HardYards/tools
type-two 8208c80d78 storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4)
Second harness on B's post-ratingHint audit: measures what the STORM
delivers at every dressed anchor — peak speedAt, tPeak, dynamic pressure
(downdraft folded back in), dose, and Pa/hint (the wind-side failure-order
prediction under load > rating x ratingHint). No cloth, no rig, no tension:
independent by construction.

Browser front-end dresses the yard the way the game does (createWorld +
dress) and wires venturi + tree shelters exactly as main.js:446-447 does.
envelope.selftest.js wired into c.test.js, every assert written to fail if
a wiring line is deleted (sweep.selftest's pattern). Selftest 320/0/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:10:17 +10:00
..
assetcheck Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
blender Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb 2026-07-16 23:06:40 +10:00
jobsheet Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
site_audit Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness 2026-07-17 17:42:54 +10:00
storm_envelope storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4) 2026-07-17 20:10:17 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00