 'drop near the panel corner is still falling');
assert(!s.occluded(0, 5, 0), 'drop ABOVE the panel was culled — it has not hit yet');
assert(!s.occluded(8, 1, 0), 'drop well clear of the panel was culled');
assert(!s.occluded(0, 1, 9), 'drop well clear of the panel was culled');
});
t.test('rain shadow leans with the rain, and follows the wind round', () => {
const s = new RainShadow();
// rain driving hard along +x: the dry ground moves +x, out from under the panel
s.update(PANEL, 0.6, -0.8, 0);
const shift = 3 * (0.6 / 0.8); // 3 m of fall × the lean
assert(s.occluded(shift, 0.05, 0), `dry patch is not downwind at x=${shift.toFixed(2)}`);
assert(!s.occluded(-shift, 0.05, 0), 'dry patch went UPWIND — the projection is inverted');
// swing the wind 180° and the patch has to swap sides. This is the southerly
// change: the sail stops covering the bed without a single corner failing.
s.update(PANEL, -0.6, -0.8, 0);
assert(s.occluded(-shift, 0.05, 0), 'dry patch did not follow the wind round');
assert(!s.occluded(shift, 0.05, 0), 'dry patch stayed put when the wind swung');
});
t.test('rain shadow: no sail, no shelter', () => {
const s = new RainShadow();
s.update(null, 0, -1, 0);
assert(!s.live && !s.occluded(0, 1, 0), 'sheltered by a sail that does not exist');
// and rain that is not falling can't cast a shadow (guards a divide by ~0)
s.update(PANEL, 1, 0, 0);
assert(!s.live, 'horizontal rain projected to infinity instead of bailing out');
});
t.test('rain shadow: fractionOver reads a rect the way coverageOver does', () => {
const s = new RainShadow();
s.update(PANEL, 0, -1, 0);
// the panel spans x,z in [-2,2]; a rect inside it is fully covered
assert(s.fractionOver({ x: 0, z: 0, w: 2, d: 2 }) === 1,
'a rect wholly under the panel is not fully covered');
assert(s.fractionOver({ x: 12, z: 0, w: 2, d: 2 }) === 0,
'a rect nowhere near the panel is covered');
const half = s.fractionOver({ x: 2, z: 0, w: 4, d: 2 });
assert(half > 0.2 && half < 0.8, `a rect straddling the edge reads ${half}, want a partial`);
});
// --- decision 7: the drain helper Lane A wires garden HP to ---
t.test('gardenExposure is rain AND no cover, and needs both', () => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ scene, camera, wind });
const bed = { x: 0, z: 0, w: 4, d: 3 };
// no sail: exposure is simply the rain
fixedLoop(1, FIXED_DT, (dt, time) => sky.step(dt, 70 + time, {}));
const open = sky.gardenExposure(bed, 70);
assert(Math.abs(open - wind.rainAt(70)) < 1e-9,
`open ground should be exposed exactly as hard as it rains: ${open} vs ${wind.rainAt(70)}`);
assert(open > 0.5, 'storm_02 at t=70 should be pouring');
// a panel over the bed dries it out
const panel = { pos: new Float32Array([-3, 3, -3, 3, 3, -3, 3, 3, 3, -3, 3, 3]), tris: [0, 1, 2, 0, 2, 3] };
fixedLoop(1, FIXED_DT, (dt, time) => sky.step(dt, 70 + time, { sail: panel }));
const covered = sky.gardenExposure(bed, 70);
assert(covered < open * 0.5, `cloth over the bed barely helped: ${covered.toFixed(2)} vs open ${open.toFixed(2)}`);
// and no rain means no drain, sail or not
assert(sky.gardenExposure(bed, 0) === 0, 'the bed is draining before the rain has started');
sky.dispose();
});
t.test('storm_02 lights up on its biggest gusts, storm_01 does not', () => {
const mk = (name) => {
const scene = new THREE.Scene();
const wind = createWind(storms[name]);
const sky = createSkyFx({ scene, camera: new THREE.PerspectiveCamera(), wind });
let flashes = 0, peak = 0;
let was = 0;
fixedLoop(wind.duration, FIXED_DT, (dt, time) => {
sky.step(dt, time, {});
if (sky.flash > was + 0.05) flashes++; // a rising edge = a strike
was = sky.flash;
peak = Math.max(peak, sky.flash);
});
sky.dispose();
return { flashes, peak };
};
const wild = mk('storm_02_wildnight');
const gentle = mk('storm_01_gentle');
// 3 authored strikes + the worst gusts; must be more than the authored ones
assert(wild.flashes > 3, `wild night only flashed ${wild.flashes} times — the big gusts aren't lighting up`);
assert(gentle.flashes === 0, `the gentle storm flashed ${gentle.flashes} times — it has no lightning at all`);
});
// --- SPRINT12 gate 3.4: the change announces itself ---
// The corner block's thesis is "looks like night 2 and isn't" — storm_03b's
// change lands at 18 s, not 30. The tell is a dark front wall standing in the
// quarter the new wind comes FROM, rising across the 12 s before the change
// and clearing after the swing. These asserts pin: the window (nothing before
// the lead opens, gone after the fade), the rise (monotonic, reaches ~full),
// the DIRECTION (the wall stands in the southern sky — +Z, the open fence
// side — and the mesh really is rotated there), and that a changeless storm
// never raises it. D judges whether it READS; this pins that it exists,
// where it stands, and when.
t.test('gate 3.4: the front wall rises before the buster, stands in the south, clears after', () => {
const scene = new THREE.Scene();
const wind = createWind(storms.storm_03b_earlybuster);
const sky = createSkyFx({ scene, camera: new THREE.PerspectiveCamera(), wind });
const ev = storms.storm_03b_earlybuster.events.find((e) => e.type === 'windchange');
const t0 = ev.t, over = ev.over ?? 6; // 18, 6
let prev = 0, peak = 0, azAtChange = null, rotAtChange = null, opAtChange = 0, visAtChange = false;
fixedLoop(40, FIXED_DT, (dt, time) => {
sky.step(dt, time, {});
const f = sky.changeFront;
assert(Number.isFinite(f) && f >= 0 && f <= 1, `front out of range at t=${time.toFixed(2)}: ${f}`);
if (time < t0 - 12.01) assert(f === 0, `front up at t=${time.toFixed(2)} — before its lead window opens`);
if (time > t0 - 12 && time <= t0) {
assert(f >= prev - 1e-9, `front FELL while rising: ${prev.toFixed(3)}${f.toFixed(3)} at t=${time.toFixed(2)}`);
prev = f;
if (f > peak) peak = f;
}
if (Math.abs(time - t0) < FIXED_DT) {
azAtChange = sky.changeFrontAz;
rotAtChange = sky.front.rotation.y;
opAtChange = sky.front.material.opacity;
visAtChange = sky.front.visible;
}
if (time > t0 + over + 8.1) assert(f === 0, `front still up at t=${time.toFixed(2)} — the swing has long cleared`);
});
assert(peak > 0.98, `front only reached ${peak.toFixed(3)} by the change — it should stand near full`);
assert(visAtChange && opAtChange > 0.7, `wall not visible at the change (visible=${visAtChange}, opacity=${opAtChange})`);
// direction: the wall stands where the new wind comes FROM. dirAt is the
// heading the wind blows TOWARD, so from = settled post-change dir + π.
const expected = wind.dirAt(t0 + over + 4) + Math.PI;
assert(Math.abs(azAtChange - expected) < 1e-9,
`front azimuth ${azAtChange} is not the settled post-change upwind quarter ${expected}`);
// and that quarter is the SOUTH: the buster blows toward -Z (the house),
// so it comes from +Z, the open fence side. sin(az) is the from-vector's z.
assert(Math.sin(azAtChange) > 0.3,
`the "southerly" front stands at azimuth ${azAtChange.toFixed(2)} — from-vector z=${Math.sin(azAtChange).toFixed(2)}, not the southern sky`);
// the mesh is really rotated there (local band centre sits at azimuth π,
// so rotation.y = π az carries it to az; see skyfx geometry note)
assert(Math.abs(rotAtChange - (Math.PI - azAtChange)) < 1e-9,
`wall rotation ${rotAtChange} does not place the band at azimuth ${azAtChange}`);
sky.dispose();
});
t.test('gate 3.4: night 2 teaches the same tell, a changeless storm never shows it, and it is pure in t', () => {
// storm_03 (night 2): same wall, later — up but not full at t=20 (change 30)
const mk = (name) => createSkyFx({
scene: new THREE.Scene(), camera: new THREE.PerspectiveCamera(),
wind: createWind(storms[name]),
});
const a = mk('storm_03_southerly'), b = mk('storm_03_southerly');
let mid = 0;
fixedLoop(21, FIXED_DT, (dt, time) => {
a.step(dt, time, {}); b.step(dt, time, {});
// determinism: two instances at the same t agree to the bit — no hidden
// clock, no per-instance random draw in the tell
assert(a.changeFront === b.changeFront,
`two skyfx disagree on the front at t=${time.toFixed(2)}: ${a.changeFront} vs ${b.changeFront}`);
mid = a.changeFront;
});
assert(mid > 0.05 && mid < 0.95,
`night 2's wall should be RISING at t=21 (change at 30), reads ${mid.toFixed(3)}`);
a.dispose(); b.dispose();
// the gentle day has no windchange: no wall, ever
const calm = mk('storm_01_gentle');
fixedLoop(storms.storm_01_gentle.duration, FIXED_DT, (dt, time) => {
calm.step(dt, time, {});
assert(calm.changeFront === 0 && !calm.front.visible,
`a changeless storm raised the front at t=${time.toFixed(2)}`);
});
calm.dispose();
});
// --- SPRINT5 decision 13: hail makes the garden score respond to the rig ---
// The whole reason hail exists: a perfect rig scored 54% vs 48% for no rig,
// because honest rain walks under a sail. Steep hail doesn't — a sail over the
// bed shelters it. This is the gate-2 assert: no-sail hail damage ≥ 2× a good
// rig's, over the real storm_02 hail, through the real gardenHailExposure.
t.test('decision 13: no-sail garden takes ≥2× the hail of a well-covered bed', () => {
const bed = { x: 1, z: 2, w: 6, d: 4 };
// a good rig: a quad sitting over the bed, held on rated shackles
const s = 3.6;
const anchors = [
{ id: 'a', pos: { x: -2, y: s, z: -0.5 }, type: 'post', sway() { return this.pos; } },
{ id: 'b', pos: { x: 4, y: s + 0.4, z: -0.5 }, type: 'post', sway() { return this.pos; } },
{ id: 'c', pos: { x: 4, y: s, z: 4.5 }, type: 'post', sway() { return this.pos; } },
{ id: 'd', pos: { x: -2, y: s + 0.4, z: 4.5 }, type: 'post', sway() { return this.pos; } },
];
const rig = new SailRig({ anchors, gridN: 10 });
rig.attach(['a', 'b', 'c', 'd'], [2, 2, 2, 2].map((i) => HARDWARE[i]), 1.0);
const damageOverStorm = (getWorld, rigToStep) => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
camera.position.set(0, 6, 8);
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ scene, camera, wind });
let dmg = 0;
fixedLoop(wind.duration, FIXED_DT, (dt, time) => {
if (rigToStep) rigToStep.step(dt, wind, time);
sky.step(dt, time, getWorld());
dmg += sky.gardenHailExposure(bed, time) * dt;
});
const cover = rigToStep ? rigToStep.coverageOver(bed, { x: 0, y: 1, z: 0 }) : 0;
sky.dispose();
return { dmg, cover };
};
const open = damageOverStorm(() => ({}), null);
const covered = damageOverStorm(() => ({ sail: rig }), rig);
// sanity: the rig must actually be over the bed, or this proves nothing
assert(covered.cover > 0.6, `test rig only covers ${(covered.cover * 100).toFixed(0)}% of the bed — fix the quad, not the mechanic`);
assert(open.dmg > 0, 'no hail damage in the open at all — storm_02 should be pelting');
const ratio = open.dmg / Math.max(1e-6, covered.dmg);
assert(ratio >= 2,
`open bed took only ${ratio.toFixed(1)}× the hail of the covered one — decision 13 wants ≥2×`);
});
t.test('hail exposure needs BOTH hail and no cover; steep shadow, unlike rain', () => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx({ scene, camera, wind });
const bed = { x: 0, z: 0, w: 4, d: 3 };
// a flat panel well above the bed
const panel = { pos: new Float32Array([-3, 4, -3, 3, 4, -3, 3, 4, 3, -3, 4, 3]), tris: [0, 1, 2, 0, 2, 3] };
// storm_01 has no hail: exposure is zero regardless of cover
const calm = createWind(storms.storm_01_gentle);
const skyCalm = createSkyFx({ scene: new THREE.Scene(), camera, wind: calm });
fixedLoop(1, FIXED_DT, (dt, time) => skyCalm.step(dt, 40 + time, {}));
assert(skyCalm.gardenHailExposure(bed, 40) === 0, 'a hail-free storm still reported hail exposure');
skyCalm.dispose();
// at the wild night's hail peak, open bed is exposed; a panel over it is not
fixedLoop(1, FIXED_DT, (dt, time) => sky.step(dt, 55 + time, {}));
const openExp = sky.gardenHailExposure(bed, 56);
assert(openExp > 0.5, `open bed hail exposure only ${openExp.toFixed(2)} at the burst — should be high`);
fixedLoop(1, FIXED_DT, (dt, time) => sky.step(dt, 55 + time, { sail: panel }));
const coveredExp = sky.gardenHailExposure(bed, 56);
assert(coveredExp < openExp * 0.4, `steep hail still hit the covered bed: ${coveredExp.toFixed(2)} vs open ${openExp.toFixed(2)}`);
sky.dispose();
});
// The trap that cost gate 0 two sprints, asserted so it cannot come back.
// skyfx.step() used to open `if (!camera) return`, so a headless harness
// skipped the shadow rebuild and scored every rig as if the sail weren't
// there. A camera is a view, not a weather system: the grids are physics and
// must build without one. If someone re-adds an early return, this goes red.
t.test('skyfx shelters the bed with NO camera — the grids are physics, not view', () => {
const bed = { x: 0, z: 0, w: 4, d: 3 };
const panel = { pos: new Float32Array([-3, 4, -3, 3, 4, -3, 3, 4, 3, -3, 4, 3]), tris: [0, 1, 2, 0, 2, 3] };
const run = (withCamera) => {
const scene = new THREE.Scene();
const wind = createWind(storms.storm_02_wildnight);
const sky = createSkyFx(withCamera
? { scene, camera: new THREE.PerspectiveCamera(), wind }
: { scene, wind }); // headless: no camera at all
fixedLoop(2, FIXED_DT, (dt, time) => sky.step(dt, 55 + time, { sail: panel }));
const out = {
hailShadow: sky.hailShadowOver(bed),
rainShadow: sky.rainShadowOver(bed),
hailExp: sky.gardenHailExposure(bed, 56),
hail: sky.hailAmount,
};
sky.dispose();
return out;
};
const headless = run(false);
const viewed = run(true);
assert(headless.hailShadow > 0.9,
`no camera → hail shadow ${headless.hailShadow.toFixed(2)} — the grid did not build, the sail is invisible to scoring`);
assert(headless.hail > 0.5, 'no camera → hail intensity was not tracked');
assert(headless.hailExp < 0.1,
`no camera → bed reads ${headless.hailExp.toFixed(2)} exposed under a panel — this is the hp-36 bare-bed bug`);
// and a camera must not CHANGE the physics, only add the view
assert(Math.abs(headless.hailShadow - viewed.hailShadow) < 1e-9,
`the camera changed the hail shadow: ${headless.hailShadow} vs ${viewed.hailShadow}`);
assert(Math.abs(headless.rainShadow - viewed.rainShadow) < 1e-9,
`the camera changed the rain shadow: ${headless.rainShadow} vs ${viewed.rainShadow}`);
});
// The card's copy, not just the model — this is what a player actually reads.
t.test('forecastLines: tonight is exact, a week out hedges, never a bare NaN', () => {
const def = storms.storm_02_wildnight;
const tonight = forecastLines(def, 0);
assert(tonight.name === 'WILD NIGHT', `name reads "${tonight.name}"`);
assert(tonight.night === true, 'the wild night should read as a NIGHT');
assert(!//.test(tonight.wind), `tonight's wind should be exact, got "${tonight.wind}"`);
assert(tonight.confidence === '', 'tonight should not print a confidence line — 100% is noise');
assert(/hail likely/.test(tonight.rain), `tonight should call the hail: "${tonight.rain}"`);
const far = forecastLines(def, 1);
assert(//.test(far.wind), `a week out should hedge with a range, got "${far.wind}"`);
assert(/confidence/.test(far.confidence), 'a distant forecast should state its confidence');
// no NaN/undefined can reach the card, for any storm at any lead
for (const [name, d] of Object.entries(storms)) {
for (const lead of [0, 0.5, 1]) {
const f = forecastLines(d, lead);
for (const k of ['name', 'wind', 'rain', 'confidence']) {
assert(typeof f[k] === 'string' && !/NaN|undefined/.test(f[k]),
`${name} @lead ${lead}: ${k} reads "${f[k]}"`);
}
}
}
// a hail-free storm must not advertise hail
assert(!/hail/.test(forecastLines(storms.storm_01_gentle, 0).rain),
'the gentle storm advertised hail it does not have');
});
// SPRINT11 gate 2: the job sheet shows TOMORROW, and tomorrow becomes tonight.
// A band that widens or jumps as the night approaches is a card that lied
// once — so the RESOLVING is the contract, not just the width.
//
// What each half is worth, established by mutation (SPRINT11, see THREADS):
// · NESTING is the live one. It rests on the wander being the SAME seeded
// draw at every lead — reseed `r` per lead and this goes red immediately.
// · CONTAINMENT is structural under today's band(): the wander is 0.6 of the
// half-width, so c±w never crosses v, and the min/max clamps are belt-and-
// braces. Removing the clamps alone does NOT make it fail. It is kept as a
// contract guard for a future rewrite of band() (a percentile model, say),
// where it stops being free — not as proof of today's code.
t.test('the forecast band resolves as the night approaches: nests, and never sheds the truth', () => {
const keys = [
['sustained', (s) => s.sustained],
['gustPeak', (s) => s.gustPeak],
['rain', (s) => s.rainPeak],
['rainMmPerHour', (s) => s.rainPeakMmPerHour],
];
// gate 3.3: the stone-size band obeys the same law as every other number
// on the card — nested, truth-holding, exact at lead 0. It lives at
// f.hail.size, so the key row carries its own accessor.
keys.push(['hail.size', (s) => s.hailSize, (f) => f.hail.size]);
for (const [name, def] of Object.entries(storms)) {
for (const [k, truthOf, getBand] of keys) {
let prev = null;
// walk the week backwards: the far end -> tonight
for (let i = 40; i >= 0; i--) {
const f = forecastFor(def, i / 40);
const b = getBand ? getBand(f) : f[k];
const truth = truthOf(f.truth);
assert(b.lo <= truth + 1e-9 && b.hi >= truth - 1e-9,
`${name}.${k} @lead ${i / 40}: band ${b.lo}${b.hi} rules out the truth ${truth}`);
if (prev) {
assert(b.lo >= prev.lo - 1e-9 && b.hi <= prev.hi + 1e-9,
`${name}.${k} @lead ${i / 40}: band ${b.lo.toFixed(3)}${b.hi.toFixed(3)} is not inside `
+ `the vaguer ${prev.lo.toFixed(3)}${prev.hi.toFixed(3)} — it jumped instead of resolving`);
}
prev = b;
}
// and it must ARRIVE: tonight is the truth, not merely a narrow band
const exact = forecastFor(def, 0);
const eb = getBand ? getBand(exact) : exact[k];
assert(eb.lo === eb.hi,
`${name}.${k}: tonight should be exact, got ${eb.lo}${eb.hi}`);
}
}
});
t.test('leadFor: tonight is exact, the far end of the week is vague, past it clamps', () => {
assert(leadFor(0, 5) === 0, 'tonight must be lead 0 — the job sheet is not a guess');
assert(leadFor(4, 5) === 1, "the week's far end must be lead 1");
assert(leadFor(1, 5) === 0.25, `tomorrow @5 nights should be 0.25, got ${leadFor(1, 5)}`);
assert(leadFor(9, 5) === 1, 'beyond the week must clamp, not exceed 1');
assert(leadFor(-1, 5) === 0, 'a night already survived must not go negative');
assert(leadFor(1, 1) === 1, 'a one-night week has no far end: anything but tonight is a guess');
// the point of the param: tomorrow reads hedged, tonight does not
const def = storms.storm_02_wildnight;
assert(!//.test(forecastLines(def, leadFor(0, 5)).wind), 'tonight should not hedge');
assert(//.test(forecastLines(def, leadFor(1, 5)).wind),
`tomorrow should hedge, got "${forecastLines(def, leadFor(1, 5)).wind}"`);
});
t.test('every storm in data/storms/ loads and validates', () => {
// loadStorm throws on invalid, so reaching here with all of them is the pass
assert(Object.keys(storms).length === STORMS.length, 'a storm failed to load');
for (const [name, def] of Object.entries(storms)) {
assert(def.duration > 0, `${name} has no duration`);
assert(Array.isArray(def.baseCurve), `${name} has no baseCurve`);
}
});
// =========================================================================
// GATE 2.3 — THE EDITOR'S WIND IS THE GAME'S WIND, PINNED EXACT
//
// Co-owned with Lane B. B proposed backyard_01 / storm_02_wildnight /
// (1,0,2) / t=30; I moved all three and posted the receipts in THREADS, for
// one reason: **B's pin could not have failed.**
// · backyard_01's `wind.venturi` is `[]`. On that site "setVenturi called
// with an empty list" and "setVenturi never called" are the same number,
// so the funnel-off regression the pin exists to catch is invisible.
// · the garden bed at (1,0,2) is outside the funnel radius even on
// site_02 — measured Δ 0.0000 m/s.
// · t=30 is a second where the wildnight's direction does not line up with
// the gap: at the throat the funnel is worth 0.4% there (0.0% on the
// southerly). A pin at 0.4% passes with the funnel wired backwards.
// So: the ONLY site with a shipped venturi, the throat centre (authored site
// geometry, not a magic number), and a second on the alignment plateau where
// the funnel is worth a THIRD of the answer. Same storm B picked, same exact
// `===`. The vacuity guard below is what stops this pin rotting back into
// decoration — I am the lane that shipped half an assert made of decoration,
// so the guard is not optional.
const PIN = {
site: 'site_02_corner_block',
storm: 'storm_02_wildnight',
probe: { x: -6, y: 0, z: 0 }, // the authored throat centre; speedAt ignores y
t: 60.0,
};
const pinSite = await loadSite(PIN.site);
let pinWorld = null;
try {
pinWorld = createWorld(new THREE.Scene(), {
wind: createStubWind({ calm: true }), site: structuredClone(pinSite),
});
await pinWorld.dress();
} catch (err) {
console.warn('[c.test] gate 2.3: dress() unavailable, using graybox anchors:', err.message);
}
const pinAnchors = pinWorld ? pinWorld.anchors : [];
const pinProbe = new THREE.Vector3(PIN.probe.x, PIN.probe.y, PIN.probe.z);
/** The EDITOR's wind: `windForSite` off the site object, exactly as
* editor.wind.js's `buildWind()` and B's SCORE IT both build it. */
const editorWind = () => windForSite(storms[PIN.storm], structuredClone(pinSite), pinAnchors);
/** The GAME's wind: main.js's router, wired by main.js's own two lines
* (loadSiteInto, `wind.setVenturi(...)` + `wind.setSheltersFromTrees(...)`). */
const gameWind = () => {
const all = STORMS.map((k) => createWind(storms[k]));
const router = createWindRouter(all);
router.use(all[STORMS.indexOf(PIN.storm)]);
router.setVenturi(pinSite.wind?.venturi ?? []);
router.setSheltersFromTrees(pinAnchors.filter((a) => a.type === 'tree'));
return router;
};
t.test('GATE 2.3: editor wind === game wind at the pinned probe and second (exact)', () => {
const ed = editorWind().speedAt(pinProbe, PIN.t);
const gm = gameWind().speedAt(pinProbe, PIN.t);
assert(Number.isFinite(ed) && ed > 0, `the pin sampled nothing: ${ed} m/s — vacuous`);
// EXACT, per B: two chains that agree to 1e-9 agree, and any epsilon big
// enough to feel safe is big enough to hide a 33% funnel.
assert(ed === gm,
`editor ${ed} m/s vs game ${gm} m/s at (${PIN.probe.x},${PIN.probe.z}) t=${PIN.t} on `
+ `${PIN.site}/${PIN.storm} — the editor is scoring a yard the game does not play`);
// the vector too, so a sign or a component can't drift under an equal scalar
const a = editorWind().sample(pinProbe, PIN.t, new THREE.Vector3());
const b = gameWind().sample(pinProbe, PIN.t, new THREE.Vector3());
assert(a.x === b.x && a.y === b.y && a.z === b.z,
`vector mismatch: editor (${a.x},${a.y},${a.z}) vs game (${b.x},${b.y},${b.z})`);
});
t.test('GATE 2.3 guard: the pinned probe/second is one the funnel actually decides', () => {
// Without this, the pin above passes just as happily at a probe the venturi
// never reaches — which is exactly how three harnesses measured a funnel-off
// yard and believed it. Re-measure the funnel's worth AT THE PIN, and demand
// it is a big fraction of the answer.
const full = editorWind().speedAt(pinProbe, PIN.t);
const funnelOff = createWind(storms[PIN.storm]);
funnelOff.setSheltersFromTrees(pinAnchors.filter((a) => a.type === 'tree')); // shelters ON
const off = funnelOff.speedAt(pinProbe, PIN.t); // venturi OFF
const share = (full - off) / full;
assert(share > 0.25,
`the venturi is worth only ${(share * 100).toFixed(1)}% of the wind at the pinned probe/second `
+ `(${full.toFixed(3)} vs ${off.toFixed(3)} m/s). The pin still passes — that is the problem. `
+ 'Move the probe/second back onto the funnel or the gate is decoration.');
});
t.test('GATE 2.3 (wider): editor and game agree across the yard and the storm', () => {
// The single pin is a point. Shelters live nowhere near the throat, so a
// point at the throat cannot see them: this sweep is what covers the tree
// half of `windForSite`'s wiring.
const ed = editorWind();
const gm = gameWind();
let checked = 0;
let sheltered = 0;
const bare = createWind(storms[PIN.storm]); // no shelters, no venturi
for (const time of [20, 45, 60, 75]) {
for (let x = -11; x <= 11; x += 1.5) {
for (let z = -7; z <= 7; z += 1.5) {
const p = new THREE.Vector3(x, 0, z);
const a = ed.speedAt(p, time);
const b = gm.speedAt(p, time);
assert(a === b, `editor ${a} vs game ${b} at (${x},${z}) t=${time}`);
if (a < bare.speedAt(p, time) * 0.95) sheltered++;
checked++;
}
}
}
// This floor caught its own sweep on the first run: at a 2 m step the grid
// was 384 samples, not the >500 I had claimed. Densified to 1.5 m rather
// than dropping the number to fit — a coverage floor edited down to match
// whatever the loop happened to do is not a floor.
assert(checked > 500, `only ${checked} samples — the sweep is not sweeping`);
assert(sheltered > 0,
'not one sampled point was materially slowed — the tree shelters are not reaching either '
+ 'chain, so this sweep proves nothing about setSheltersFromTrees');
});
// =========================================================================
// GATE 2.2 (SPRINT15) — ONE STORM PICKER: the shared selection store
//
// Sprint 14's page had two pickers with two defaults, and D scored the
// wildnight while looking at the southerly. editor_storm.js is the one
// owner now; these asserts pin its contract. The DOM half (my select and
// scrubber writing/reading it) cannot run here and is verified live on the
// editor page — said plainly rather than papered over with a fake DOM.
t.test('GATE 2.2: the shared storm selection refuses garbage, is silent on no-ops, and opens on the CONVERGED default', () => {
// The default is the pair B and C agreed in THREADS (B's storm — the
// authoring case: the wind overlay is live at page-open and the southerly
// makes the funnel scream; my second — t=40 is the S14 receipt's align-100%
// moment). Pinned HERE so neither lane's refactor can silently regrow a
// private default: two defaults was the whole bug.
assert(SEL_STORM_KEYS.includes(DEFAULT_SEL.storm), 'the default storm is not a real storm');
assert(DEFAULT_SEL.storm === 'storm_03_southerly' && DEFAULT_SEL.time === 40,
`the default selection (${DEFAULT_SEL.storm} @ ${DEFAULT_SEL.time}s) has drifted off the `
+ 'converged storm_03_southerly @ 40s — that pair is a B+C agreement (THREADS 2026-07-20), '
+ 'renegotiate it there before moving it here');
const s = createStormSel();
assert(s.storm === DEFAULT_SEL.storm && s.time === DEFAULT_SEL.time, 'a fresh store ignores the default');
const seen = [];
const off = s.onChange((p) => seen.push(p));
// a real change fires exactly once, payload matches the getters, and the
// writer's `source` tag (B's ask) rides the payload for debugging
assert(s.setStorm('storm_02_wildnight', 'c.test') === true, 'a real storm change should return true');
assert(seen.length === 1 && seen[0].storm === 'storm_02_wildnight' && seen[0].time === DEFAULT_SEL.time,
`one change should mean one event with the new value, got ${JSON.stringify(seen)}`);
assert(seen[0].source === 'c.test',
`the payload should carry the writer's source tag, got ${JSON.stringify(seen[0])}`);
// no-op writes are SILENT — this is what lets a subscriber clamp the
// selection from inside its own change handler without ringing forever
assert(s.setStorm('storm_02_wildnight') === false, 'a no-op storm write should return false');
assert(s.setTime(s.time) === false, 'a no-op time write should return false');
assert(seen.length === 1, `a no-op fired a listener — the anti-loop guard is gone (${seen.length} events)`);
// garbage refused, loudly, without moving the selection or ringing
for (const bad of ['storm_99_nope', '', null]) {
let threw = false;
try { s.setStorm(bad); } catch { threw = true; }
assert(threw, `setStorm(${JSON.stringify(bad)}) was accepted — a selection that can hold a `
+ 'storm that does not exist is the _v1-404 bug one layer up');
}
for (const bad of [NaN, -1, Infinity, 'soon']) {
let threw = false;
try { s.setTime(bad); } catch { threw = true; }
assert(threw, `setTime(${JSON.stringify(bad)}) was accepted`);
}
assert(s.storm === 'storm_02_wildnight' && seen.length === 1,
'refused garbage moved the selection or fired a listener anyway');
// a throwing listener must not sever delivery to the others
const order = [];
s.onChange(() => { order.push('a'); throw new Error('deliberate'); });
s.onChange(() => order.push('b'));
s.setTime(12.5);
assert(order.join('') === 'ab', `a throwing listener severed its neighbours (delivered: ${order})`);
// unsubscribe works: `seen` has the storm change + the 12.5 s write = 2,
// and the write AFTER off() must not add a third
off();
s.setTime(20);
assert(seen.length === 2, `unsubscribed listener still delivered (${seen.length} events)`);
});
t.test('GATE 2.2: one singleton, one storm list — every consumer holds the same objects', () => {
// Import identity is the sharing mechanism, so it is the thing to pin.
assert(stormSel() === stormSel(), 'stormSel() built two stores — the page is back to two pickers');
assert(globalThis.EDITOR_STORM === stormSel(),
"the console handle (B's EDITOR_STORM name, converged) points at a different store");
// editor.wind.js re-exports the store's list — SAME ARRAY, not a copy that
// can drift (two copies of this list is how the page grew two pickers).
assert(WIND_STORM_KEYS === SEL_STORM_KEYS, 'editor.wind.js carries its own storm list again');
// and the shared list agrees with this suite's (which the node runner
// keeps honest against data/storms/)
const a = [...SEL_STORM_KEYS].sort().join(',');
const b = [...STORMS].sort().join(',');
assert(a === b, `the shared storm list and the suite's disagree:\n store: ${a}\n suite: ${b}`);
});
t.test('worst-second finder: deterministic, self-consistent, and it cannot miss the pinned throat moment', () => {
// The JUMP TO WORST SECOND button (SPRINT15 polish) is a claim about the
// whole storm, so it gets the same discipline as any other number.
const wind = editorWind(); // site_02 × wildnight, dressed
const yard = pinSite.yard ?? { width: 30, depth: 20 };
const args = {
width: yard.width, depth: yard.depth,
probes: [{ x: PIN.probe.x, z: PIN.probe.z }], // the throat, as the panel passes it
};
const a = worstSecond(wind, args);
const b = worstSecond(wind, args);
assert(a.t === b.t && a.speed === b.speed && a.x === b.x && a.z === b.z,
`two identical scans disagreed: ${JSON.stringify(a)} vs ${JSON.stringify(b)} — the scan is not pure`);
assert(Number.isFinite(a.speed) && a.speed > 0, `vacuous scan: ${JSON.stringify(a)}`);
// the reported worst is a real sample, not an accumulator artefact
assert(a.speed === wind.core.speedAt(a.x, a.z, a.t),
`worst.speed ${a.speed} ≠ speedAt(worst) ${wind.core.speedAt(a.x, a.z, a.t)}`);
// dominance at a point ON the scan lattice: the throat probe is scanned
// exactly, and t=60.0 sits on the 0.5 s lattice, so the argmax reporting
// anything BELOW the pinned throat moment means the comparator or the
// probe wiring is broken. (An off-lattice point could legitimately exceed
// the scan; an on-lattice one cannot.)
const throatAtPin = wind.core.speedAt(PIN.probe.x, PIN.probe.z, PIN.t);
assert(a.speed >= throatAtPin,
`worst ${a.speed} m/s < throat@pin ${throatAtPin} m/s — the scan missed a lattice point it was given`);
// probes are WIRED, proven by making them the only way to win: a tiny grid
// pinned to the yard centre sits > 6 m from the throat — outside the
// funnel's 4 m radius, so no grid point ever sees the gain — while the
// throat probe does. If the probe list is dropped, the winner cannot be at
// the throat. (Deterministic: same scan, same winner, every run.)
const c = worstSecond(wind, { width: 4, depth: 4, step: 3, probes: [{ x: PIN.probe.x, z: PIN.probe.z }] });
assert(c.x === PIN.probe.x && c.z === PIN.probe.z,
`with the grid held off the funnel, the throat probe should win the scan — winner was `
+ `(${c.x}, ${c.z}) at ${c.speed} m/s, so the probes argument is not reaching the lattice`);
});
// =========================================================================
// The gizmos tell the truth about the maths they draw
t.test("shelter volume: the drawn attenuation IS weather.core's shelterFactor", () => {
// editor.wind.js draws the tree-shelter volume from `shelterAtten`, which
// mirrors weather.core's shelterFactor. Mirrors drift, and a gizmo that
// disagrees with the sim while looking authoritative is worse than none —
// so measure the mirror against the real field instead of trusting it.
// speedAt is multiplicative (uniform × noise × shelter × venturi), so the
// ratio of a sheltered field to an unsheltered one at the same (x,z,t) IS
// shelterFactor, with the noise divided out.
const def = storms.storm_02_wildnight;
const S = { x: 2, z: -3, radius: 3, strength: 0.45, length: 14 };
const withS = createWind(def).setShelters([S]);
const noS = createWind(def).setShelters([]);
let compared = 0;
let sawRealShadow = false;
for (const time of [12, 33, 58, 71]) {
const d = withS.core.dirAt(time);
const dx = Math.cos(d), dz = Math.sin(d);
for (let along = 0.5; along <= 13; along += 1.5) {
for (let perp = -2.5; perp <= 2.5; perp += 1.25) {
const x = S.x + dx * along - dz * perp;
const z = S.z + dz * along + dx * perp;
const bare = noS.core.speedAt(x, z, time);
if (bare <= 1e-9) continue;
const factor = withS.core.speedAt(x, z, time) / bare;
assertClose(factor, 1 - shelterAtten(S, along, perp), 1e-9,
`shelterAtten disagrees with the sim at along=${along} perp=${perp} t=${time}`
+ 'the drawn volume is not the shadow the wind actually casts');
if (shelterAtten(S, along, perp) > 0.1) sawRealShadow = true;
compared++;
}
}
}
assert(compared > 100, `only ${compared} comparisons`);
assert(sawRealShadow, 'never sampled a point the shelter actually shades — vacuous');
});
t.test('the venturi axis is a LINE: axis and axis+π are the same gap', () => {
// The fact the editor's UI teaches, asserted rather than asserted-in-a-
// comment. weather.core aligns on |dot(wind, axis)|, so adding π must change
// nothing anywhere. If this ever fails, the axis has quietly become a
// heading and the mod-π UI is lying to whoever authored against it.
const def = storms.storm_02_wildnight;
const v = pinSite.wind.venturi[0];
const mk = (axis) => windForSite(def, { ...pinSite, wind: { venturi: [{ ...v, axis }] } }, pinAnchors);
const a = mk(v.axis);
const b = mk(v.axis + Math.PI);
let maxDiff = 0;
let sawFunnel = false;
const plain = createWind(def).setSheltersFromTrees(pinAnchors.filter((n) => n.type === 'tree'));
for (const time of [30, 60, 60.5, 75]) {
for (let x = -10; x <= -2; x += 1) {
for (let z = -4; z <= 4; z += 1) {
const p = new THREE.Vector3(x, 0, z);
const sa = a.speedAt(p, time);
maxDiff = Math.max(maxDiff, Math.abs(sa - b.speedAt(p, time)));
if (sa > plain.speedAt(p, time) * 1.05) sawFunnel = true;
}
}
}
assert(sawFunnel, 'the funnel never fired anywhere in the sweep — this proves nothing');
// not `===`: cos(θ+π) is only -cos(θ) to within floating point, so the two
// fields agree to rounding, not to the bit. Rounding is the honest bar here.
assert(maxDiff < 1e-9,
`axis and axis+π gave different winds (max ${maxDiff} m/s) — the venturi is not mod π`);
});
t.test('normalizeAxis folds any angle into [0, π) without moving the gap', () => {
const cases = [2.1, 2.1 + Math.PI, 2.1 - Math.PI, -1.08, 0, 7 * Math.PI, -3 * Math.PI / 4];
for (const raw of cases) {
const n = normalizeAxis(raw);
assert(n >= 0 && n < Math.PI, `normalizeAxis(${raw}) = ${n} is outside [0, π)`);
// same LINE: the direction vectors must be parallel or antiparallel
const cross = Math.cos(raw) * Math.sin(n) - Math.sin(raw) * Math.cos(n);
assertClose(cross, 0, 1e-12, `normalizeAxis(${raw}) rotated the gap instead of folding it`);
}
// the Sprint 11 pair, which cost two exchanges: 2.1 is the gap, -1.08 is the
// southerly's heading, and they are NOT the same number — 2.2° apart.
const gap = normalizeAxis(2.1);
const heading = normalizeAxis(-1.08);
assert(Math.abs(gap - heading) > 0.03,
'the gap axis and the southerly heading have collapsed to the same value — they are '
+ 'different quantities that merely nearly coincide, and conflating them is the '
+ 'mistake THREADS records A and C both nearly making');
});
// =========================================================================
// SPRINT16 GATE 3.3 — the stone and the rain rate join the card
t.test('gate 3.3: forecast stones and rain rate — worded, banded, exact tonight, never NaN', () => {
const soaker = storms.storm_06_soaker;
const tonight = forecastLines(soaker, 0);
// tonight is exact: the soaker's truth, in the fabric bet's own words
assert(tonight.stones === 'fine pea stones',
`the soaker's stones read "${tonight.stones}" — size 0.45 is the fine pea the cloth leaks, `
+ 'and the card is where the player learns that before spending a dollar');
assert(tonight.rainRate === 'rain to 44 mm/hr',
`the soaker's rain rate reads "${tonight.rainRate}" — want the exact 44 mm/hr at lead 0`);
assert(/hail likely/.test(tonight.rain),
`the soaker (14.9 hail-seconds) should call its hail likely: "${tonight.rain}"`);
// the sizes cloth stops dead read as the big words
assert(forecastLines(storms.storm_02_wildnight, 0).stones === 'golf ball stones',
`wild night stones read "${forecastLines(storms.storm_02_wildnight, 0).stones}"`);
assert(forecastLines(storms.storm_03_southerly, 0).stones === 'pea stones',
`southerly stones read "${forecastLines(storms.storm_03_southerly, 0).stones}" — 0.7 is `
+ "storm_03's own comment's word");
// a hail-free storm advertises nothing
assert(forecastLines(storms.storm_01_gentle, 0).stones === '',
'the gentle storm advertised stones it does not have');
// far out, the rate hedges as a band (the stone word may or may not span
// two words — the BAND honesty is pinned in the resolving test above)
const far = forecastLines(soaker, 1);
assert(//.test(far.rainRate), `a week out the rain rate should hedge, got "${far.rainRate}"`);
assert(/fine pea/.test(far.stones), `the soaker a week out still forecasts pea-family stones, got "${far.stones}"`);
// no NaN/undefined reaches the card, any storm, any lead
for (const [name, d] of Object.entries(storms)) {
for (const lead of [0, 0.5, 1]) {
const f = forecastLines(d, lead);
for (const k of ['stones', 'rainRate']) {
assert(typeof f[k] === 'string' && !/NaN|undefined/.test(f[k]),
`${name} @lead ${lead}: ${k} reads "${f[k]}"`);
}
}
}
});
// =========================================================================
// SPRINT16 GATE 3.2 — the generator satisfies the storm-side harness
t.test('gate 3.2: a generated storm flies the storm_envelope harness, deterministically', () => {
const anchors = [
{ id: 'a', type: 'post', pos: { x: 0, y: 4, z: 0 } },
{ id: 'b', type: 'post', pos: { x: 5, y: 4, z: 3 }, ratingHint: 0.45 },
];
const r1 = stormEnvelope({ anchors, stormDef: makeStorm(7) });
const r2 = stormEnvelope({ anchors, stormDef: makeStorm(7) });
for (const r of r1.rows) {
assert(Number.isFinite(r.peak) && r.peak > 0, `vacuous envelope row for ${r.id}: peak ${r.peak}`);
assert(Number.isFinite(r.dose) && r.dose > 0, `vacuous dose for ${r.id}`);
assert(r.tPeak >= 0 && r.tPeak <= 90, `${r.id} peaked outside the storm at t=${r.tPeak}`);
}
r1.rows.forEach((r, i) => {
const s = r2.rows[i];
assert(r.peak === s.peak && r.tPeak === s.tPeak && r.dose === s.dose,
`same seed, two envelope runs disagree at ${r.id}: ${r.peak} vs ${s.peak}`);
});
// hint reaches the ranking exactly as it does for authored storms
assert(r1.rows[0].id === 'b',
`equal-ish wind, hint 0.45 vs 1.0 — 'b' must rank first, got ${r1.rows.map((r) => r.id).join(',')}`);
// and the seed is a real variable through the harness, not just the JSON
const other = stormEnvelope({ anchors, stormDef: makeStorm(8) });
assert(other.rows.some((r, i) => r.peak !== r1.rows[i].peak),
'seeds 7 and 8 measured identically through the harness — the seed is not reaching the wind');
});
// =========================================================================
// SPRINT16 GATE 3.1 — THE MEMBRANE NIGHT, PINNED THROUGH THE REAL CHAIN
//
// storm_06_soaker exists to make the F key matter: pea stones under the
// cloth aperture, heavy rain, mild wind. The pin flies gardenfly — THE
// audit scoring chain (windForSite → attach → skyfx → garden.js), dressed
// site_02 anchors, live sway, funnel ON — with porosity the ONLY variable
// between the cloth and membrane flights. Numbers measured 2026-07-20
// (fabric_bet probe, post-ruling tree): bare 17.5 · cloth $75 ring 42.3 ·
// membrane $75 ring 96.5 · membrane $60 ring 68.8. Thresholds pin the
// BOUNDARIES the night stakes, with margin, not the digits.
const soakerDef = storms.storm_06_soaker;
const soakerSite = site02; // loaded above for gate 2.3
let soakerFlights = null;
{
// garden_probe's proxy pattern: world.anchors fly THEMSELVES, and `use`
// re-points the sway closures at the storm actually flying (the frozen-
// tree landmine — tr1/tr1b are the pin's own corners, they must sway).
let cur = createStubWind({ calm: true });
const proxy = {
sample: (p, t2, o) => cur.sample(p, t2, o || new THREE.Vector3()),
speedAt: (p, t2) => cur.speedAt(p, t2),
rainAt: (t2) => (cur.rainAt ? cur.rainAt(t2) : 0),
rainMmPerHour: (t2) => (cur.rainMmPerHour ? cur.rainMmPerHour(t2) : 0),
gustTelegraph: (t2) => (cur.gustTelegraph ? cur.gustTelegraph(t2) : null),
eventsBetween: (a, b) => (cur.eventsBetween ? cur.eventsBetween(a, b) : []),
setSheltersFromTrees() {},
};
const use = (w) => { cur = w; };
try {
const world = createWorld(new THREE.Scene(), { wind: proxy, site: structuredClone(soakerSite) });
await world.dress(); // graybox would move the tree corners — fail loud instead
const bed = world.gardenBed;
const ring = ['q1', 'q2', 'q3', 'q4'];
const hw75 = ['rated shackle', 'shackle', 'shackle', 'shackle'].map(hardwareByName);
const hw60 = ['shackle', 'shackle', 'shackle', 'shackle'].map(hardwareByName);
const hw20 = Array(4).fill(hardwareByName('carabiner'));
const common = { anchors: world.anchors, bed, stormDef: soakerDef, siteDef: soakerSite, use };
soakerFlights = {
bare: flyGarden({ ...common }),
cloth75: flyGarden({ ...common, ids: ring, hw: hw75, porosity: 0.30 }),
mem75: flyGarden({ ...common, ids: ring, hw: hw75, porosity: 0 }),
mem60: flyGarden({ ...common, ids: ring, hw: hw60, porosity: 0 }),
cloth20: flyGarden({ ...common, ids: ring, hw: hw20, porosity: 0.30 }),
mem20: flyGarden({ ...common, ids: ring, hw: hw20, porosity: 0 }),
};
} catch (err) {
soakerFlights = { error: err };
}
}
t.test('GATE 3.1: the soaker flips the fabric bet — membrane wins the night cloth loses', () => {
if (soakerFlights?.error) throw soakerFlights.error;
const { bare, cloth75, mem75, mem60 } = soakerFlights;
// vacuity guards first: the night must actually threaten, through hail
assert(bare.byHail > 40,
`bare bed took only ${bare.byHail} HP of hail — the soaker has stopped soaking and this pin proves nothing`);
assert(bare.hp < 30, `bare bed survived at ${bare.hp} — the night has no teeth`);
// the primitive the whole night stands on: these stones pass a 2 mm weave
const size = soakerDef.hail.size;
assert(hailBlockFor(size, 0.30) < 0.30,
`cloth blocks ${(hailBlockFor(size, 0.30) * 100).toFixed(0)}% of size-${size} stones — the soaker's `
+ 'hail has drifted above the weave aperture and the bet is dead');
assert(hailBlockFor(size, 0) === 1, 'membrane stopped blocking — hailBlockFor broke');
// CLOTH LOSES: the best measured cloth line in the yard (this ring, $75)
// ends under the win line — the default fabric is the wrong answer.
assert(cloth75.hp < 50,
`the $75 ring on CLOTH reads ${cloth75.hp} — over the win line, so the default fabric wins the `
+ 'membrane night and storm_06 is a decoration (retune the hail spectrum, per the gate)');
// ...but visibly beats bare: the cloth is leaking, not absent
assert(cloth75.hp > bare.hp + 10,
`cloth ${cloth75.hp} vs bare ${bare.hp} — cloth is doing nothing; the leak should be partial`);
// MEMBRANE WINS, same line, one variable: the F key is the night
assert(mem75.hp > 90 && mem75.state === 'full',
`the SAME $75 ring on MEMBRANE reads ${mem75.hp} ${mem75.state} — want >90 FULL (measured 96.5)`);
assert(mem75.cornersLost < 2,
`membrane $75 lost ${mem75.cornersLost} corners — main.js's win rule (lost<2) fails, the load is not affordable`);
assert(mem75.cost <= 80, `the membrane line costs $${mem75.cost} — the $80 wallet cannot buy the night's answer`);
// and the bet is affordable a tier down: the $60 ring also wins on membrane
// (measured 68.8 FULL, one pond corner late — the broom's job in play)
assert(mem60.hp > 60 && mem60.cornersLost < 2,
`the $60 ring on membrane reads ${mem60.hp} with ${mem60.cornersLost} lost — the bet should not `
+ 'need the last dollar of the wallet');
// THE SEPARATION, pinned: same line, same steel, fabric alone is worth
// most of a garden (measured Δ54.2 — threshold carries real margin)
assert(mem75.hp - cloth75.hp > 40,
`membrane-vs-cloth separation ${(mem75.hp - cloth75.hp).toFixed(1)} HP on the same $75 line — `
+ 'under 40, the F key has stopped being the night');
});
t.test('GATE 3.1 guard: membrane is not a free win — on cheap steel it tears', () => {
// The inverse control, so the night cannot rot into "always press F":
// the doubled load must make membrane WORSE than cloth on carabiners.
// (Measured: cloth $20 ring 24.5 hp / 2 lost · membrane $20 ring 19.1 hp
// / 3 lost.) Without this, fabric would be a one-way upgrade and the bet
// a formality — the same decoration failure from the other side.
if (soakerFlights?.error) throw soakerFlights.error;
const { cloth20, mem20 } = soakerFlights;
assert(cloth20.cornersLost > 0 || mem20.cornersLost > 0,
'neither cheap ring lost a corner — carabiners hold the soaker and this control proves nothing');
assert(mem20.cornersLost > cloth20.cornersLost || mem20.hp < cloth20.hp,
`membrane on carabiners (${mem20.hp} hp, ${mem20.cornersLost} lost) should read WORSE than cloth `
+ `(${cloth20.hp} hp, ${cloth20.cornersLost} lost) — the doubled load has stopped costing anything`);
});
// ════════════════════════════════════════════════════════════════════════
// SPRINT17 gate 1 — THE BOARD'S WEATHER SIDE (C).
//
// A's seam contract (THREADS 2026-07-21): the offer card prints my
// forecastLines(def, 0), and "a storm the forecast can't describe honestly
// doesn't get offered" is MY rule to enforce. Enforced here, over the union
// of both night sources, so a new pool entry meets the gate at integration
// without anyone remembering to ask.
// ════════════════════════════════════════════════════════════════════════
// Every storm the board can put on a card, from BOTH sources, by
// construction. A's stormsToPreload mutation finding is the warning label:
// today every POOL storm also flies in NIGHTS, so a walk of NIGHTS alone
// would be green by coincidence and rot the day D's pool yard brings a storm
// of its own. The union is taken from the shipped data, so that day changes
// this walk without anyone editing a test.
const offerStormNames = [...new Set([
...NIGHTS.map((n) => (typeof n === 'string' ? n : n.storm)),
...POOL.map((p) => p.storm),
])];
const offerDefs = {};
const offerLoadErrors = [];
for (const nm of offerStormNames) {
try { offerDefs[nm] = storms[nm] ?? await loadStorm(nm); }
catch (err) { offerLoadErrors.push(`${nm}: ${err.message}`); }
}
t.test('GATE 1 (S17): a storm the forecast cannot describe honestly is not offered', () => {
assert(offerLoadErrors.length === 0,
`offerable storms failed to load/validate:\n ${offerLoadErrors.join('\n ')}`);
// Vacuity guard: the union walk must actually be walking the shipped week.
assert(offerStormNames.length >= 6,
`only ${offerStormNames.length} offerable storms found — the NIGHTS POOL walk is broken`);
const failures = [];
for (const nm of offerStormNames) {
const h = forecastHonest(offerDefs[nm], nm);
if (!h.ok) failures.push(`${nm}:\n ${h.errors.join('\n ')}`);
}
assert(failures.length === 0,
'the board offers storms the forecast cannot describe honestly — pull them from POOL/NIGHTS '
+ `or fix the def (A's contract: C vetoes, A pulls):\n ${failures.join('\n ')}`);
});
t.test('GATE 1 (S17): the honesty gate can fail — a lying change and an unspeakable stone are refused', () => {
// Negative controls through the SAME predicate the gate walk uses — the
// composition a pool-only storm exercises the day one exists. (The band-
// containment loops inside forecastHonest are structural — band() cannot
// exclude the truth by construction — and are disclosed as regression
// armour in its header, not counted as coverage. THESE two are the teeth.)
const lying = structuredClone(storms.storm_03_southerly);
lying.dirCurve = lying.dirCurve.map(([tt]) => [tt, lying.dirCurve[0][1]]); // promises a change, never turns
const l = forecastHonest(lying, 'lying_southerly');
assert(!l.ok, 'a windchange the dirCurve never delivers passed the honesty gate');
assert(l.errors.some((e) => e.includes('windchange')),
`the refusal should name the lie, got:\n ${l.errors.join('\n ')}`);
const unspeakable = structuredClone(storms.storm_02b_icenight);
unspeakable.hail.size = STONE_WORD_CEILING + 0.6;
const u = forecastHonest(unspeakable, 'cricket_ball_night');
assert(!u.ok, `hail.size ${unspeakable.hail.size} passed — the vocabulary ceiling is decoration`);
assert(u.errors.some((e) => e.includes('vocabulary') || e.includes('ceiling')),
`the refusal should name the vocabulary, got:\n ${u.errors.join('\n ')}`);
// and the shipped icenight sits under the ceiling with honest headroom
assert(stormStats(storms.storm_02b_icenight).hailSize <= STONE_WORD_CEILING,
'the shipped icenight is over the vocabulary ceiling — the gate would pull a shipped night');
});
t.test('GATE 1 (S17): the offer card\'s lead-0 lines carry the measured truth', () => {
// The board prints forecastLines(def, 0) (A's pricedOffers — "the same
// call the job sheet makes"). Cross the card TEXT against stormStats'
// measured numbers, so the wording cannot drift off the measurement while
// both stay green alone. Walks the POOL: these are the cards a player
// reads about a night they have never flown.
for (const p of POOL) {
const def = offerDefs[p.storm];
const f = forecastLines(def, 0);
assert(f.confidence === '',
`${p.id}: a lead-0 offer hedges ("${f.confidence}") — tonight is exact and the card must not waffle`);
const g = f.wind.match(/gusts to ~(\d+) km\/h/);
assert(g, `${p.id}: the wind line lost its gust figure: "${f.wind}"`);
assertEq(g[1], (stormStats(def).gustPeak * 3.6).toFixed(0),
`${p.id}: the card's gust number is not the measured storm`);
const su = f.wind.match(/^sustained to (\d+)/);
assert(su, `${p.id}: the wind line lost its sustained figure: "${f.wind}"`);
assertEq(su[1], stormStats(def).sustained.toFixed(0),
`${p.id}: the card's sustained number is not the measured storm`);
}
});
// ── GATE 1.2 (S17): THE EXPOSURE CROSS — A's exposureOf vs the failure
// route, the S14 pin pattern (two harnesses, one number, by construction).
// Prep up front (Suite.test can't await); the tests skip honestly offline.
const crossWorlds = {};
for (const nm of ['site_02_corner_block', 'backyard_01', 'site_03_swing_lawn']) {
try {
const sj = await loadSite(nm);
const w = createWorld(new THREE.Scene(), { wind: createStubWind({ calm: true }), site: sj });
let dressed = true;
try { await w.dress(); } catch { dressed = false; } // graybox anchors carry no GLB collateral keys
crossWorlds[nm] = { sj, w, dressed };
} catch (err) {
crossWorlds[nm] = { error: err.message };
}
}
/**
* MY envelope: what a failure can actually bill, gathered the way the game
* bills it (main.js scoreRun) — every collateral KEY reachable from a BUILT
* anchor, priced once per structure through world.collateralFor (the
* resolver the invoice uses), plus the gnome (billed on a two-corner
* collapse, priced off world.gnome). A's exposureOf walks the site JSON up
* front and never sees an anchor; this walks the built world and never sees
* the JSON's structure list. Two routes to one set of dollars — when they
* disagree, find the variable before either is tuned; it will be the
* harness (the S14 rule, verbatim).
*/
const failureEnvelope = (w) => {
const keys = [...new Set(w.anchors.map((a) => a.collateral).filter(Boolean))];
const items = [];
const unpriced = [];
for (const k of keys) {
const p = w.collateralFor(k);
if (p) items.push({ what: p.label, cost: p.cost });
else unpriced.push(k);
}
if (Number.isFinite(w.gnome?.collateralValue)) {
items.push({ what: 'garden gnome', cost: w.gnome.collateralValue });
}
return { items, unpriced, total: items.reduce((s, i) => s + i.cost, 0) };
};
t.test('GATE 1.2 (S17): collateral exposure — two harnesses, one set of dollars', () => {
// The explicit dollar pins are the vacuity guard: two empty walks agreeing
// on $0 cannot pass here. 205 = carport 180 + gnome 25; 115 = gutter 90 +
// gnome 25; 255 = gutter 90 + swing set 140 + gnome 25 (the numbers A
// verified live on the board, and a.test pins per-structure). Every yard
// the board can currently offer is crossed — the gate asked for one.
const pins = { site_02_corner_block: 205, backyard_01: 115, site_03_swing_lawn: 255 };
for (const [nm, want] of Object.entries(pins)) {
const c = crossWorlds[nm];
if (c?.error) return `SKIPPED — no server for ${nm}: ${c.error}`;
if (!c.dressed) return `SKIPPED — ${nm} GLBs unavailable, graybox anchors carry no collateral keys`;
const mine = failureEnvelope(c.w);
const board = exposureOf(c.sj);
assertEq(mine.unpriced.length, 0,
`${nm}: anchors reach unpriced collateral (${mine.unpriced.join(', ')}) — exposure the card `
+ 'cannot show, and "not scored" must never become "free"');
assertEq(mine.total, board.total, `${nm}: the two exposure harnesses disagree — find the variable`);
assertEq(mine.total, want, `${nm}: both harnesses agree on the WRONG number`);
// Totals agreeing is necessary, not sufficient — item-level agreement is
// what rules out two errors cancelling.
const key = (xs) => xs.map((i) => `${i.what}=$${i.cost}`).sort().join(' · ');
assertEq(key(mine.items), key(board.items),
`${nm}: totals agree but the itemisation differs — the agreement is a coincidence`);
}
});
t.test('GATE 1.2 (S17): the cross has teeth — strip the beam\'s key and the harnesses disagree', () => {
const c = crossWorlds.site_02_corner_block;
if (!c || c.error || !c.dressed) return 'SKIPPED — no dressed corner block (see the cross above)';
// The drift class this cross exists to catch: an anchor that loses its
// collateral key is $180 the offer card advertises and the failure path
// can never bill (the free-carport bug, S11S14, wearing the board's
// clothes). Mutate the LIVE world — this is its last use in the suite —
// and the equality above must break, or it never could have.
const stripped = c.w.anchors.filter((a) => a.collateral === 'carport');
assert(stripped.length >= 2,
`only ${stripped.length} anchor(s) carry the carport key — the trap has lost its reach`);
for (const a of stripped) a.collateral = null;
const mine = failureEnvelope(c.w);
assertEq(mine.total, 25, `the stripped envelope should read gnome-only $25, got $${mine.total}`);
assert(mine.total !== exposureOf(c.sj).total,
'the harnesses still agree with the carport unreachable — the cross cannot fail');
});
}