COLLATERAL ON THE CARD. 'Winnable at $80' is an incomplete sentence on a yard
where letting a corner go also bills $180 of carport, so the card now prices
it — through world.collateralFor(), the one resolver (A's structKey fix), never
a second copy of that lookup in a panel. Deduped per STRUCTURE the way main.js
bills ('two beams letting go is one carport gone'): site_02's four carport
anchors read $180 total, not $720. The bill also rides on the margin-flag line
itself, because 'knife-edge' and 'knife-edge AND $180' are different authoring
decisions. An unpriced label renders UNPRICED — not scored, in red, never
'free' — which is the gutter bug's shape and the lie the card exists to prevent.
Verified A's structKey fix rather than assuming it: an editor-shaped carport
(id s1 + collateralKey) prices to $180, a second one (s2) also $180, and the
negative control (id s1, no collateralKey) reads null = not scored. My first
test reported a false alarm because I renamed a SHIPPED spec's id without the
palette's collateralKey — A's editor writes that field explicitly, so the
editor path was never broken.
THE NIGHT-5 INVOICE LINE (pool item, offered S13, accepted). Night 5's garden
is beyond saving by design, and the job sheet was the last surface still
dangling 'up to $45 / paid on what's left of the bed at dawn' — a maximum
nobody can earn, phrased as a rigging problem the player could solve.
NO ECONOMY CHANGE, deliberately. week.js's own comment forbids quote and settle
diverging ('the job sheet promises a number the invoice doesn't pay'), and
zeroing the quote would break that in the opposite direction — settle really
does pay the bonus proportionally. So the NUMBER stays and its CONDITION tells
the truth, which is the job sheet's own idiom:
nights 1-4 'paid on what's left of the bed at dawn' (unchanged)
night 5 'scales with the bed at dawn — and tonight the ice takes it
whatever you rig'
and the ledger names it too, because an unexplained small number next to
'night lost' reads as the player's failure:
night 4 'garden bonus — 18% of the bed +$8'
night 5 'garden bonus — 18% of the bed, beyond saving from the start +$8'
Verified in the running game on all five nights: flag fires on 5 only, every
quoted and paid figure identical (garden $45, total $136, bonus $8).
Selftest 374 passed / 0 failed / 0 skipped.
288 lines
14 KiB
JavaScript
288 lines
14 KiB
JavaScript
/**
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* scorecard.js — score a site OBJECT, in-memory, through the real chain.
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* [Lane B, SPRINT14 gate 2.1]
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*
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* Sprint 10 gave the audit two front-ends (audit.mjs, audit.html) and ONE
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* engine (sweep.js), on the theory that a tool built to catch reimplemented-
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* formula drift must not carry two copies of its own math. Sprint 14 adds a
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* THIRD front-end — A's editor, where the yard being scored has never been a
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* file — so the run logic that audit.html had grown (build the world, fly the
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* winners, pick the best line, judge the separation block) moves HERE, where
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* both pages import it. audit.html keeps its rendering and loses its logic.
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*
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* ── The one thing this module exists to get right ──────────────────────────
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*
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* The audit's input has always been a site JSON fetched off disk. The editor's
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* yard is an object that has never been written down. That is the whole change,
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* and it is smaller than it looks: `loadSite()` returns a parsed object, so
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* every engine below already took an object — the fetch was the front-end's
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* business, never the audit's. `scoreSite({ site })` takes the object; where it
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* came from is not this module's problem. A's `EDITOR.siteClone()` hands over
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* the canonically-ordered clone that the export writes, so an editor score is a
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* score of the bytes you would ship, not of an editor-private object.
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*
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* ── Why this builds its OWN world, and why that is not a private harness ────
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*
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* A's editor renders on `createStubWind({ calm: true })`, captured at
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* `createWorld` time and deliberately calm: gate 1 is geometry, and a yard you
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* can only place a post in during a gale is not authorable. That stub must
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* never reach a score — and it would, silently, if this module read
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* `EDITOR.world.anchors`, because a tree anchor's `sway` closure samples the
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* wind its world was built with, forever. That is C's landmine 2 wearing a new
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* hat: the frozen gum tree read q4 at 1.02 against a live 1.24, and a tree rig
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* eats the tree's sway as dynamic load. So the scoring world is a SEPARATE
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* world, built here from the site object on a re-pointable wind proxy, exactly
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* as audit.html has done since Sprint 10 — `use(wind)` re-points the proxy per
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* flight so live sway closures sample the storm actually flying.
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*
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* This is not a fourth wind harness. Every m/s still comes from `windForSite()`
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* (C's shared builder) inside sweep.js and gardenfly.js; this module never
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* builds a wind, it only owns the proxy the flights re-point. The stub cannot
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* reach the score because the scoring world has never seen it.
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*
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* ── What it does NOT do ────────────────────────────────────────────────────
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*
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* No I/O. Storm defs arrive parsed, because a storm is content and the caller
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* knows where content lives (the editor is on a page with an importmap; the
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* node front-end has a filesystem). This module fetches nothing so it can be
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* driven from a selftest without a network.
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*
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* Browser-only: `dress()` needs GLTFLoader and gardenfly needs `document`.
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* audit.mjs stays node-side and blind, and still points here for garden truth.
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*/
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import * as THREE from '../../web/world/vendor/three.module.js';
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import { createWorld } from '../../web/world/js/world.js';
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import { AUDIT, auditSweep } from './sweep.js';
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import { flyGarden, flySeparation } from './gardenfly.js';
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/** How many affordable lines get flown. Flights are seconds each; the card is
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* on-demand and slow is fine, but an unbounded sweep on a yard with fifteen
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* anchors is a hang, not a score. */
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export const FLY_CAP = 12;
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/**
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* Build a world for SCORING from a site object — dressed, on a re-pointable
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* wind proxy. Never the editor's own world (see the header).
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*
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* The proxy starts on a calm placeholder purely so `createWorld` and `dress()`
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* have something to call during construction; no score is ever taken against
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* it, because every flight calls `use()` first. It is not the editor's stub and
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* it is not reachable from one.
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*
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* @param {object} site parsed/cloned site object (loadSite's shape)
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* @returns {Promise<{world, anchors, bed, use, dressed, dressError}>}
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*/
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export async function buildScoringWorld(site) {
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const scene = new THREE.Scene();
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let currentWind = {
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sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
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speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
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gustTelegraph: () => null, eventsBetween: () => [],
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};
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const windProxy = {
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sample: (p, t, o) => currentWind.sample(p, t, o || new THREE.Vector3()),
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speedAt: (p, t) => currentWind.speedAt(p, t),
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rainAt: (t) => currentWind.rainAt(t),
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rainMmPerHour: (t) => (currentWind.rainMmPerHour ? currentWind.rainMmPerHour(t) : 0),
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gustTelegraph: (t) => currentWind.gustTelegraph(t),
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eventsBetween: (a, b) => currentWind.eventsBetween(a, b),
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setSheltersFromTrees() {},
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};
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/** C's bench pattern: re-point the yard's wind at the storm being flown, so
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* live tree-sway closures move with it. Handed to every sweep/flight below. */
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const use = (w) => { currentWind = w; };
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const world = createWorld(scene, { wind: windProxy, site });
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let dressed = false, dressError = null;
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if (world.dress) {
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try { await world.dress(); dressed = true; }
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catch (err) { dressError = err?.message ?? String(err); }
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}
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return { world, anchors: world.anchors, bed: world.gardenBed, use, dressed, dressError };
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}
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/**
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* The full gauntlet against one site object.
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*
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* @param {object} o
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* @param {object} o.site site object (EDITOR.siteClone() / loadSite())
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* @param {object} o.stormDef the storm to sweep and fly
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* @param {string} [o.stormName] label only
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* @param {object} [o.sepStormDef] storm for the site's pinned separation block;
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* omit and separation is judged on stormDef if
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* the keys match, else reported unjudged
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* @param {number} [o.flyCap]
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* @param {object} [o.prebuilt] a buildScoringWorld() result to reuse
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* @returns {Promise<object>} pure data — no DOM, no strings-as-verdicts
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*/
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export async function scoreSite({ site, stormDef, stormName = null, sepStormDef = null, flyCap = FLY_CAP, prebuilt = null }) {
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const built = prebuilt ?? await buildScoringWorld(site);
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const { world, anchors, bed, use, dressed, dressError } = built;
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// The funnel state is REPORTED, never assumed. Sprint 11 shipped an audit
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// whose headline was wrong because the venturi lives in the SITE def and a
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// storm def's `wind.venturi` LOOKS right and never fires; the fix was
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// windForSite, and the discipline that came with it is that any front-end
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// printing a score must also print whether the funnel was on. Three
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// harnesses got this wrong; the card says it out loud so a fourth can't.
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const venturi = site.wind?.venturi ?? [];
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// What a lost corner BILLS, resolved through the world's own pricing path.
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//
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// The card's headline is "winnable at $80", and that sentence is incomplete
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// if letting a corner go also costs $180 of carport. Priced here rather than
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// in the front-end for the reason everything else is: `world.collateralFor()`
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// is the one resolver, it reads site JSON first and the GLB extra second
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// (SPRINT14 — A's structKey fix, after id-equality made the first
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// editor-made carport free), and a second copy of that lookup in a panel is
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// how a yard's trap silently prices to nothing.
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//
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// `null` from collateralFor means UNPRICED, never free — the house's fascia
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// anchors say `collateral:"gutter"` and a gutter had no price for two
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// sprints. The card must say "not scored" there, because "free" is the lie
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// that makes a dangerous yard look safe.
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const collateral = {};
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for (const a of anchors) {
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if (!a.collateral) continue;
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const priced = world?.collateralFor?.(a.collateral) ?? null;
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collateral[a.id] = priced
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? { key: a.collateral, cost: priced.cost, label: priced.label }
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: { key: a.collateral, cost: null, label: a.collateral, unpriced: true };
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}
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const { cands, rows, verdict, winners, marginalWinners } =
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auditSweep({ anchors, bed, stormDef, siteDef: site, use });
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// The bare bed — the control every garden number is read against.
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const bare = flyGarden({ anchors, bed, stormDef, siteDef: site, use });
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// Fly every line the budget can buy. Marginal lines fly too, deliberately:
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// they are the trap the margin rule exists to name, and a card that hid them
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// would be the 91.9-FULL illusion with better CSS.
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const flown = new Map();
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for (const r of [...winners, ...marginalWinners].slice(0, flyCap)) {
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// clean winners fly the CLEAN tiers (what the audit recommends buying);
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// marginal winners fly the knife-edge tiers (the trap, priced as sold).
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// Aligned by anchorId, never input order — attach reorders picks into ring
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// order and a tier quoted against input order arms the wrong corner.
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const tierBy = new Map(r.tiers.map((c) => [c.id, r.clean ? c.cleanTier : c.tier]));
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flown.set(r.ids.join(','), flyGarden({
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anchors, bed, stormDef, siteDef: site, use,
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ids: r.ids, hw: r.ids.map((id) => tierBy.get(id)),
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}));
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}
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const skipped = Math.max(0, winners.length + marginalWinners.length - flyCap);
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// Best GARDEN line the budget buys — cheapest on ties, and never a marginal
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// one. A marginal flight gets reported, not sold.
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const rowBy = (key) => rows.find((w) => w.ids.join(',') === key);
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const pickBest = (entries) => entries.reduce((best, [key, g]) => {
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if (!best) return { key, g };
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if (g.hp > best.g.hp + 0.05) return { key, g };
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if (Math.abs(g.hp - best.g.hp) <= 0.05 && (rowBy(key)?.hw ?? 1e9) < (rowBy(best.key)?.hw ?? 1e9)) return { key, g };
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return best;
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}, null);
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const bestGarden = pickBest([...flown.entries()].filter(([k, g]) => !g.marginal.length && rowBy(k)?.clean));
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const bestMarginal = pickBest([...flown.entries()].filter(([k]) => !rowBy(k)?.clean));
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// The site's pinned separation target (A's gate-1.4 ruling), on the block's
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// OWN storm — the target is site data, not a per-run choice.
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let separation = null, sepStormName = null, sepUnjudged = null;
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if (site.separation) {
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sepStormName = site.separation.stormKey;
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const sepStorm = sepStormDef ?? (sepStormName && sepStormName === stormName ? stormDef : null);
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if (sepStorm) {
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separation = flySeparation({ anchors, bed, separation: site.separation, stormDef: sepStorm, siteDef: site, use });
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} else {
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// Judging a pinned target on the wrong storm is worse than not judging it.
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sepUnjudged = `pinned against ${sepStormName}, which the caller did not supply`;
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}
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}
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return {
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site: site.id ?? site.name ?? '(unnamed)',
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storm: stormName, dressed, dressError,
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venturi, funnelOn: venturi.length > 0,
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anchorCount: anchors.length, bed,
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cands: cands.length, rows, winners, marginalWinners, verdict,
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flown, skipped, flyCap,
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bare,
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bestGarden: bestGarden ? { ids: bestGarden.key, ...bestGarden.g } : null,
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bestMarginal: bestMarginal ? { ids: bestMarginal.key, ...bestMarginal.g } : null,
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separation, sepStormName, sepUnjudged,
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collateral,
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MARGIN: AUDIT.MARGIN,
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};
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}
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/**
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* The cheapest line that is HONEST — clean at the shop's clean price, and
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* proven to beat a bare bed in flight. Sprint 13's lesson priced into one
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* helper: "cheapest that holds" sold a $20 rig the sim paid −$97 for, so
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* cheapness is only a virtue among lines that actually saved something.
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*
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* @returns {{row, garden, total}|null}
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*/
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export function cheapestHonest(score) {
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const cands = score.winners
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.map((r) => ({ row: r, garden: score.flown.get(r.ids.join(',')) ?? null }))
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.filter((c) => c.garden && !c.garden.marginal.length && c.garden.hp > score.bare.hp);
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if (!cands.length) return null;
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cands.sort((a, b) => a.row.cleanHw - b.row.cleanHw);
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const best = cands[0];
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return { ...best, total: best.row.cleanHw + AUDIT.SPARE_COST };
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}
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/**
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* Every corner, across every flown line, sitting inside the margin band —
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* the 15% rule's flag list, deduped by anchor and worst-first.
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*
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* MANUAL.md records the rule as POLICY while the cause is unfound: a bench
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* under-reads the real UI's peaks by ~5–15%, so a corner that holds on paper
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* with 4% headroom is D's 39.8 TATTERED in play. Marginal is not PASS.
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*/
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export function marginFlags(score) {
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const worst = new Map();
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for (const r of score.rows) {
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for (const c of r.marginal) {
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const prev = worst.get(c.id);
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if (!prev || c.headroom < prev.headroom) {
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worst.set(c.id, { id: c.id, headroom: c.headroom, peak: c.peak, hint: c.hint, line: r.ids.join(','),
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// what this corner bills if it lets go — the flag and the bill belong
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// on the same line, because "knife-edge" and "knife-edge AND $180"
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// are different decisions for the person authoring the yard
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collateral: score.collateral[c.id] ?? null });
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}
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}
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}
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return [...worst.values()].sort((a, b) => a.headroom - b.headroom);
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}
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/**
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* Every priced thing in the yard a lost corner could wreck, deduped by
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* structure — main.js bills per STRUCTURE, not per corner ("two beams letting
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* go is one carport gone, not $360"), so exposure has to dedupe the same way
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* or the card invents money.
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*
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* @returns {{priced: Array, unpriced: Array, total: number}}
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*/
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export function collateralExposure(score) {
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const byKey = new Map();
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for (const [anchorId, c] of Object.entries(score.collateral)) {
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const e = byKey.get(c.key) ?? { ...c, anchors: [] };
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e.anchors.push(anchorId);
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byKey.set(c.key, e);
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}
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const all = [...byKey.values()];
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const priced = all.filter((e) => !e.unpriced);
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return {
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priced,
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unpriced: all.filter((e) => e.unpriced),
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total: priced.reduce((s, e) => s + e.cost, 0),
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};
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}
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