HardYards/tools
m3ultra 0a80f902e2 Hand Lane A a rendered, paste-ready end-card screen
The lane's brief is "whatever the week's cards need, nothing else", and it's
blocked on the week — so the useful answer to "what do they need" was the wiring
A would otherwise write at the end of a long sprint.

tools/cardpreview/index.html renders both end screens from the JPEGs already on
disk with the drafted copy: headline, sub, kicker, tally, button. The CSS sits
between CUT markers to paste into hud.js, and the COPY object swaps out for a
real week tally. Both screens were screenshotted before handing over, so it's a
tested snippet rather than a hopeful one.

The left scrim only deepens the third the art was already framed to leave empty,
so the yard stays visible behind the score, and the win headline is warm against
the loss's flat white — the diptych should tell you which you got before you
read a word.

No assets touched; Lane E is 57/57 green on merged main.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:04:50 +10:00
..
assetcheck Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
blender Sweep and taper the tree limbs; pin the anchors that ride them 2026-07-17 11:25:03 +10:00
cardpreview Hand Lane A a rendered, paste-ready end-card screen 2026-07-17 13:04:50 +10:00
character Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb 2026-07-16 23:06:40 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00