.claude
Assemble the game: real wind, player, sail, sky and debris (gate 1)
2026-07-16 23:38:03 +10:00
docs
Add hail juice, plant shred, and a way to screenshot the game
2026-07-17 03:03:54 +10:00
prototype
Add side-systems to design doc + playable sail-storm prototype
2026-07-16 20:55:31 +10:00
tools
Sweep and taper the tree limbs; pin the anchors that ride them
2026-07-17 11:25:03 +10:00
web /world
Merge remote-tracking branch 'origin/lane/b'
2026-07-17 11:51:44 +10:00
.gitignore
Add deterministic Blender yard-asset factory
2026-07-16 21:39:52 +10:00
DESIGN.md
Add side-systems to design doc + playable sail-storm prototype
2026-07-16 20:55:31 +10:00
LANE_PROMPTS.md
Add Sprint 7 plan and lane prompts: one truth, then the week
2026-07-17 09:48:23 +10:00
PLAN3D.md
Correct PLAN3D asset inventory; log M0 contract additions
2026-07-16 21:33:42 +10:00
server.py
Vendor three.js r175, add stdlib dev server and launch config
2026-07-16 21:33:42 +10:00
SPRINT2.md
Add Sprint 2 assembly instructions: wire proven modules into one playable storm
2026-07-16 22:24:35 +10:00
SPRINT3.md
Add Sprint 3 plan and lane prompts: close the game loop
2026-07-17 01:11:16 +10:00
SPRINT4.md
Add Sprint 4 plan and lane prompts: face and water
2026-07-17 02:03:47 +10:00
SPRINT5.md
Add Sprint 5 plan and lane prompts: hail and the broom
2026-07-17 02:44:30 +10:00
SPRINT6.md
Add Sprint 6 plan and lane prompts: winnable, then a week of nights
2026-07-17 08:54:02 +10:00
SPRINT7.md
Add Sprint 7 plan and lane prompts: one truth, then the week
2026-07-17 09:48:23 +10:00
THREADS.md
Merge Sprint 7 lanes; implement the settle in fly(); gate 0 down to one variable
2026-07-17 11:56:50 +10:00