HardYards/.gitignore

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# House rule (PLAN3D §0): the runtime asset is always .glb. Raw DCC files stay
# in the canonical libraries outside the repo and never get committed here.
*.fbx
*.blend
*.blend[0-9]
*.obj
*.mtl
# Lane E: per-asset verification renders — regenerable, and 3 MB of churn.
# The tiled tools/blender/contact_sheet.png IS committed; it's the acceptance
# evidence for §5-E, and it renders deterministically so it never churns.
tools/blender/thumbs/
# macOS / python noise
.DS_Store
__pycache__/
*.pyc
.claude/launch.json