carport_01 is site_02's dressing and its whole design. DESIGN.md wants the corner block anchor-poor, and the interesting way to build that isn't to give the yard nothing — an empty yard is just a smaller yard. It's to give it something that looks like four free anchors and isn't. Light posts on small pads, a beam sized for one sheet of roofing: tie 25 m2 to it in a southerly and you take the carport, not the shackle. Ships with the worst ratings in the game (beam 0.22 vs the fascia's 0.35) and collateral="carport", pinned in e.test.js below the fascia with the reason attached, so nobody quietly fixes them upward and turns the site back into a small yard. The pyrrhic card is the third outcome on the same camera: dawn, bed green, gnome standing, sail post down across the yard behind him. Warm light on purpose — a pyrrhic result is a win, and the wreckage is the price, not the verdict. Copy goes to Lane A in THREADS; cardpreview renders all three. 277/0/0, Lane E 60 asserts, 39/39 output files byte-identical. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
473 lines
7.6 KiB
JSON
473 lines
7.6 KiB
JSON
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