HardYards/web/world
m3ultra 6c11368202 Expose audio state and levels
`ready` only meant the graph got built — a suspended AudioContext is still
silent, so there was no way to tell whether the storm was actually audible.
The HUD now reports the real context state.

Verified through it: context runs on first gesture; 7.5 -> 17.8 m/s takes the
wind bed 0.16 -> 0.36 gain while the howl layer goes 0.016 -> 0.104 and the
cutoff opens 428 -> 767 Hz, so a gale reads as a gale and not just a louder
breeze. Rain tracks its curve 0.03 -> 0.32.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:56:22 +10:00
..
data/storms Add debris, skyfx and the Lane C bench; align to landed contracts 2026-07-16 21:38:21 +10:00
js Expose audio state and levels 2026-07-16 21:56:22 +10:00
models Lane D: player rig assets — ped copy + anim-only clip pack 2026-07-16 21:27:04 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
index.html Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
selftest.html Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather_demo.html Expose audio state and levels 2026-07-16 21:56:22 +10:00