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m3ultra 43ab43d3fb Log the proven §7 loop and the exact seams A and B need
Stood in for world.shedTable and rig.repair/cornerPos in the live game and drove
the whole scenario through the real sim, real interact and real rig: take a
spare, carry it to a blown corner, hold to re-rig, spare consumed, corner back.
Lane D's half of gate 3 is done; the gap is two small seams, now specified with
working code rather than a request.

Selftest 136/0/0 across all five lanes (was 121) — no other suite moved.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 00:12:29 +10:00
.claude Assemble the game: real wind, player, sail, sky and debris (gate 1) 2026-07-16 23:38:03 +10:00
prototype Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
tools Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb 2026-07-16 23:06:40 +10:00
web/world Lane D: solids collision, the M3 verbs, shelter and stumble 2026-07-17 00:08:46 +10:00
.gitignore Add deterministic Blender yard-asset factory 2026-07-16 21:39:52 +10:00
DESIGN.md Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
LANE_PROMPTS.md Add Sprint 2 lane prompts 2026-07-16 23:19:53 +10:00
PLAN3D.md Correct PLAN3D asset inventory; log M0 contract additions 2026-07-16 21:33:42 +10:00
server.py Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
SPRINT2.md Add Sprint 2 assembly instructions: wire proven modules into one playable storm 2026-07-16 22:24:35 +10:00
THREADS.md Log the proven §7 loop and the exact seams A and B need 2026-07-17 00:12:29 +10:00