Stood in for world.shedTable and rig.repair/cornerPos in the live game and drove the whole scenario through the real sim, real interact and real rig: take a spare, carry it to a blown corner, hold to re-rig, spare consumed, corner back. Lane D's half of gate 3 is done; the gap is two small seams, now specified with working code rather than a request. Selftest 136/0/0 across all five lanes (was 121) — no other suite moved. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .claude | ||
| prototype | ||
| tools | ||
| web/world | ||
| .gitignore | ||
| DESIGN.md | ||
| LANE_PROMPTS.md | ||
| PLAN3D.md | ||
| server.py | ||
| SPRINT2.md | ||
| THREADS.md | ||