HardYards/web/world/models/textures
m3ultra 47d4f3d3af lawn: the biggest surface in the game gets grain, and dispose() stops leaking maps
The ground plane is 25-50% of frame and was one flat colour, which is
also why the sail's shadow read as a blob rather than a shape. New
build_lawn_texture(): a 512 seamless luminance multiplier (blade grain,
thatch mottle, anti-repeat blotches, 4 cycles of mower stripe, yellow-
shifted dry patches) that modulates COLORS.grass instead of replacing
it. Seam asserted against the interior-max control (14x margin) and
byte-identical across two runs.

world.dispose() freed geometry and material but not material.map — the
exact leak main.js:705 documents for the sail weave, harmless until the
lawn got a map, and a seven-night week rebuilds the world per site.
Closed.

a.test pins the wiring end to end: map present, lawn_grass, sRGB,
RepeatWrapping, and repeat DERIVED from the yard's size (a literal would
pass on any yard). Mutation-checked: hide the PNG and it reds with 'the
grass texture is an orphan again'. 524/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 21:42:29 +10:00
..
card_gameover.jpg Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
card_pyrrhic.jpg Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
card_win.jpg Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
grass_atlas.png Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
hail_pips.png Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
lawn_grass.png lawn: the biggest surface in the game gets grain, and dispose() stops leaking maps 2026-07-28 21:42:29 +10:00
moon.png Add night dressing and end cards; fix the hide_render bug 2026-07-17 09:28:26 +10:00
plant_shred.png Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
pond_normal.png Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
pond_water.png Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
sail_tears.png Add sail cloth textures and the storm dressing set 2026-07-17 00:51:51 +10:00
sail_weave.png Add sail cloth textures and the storm dressing set 2026-07-17 00:51:51 +10:00