The garden is the client's. The sail is yours. Saving the bed with a rig that
tore itself apart is the job done expensively — not a failure. DESIGN.md doesn't
call a cascade a loss, it calls it "a firework you paid for", and *paid for* is
the point: the aftermath already bills the broken hardware, the collateral, and a
week's fee you didn't earn cleanly. Gating the win on corners bills you twice for
one night and then lies about it — the same species as the verdict that used to
tell a 4/4 hold they'd skimped.
B and D arrived here independently with the numbers, and B checked what it does
NOT break: cheap rigs still lose (4x carabiner -> hp 38), rigs that miss the bed
still lose (hp 36), $80 still cannot buy immunity. C's exhaustive sweep found the
only winnable $80 line on the wild night lands exactly here — hp 52, 1 lost.
The pyrrhic ending gets its own verdict, and it had to be checked FIRST: `lost >= 2`
was unconditionally a cascade-and-a-loss, and under the new rule it can be the
best night the game has. Two asserts pin both halves — garden saved + sail
destroyed is a win that still names the weakest link; the same wreck WITHOUT the
garden is still a plain cascade, because the garden is the whole job.
Selftest 276 pass / 0 fail (Lane A 32 -> 34).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>