HardYards/web/world/models
m3ultra 0cee198702 Price the carport trap and add its wreckage
The carport anchors have said collateral="carport" since Sprint 9, but the root
carried no collateral_value — so main.js, which reads world.gnome.collateralValue
for the gnome, had no number to reach for. A trap with no price is a warning
label. The root now carries it in the same shape and place, pinned above the
gnome's 25, with the proposed 180 and its reasoning as a named constant so Lane A
can argue with the number rather than the asset.

carport_01_wrecked is the payoff, on the intact one's origin for a mesh-for-mesh
swap: the pads stay (they were never the weak part), the frame racks over like a
parallelogram, the roof peels off downwind in one piece.

Two bugs found by measuring rather than reasoning, both now comments where the
numbers are: the beams were rotated when a beam spans the axis the frame racks
in, so it rides level — tilting it made the wreck taller than the carport; and
the roof sheets dipped below ground, which is what inflated the height. Asserts
now pin the wreck shorter than its twin and sitting on the grass.

291/0/0, Lane E 64 asserts, 40/40 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:30:37 +10:00
..
debris Add sail cloth textures and the storm dressing set 2026-07-17 00:51:51 +10:00
textures Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
broom_01_v1.glb Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
carabiner_v1.glb Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
carport_01_v1.glb Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
carport_01_wrecked_v1.glb Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
fence_panel_snapped_v1.glb Add the pond visual, the broom, and rename the snapped panel 2026-07-17 02:27:55 +10:00
fence_panel_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
fence_post_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
garden_bed_v1.glb Add night dressing and end cards; fix the hide_render bug 2026-07-17 09:28:26 +10:00
garden_gnome_01_broken_v1.glb Add aftermath wreckage props and verify glTF extras survive 2026-07-17 01:24:19 +10:00
garden_gnome_01_v1.glb Add sail cloth textures and the storm dressing set 2026-07-17 00:51:51 +10:00
gate_v1.glb Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
hail_stone_01_v1.glb Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
house_yardside_v1.glb Add night dressing and end cards; fix the hide_render bug 2026-07-17 09:28:26 +10:00
ladder_01_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
MODELS.md Lane D: player rig assets — ped copy + anim-only clip pack 2026-07-16 21:27:04 +10:00
player_01.glb Lane D: player rig assets — ped copy + anim-only clip pack 2026-07-16 21:27:04 +10:00
player_anims.glb Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb 2026-07-16 23:06:40 +10:00
ref_capsule_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
sail_post_v1.glb Make rake_pivot a real pivot; log Sprint 2 in THREADS 2026-07-17 00:56:15 +10:00
shackle_v1.glb Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
shed_01_v1.glb Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
shed_table_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
tree_gum_01_v1.glb Sweep and taper the tree limbs; pin the anchors that ride them 2026-07-17 11:25:03 +10:00
tree_gum_02_v1.glb Sweep and taper the tree limbs; pin the anchors that ride them 2026-07-17 11:25:03 +10:00
turnbuckle_v1.glb Add generated yard, hardware and debris GLBs 2026-07-16 21:39:52 +10:00
washing_line_01_v1.glb Add sail cloth textures and the storm dressing set 2026-07-17 00:51:51 +10:00