HardYards/web/world/js
m3ultra 3f6fc27d00 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 01:01:48 +10:00
..
tests Merge remote-tracking branch 'origin/lane/c' 2026-07-17 01:01:48 +10:00
camera.js Add graybox yard, third-person camera and game shell 2026-07-16 21:33:42 +10:00
contracts.js Merge remote-tracking branch 'origin/lane/b' 2026-07-17 01:01:48 +10:00
debris.js Fix debris ground friction, cloud seam and yard coords 2026-07-16 21:50:41 +10:00
interact.js Lane D: the small person — player, interactions, selftests 2026-07-16 21:55:16 +10:00
main.js Assemble the game: real wind, player, sail, sky and debris (gate 1) 2026-07-16 23:38:03 +10:00
player.js Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
player.sim.js Lane D: the small person — player, interactions, selftests 2026-07-16 21:55:16 +10:00
rigging.js Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
rigging.selftest.js Align sail lane to contracts.js; free blown corners so they flog 2026-07-16 21:55:37 +10:00
sail.js Re-run the §7 gate against real storm wind; stop allocating per face 2026-07-17 00:25:25 +10:00
sail.selftest.js Re-run the §7 gate against real storm wind; stop allocating per face 2026-07-17 00:25:25 +10:00
skyfx.js Rain stops at the cloth (SPRINT2 Lane C.3) 2026-07-17 00:10:29 +10:00
testkit.js Add selftest harness with one suite per lane 2026-07-16 21:33:42 +10:00
weather.core.js Add vertical gusts, freeze debris.pieces, fix fog restore 2026-07-16 23:58:31 +10:00
weather.js Add debris, skyfx and the Lane C bench; align to landed contracts 2026-07-16 21:38:21 +10:00
world.js Expose the yard's hemisphere light for skyfx 2026-07-16 23:38:03 +10:00