HardYards/web/world/js
m3ultra 997ea0bab1 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 01:58:30 +10:00
..
tests Merge remote-tracking branch 'origin/lane/d' 2026-07-17 01:58:30 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Merge remote-tracking branch 'origin/lane/b' 2026-07-17 01:01:48 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
interact.js Lane D: solids collision, the M3 verbs, shelter and stumble 2026-07-17 00:08:46 +10:00
main.js Place the shed and spare table; expose world.shedTable (unblocks Lane D) 2026-07-17 01:20:35 +10:00
player.js Lane D: solids collision, the M3 verbs, shelter and stumble 2026-07-17 00:08:46 +10:00
player.sim.js Lane D: retune stumble/shove against the REAL storm_02, pin to storm JSON 2026-07-17 01:25:17 +10:00
rigging.js Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
rigging.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.js Add sail UVs and Lane E's weave texture 2026-07-17 01:29:22 +10:00
sail.selftest.js Merge Sprint 2 lanes; wire debris into sail step; settle downdraft dispute as documented skip 2026-07-17 01:09:51 +10:00
skyfx.js Rain stops at the cloth (SPRINT2 Lane C.3) 2026-07-17 00:10:29 +10:00
testkit.js Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather.core.js Downdraft as fraction of total wind (decision 8) + storm_03 2026-07-17 01:48:30 +10:00
weather.js Add debris, skyfx and the Lane C bench; align to landed contracts 2026-07-16 21:38:21 +10:00
world.js Anchor rework + house/tree GLBs: give the yard a real choice (decisions 2 & 6) 2026-07-17 01:30:17 +10:00