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m3ultra 2af4662cd7 Add p4, the one close anchor — the wild night is now winnable (gate 1)
SPRINT6 gate 1's anchor lever, placed by measurement rather than by guess.

The wild night had no winnable line for a geometric reason: every anchor near
the bed (p1/p2/p3) is SOUTH of it, and nothing stands north short of the house
10 m away. So covering rigs had to span the yard and died, while rigs small
enough to survive sat beside the bed rather than over it. p4 supplies the
missing north-west corner.

Its position is swept, not chosen. Against the smallest quad covering 90% of the
bed: (-2.2,-1.2) → 44.4 m², (-3.2,-1.2) → 48.6, (-3.2,-2.0) → 51.7, beyond
z=-4 → no effect at all. Pulling it inward to 44.4 would put full coverage
INSIDE the survivable band and collapse DESIGN.md's central tension — covering
the bed has to cost risk. a.test.js's >45 m² floor is what shouts if anyone
moves it in. With the 8° rake the top anchor lands at (-3.72, -1.40), and full
coverage costs 51.6 m² against 63.5 before: a real new option, 19% cheaper,
still bigger than the 23-38 m² rigs that survive unaided.

Measured through the real $80 shop: t2+p3+p4+t2b, four shackles and a spare
($75), ends hp 58 with 1 corner lost — a WIN, where before every covering rig
lost 2-3 corners and ended at 36%. Hail damage falls 51 → 34 HP versus an
uncovered rig, so decision 13 is visibly doing its job.

Selftest 244/0/0; both yard tensions still green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:21:25 +10:00
.claude Assemble the game: real wind, player, sail, sky and debris (gate 1) 2026-07-16 23:38:03 +10:00
docs Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
prototype Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
tools Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
web/world Add p4, the one close anchor — the wild night is now winnable (gate 1) 2026-07-17 09:21:25 +10:00
.gitignore Add deterministic Blender yard-asset factory 2026-07-16 21:39:52 +10:00
DESIGN.md Add side-systems to design doc + playable sail-storm prototype 2026-07-16 20:55:31 +10:00
LANE_PROMPTS.md Add Sprint 6 plan and lane prompts: winnable, then a week of nights 2026-07-17 08:54:02 +10:00
PLAN3D.md Correct PLAN3D asset inventory; log M0 contract additions 2026-07-16 21:33:42 +10:00
server.py Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
SPRINT2.md Add Sprint 2 assembly instructions: wire proven modules into one playable storm 2026-07-16 22:24:35 +10:00
SPRINT3.md Add Sprint 3 plan and lane prompts: close the game loop 2026-07-17 01:11:16 +10:00
SPRINT4.md Add Sprint 4 plan and lane prompts: face and water 2026-07-17 02:03:47 +10:00
SPRINT5.md Add Sprint 5 plan and lane prompts: hail and the broom 2026-07-17 02:44:30 +10:00
SPRINT6.md Add Sprint 6 plan and lane prompts: winnable, then a week of nights 2026-07-17 08:54:02 +10:00
THREADS.md Merge Sprint 5 lanes; wire decision 13 garden drain; measure the balance gap 2026-07-17 08:52:58 +10:00